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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (10425)

  • Android - ffmpeg best approach

    25 février 2014, par rohit

    I am trying to build ffmpeg for android. I want to achieve two things with it.
    1. Rotate video
    2. Join two or more videos.

    There are two approaches for having ffmpeg in my application.
    1. Having ffmpeg executable, copying it to /data/package/ and executing ffmpeg commands.
    2. Build ffmpeg library .so file with ndk and write jni code etc.

    Which approach is best according to my needs ? And can I have some code snippets that follows those approaches ?

  • problem in loading texture from AVFrame(android)

    25 mars 2013, par SieuTruc

    I get a problem when loading data from AVFrame to openGL :

    int target_width = 320;
                   int target_height = 240;
                   img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height,
                                              pCodecCtx->pix_fmt,
                                              target_width, target_height, PIX_FMT_RGBA, SWS_FAST_BILINEAR,
                                              NULL, NULL, NULL);
                   if(img_convert_ctx == NULL) {
                       LOGE("could not initialize conversion context\n");
                       return;
                   }
                   sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);
                   //free(data);
                   int line=target_width*target_height*4;
                   data=(char*)malloc(line);
                   if (!data)
                       LOGE("create data frame fail");
                   LOGE("successful data");
                   filldata(data,pFrameRGB,target_width,target_height);

    with function filldata as :

       static void filldata(char *data,AVFrame *pFrame,int w,int h)
    {uint8_t *frameLine;
       int  yy;
       int i=0;

    for (yy = 0; yy < h; yy++) {

    frameLine = (uint8_t *)pFrame->data[0] + (yy * pFrame->linesize[0]);

    int xx;

    for (xx = 0; xx < w; xx++) {
               int in_offset = xx * 4;

    data[i++] = frameLine[in_offset];

    data[i++] = frameLine[in_offset+1];

    data[i++] = frameLine[in_offset+2];

    data[i++] = frameLine[in_offset+3];
           }
       }
    }

    After that i use data to transfer to

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, *wi, *he, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)data);

    but it cannot show texture, maybe data above and data in function gltextimage2D are different.
    Please help me figure out what is the format for gltextimage2D so i can configure data to show texture. OR anyone has some sample code to show me.

  • how to use ffmpeg to do video compression in android [duplicate]

    26 février 2014, par user963241

    This question already has an answer here :

    I tried to compile the ffmpeg to shared library to android

    where can i find the jni ffmpeg sample code to reduce the video size ?
    thanks.