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  • Need help about noise in my video audio after decoding with ffmpeg in c++ (Tutorial from http://dranger.com/ffmpeg/)

    13 février 2019, par Abe Jahwin

    I just read and implemented a tutorial about ffmpeg on (http://dranger.com/ffmpeg).

    Then after implementing the tutorial 03 and 04 about playing sound, the program was running nice but the output of sound is bad (there is too much noise with the real audio). I do not know where the problem is.

    But I tried to change the audio format but still the same.

      #include <iostream>
      #include <vector>


    // FFmpeg
    extern "C" {
    #include
    #include
    #include
    #undef main
    #include
    #include <libavformat></libavformat>avformat.h>
    #include <libavcodec></libavcodec>avcodec.h>
    #include <libavutil></libavutil>avutil.h>
    #include <libavutil></libavutil>pixdesc.h>
    #include <libswscale></libswscale>swscale.h>
    }


    // compatibility with newer API
    #if LIBAVCODEC_VERSION_INT &lt; AV_VERSION_INT(55,28,1)
    #define av_frame_alloc avcodec_alloc_frame
    #define av_frame_free avcodec_free_frame
    #endif

    #define SDL_AUDIO_BUFFER_SIZE 1024
    #define MAX_AUDIO_FRAME_SIZE 192000

    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

    #define FF_REFRESH_EVENT (SDL_USEREVENT)
    #define FF_QUIT_EVENT (SDL_USEREVENT + 1)

    #define VIDEO_PICTURE_QUEUE_SIZE 1



    typedef struct PacketQueue {
       AVPacketList *first_pkt, *last_pkt;
       int nb_packets;
       int size;
       SDL_mutex *mutex;
       SDL_cond *cond;
    } PacketQueue;

    typedef struct VideoPicture {
       SDL_Overlay *bmp;
       int width, height; /* source height &amp; width */
       int allocated;
    } VideoPicture;

    typedef struct VideoState {

       AVFormatContext *pFormatCtx = nullptr;
       int             videoStream, audioStream;
       AVStream        *audio_st;
       AVCodecContext  *audio_ctx;
       PacketQueue     audioq;
       uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
       unsigned int    audio_buf_size;
       unsigned int    audio_buf_index;
       AVFrame         audio_frame;
       AVPacket        audio_pkt;
       uint8_t         *audio_pkt_data;
       int             audio_pkt_size;
       AVStream        *video_st;
       AVCodecContext  *video_ctx = nullptr;
       PacketQueue     videoq;
       struct SwsContext *sws_ctx;

       VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
       int             pictq_size, pictq_rindex, pictq_windex;
       SDL_mutex       *pictq_mutex;
       SDL_cond        *pictq_cond;

       SDL_Thread      *parse_tid;
       SDL_Thread      *video_tid;

       char            filename[1024];
       int             quit;
    } VideoState;

    SDL_Surface     *screen;
    SDL_mutex       *screen_mutex;

    VideoState *global_video_state;


    void packet_queue_init(PacketQueue *q) {
       memset(q, 0, sizeof(PacketQueue));
       q->mutex = SDL_CreateMutex();
       q->cond = SDL_CreateCond();
    }


    int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

       AVPacketList *pkt1;
       if (av_dup_packet(pkt) &lt; 0) {
           return -1;
       }
       pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
       if (!pkt1)
           return -1;
       pkt1->pkt = *pkt;
       pkt1->next = NULL;

       SDL_LockMutex(q->mutex);

       if (!q->last_pkt)
           q->first_pkt = pkt1;
       else
           q->last_pkt->next = pkt1;
       q->last_pkt = pkt1;
       q->nb_packets++;
       q->size += pkt1->pkt.size;
       SDL_CondSignal(q->cond);

       SDL_UnlockMutex(q->mutex);
       return 0;
    }


    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
    {
       AVPacketList *pkt1;
       int ret;

       SDL_LockMutex(q->mutex);

       for (;;) {

           if (global_video_state->quit) {
               ret = -1;
               break;
           }

           pkt1 = q->first_pkt;
           if (pkt1) {
               q->first_pkt = pkt1->next;
               if (!q->first_pkt)
                   q->last_pkt = NULL;
               q->nb_packets--;
               q->size -= pkt1->pkt.size;
               *pkt = pkt1->pkt;
               av_free(pkt1);
               ret = 1;
               break;
           }
           else if (!block) {
               ret = 0;
               break;
           }
           else {
               SDL_CondWait(q->cond, q->mutex);
           }
       }
       SDL_UnlockMutex(q->mutex);
       return ret;
    }
    int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size) {

       int len1, data_size = 0;
       AVPacket *pkt = &amp;is->audio_pkt;

       for (;;) {
           while (is->audio_pkt_size > 0) {
               int got_frame = 0;
               len1 = avcodec_decode_audio4(is->audio_ctx, &amp;is->audio_frame, &amp;got_frame, pkt);
               if (len1 &lt; 0) {
                   /* if error, skip frame */
                   is->audio_pkt_size = 0;
                   break;
               }
               data_size = 0;
               if (got_frame) {
                   data_size = av_samples_get_buffer_size(NULL,
                       is->audio_ctx->channels,
                       is->audio_frame.nb_samples,
                       is->audio_ctx->sample_fmt,
                       1);
                   assert(data_size &lt;= buf_size);
                   memcpy(audio_buf, is->audio_frame.data[0], data_size);
               }
               is->audio_pkt_data += len1;
               is->audio_pkt_size -= len1;
               if (data_size &lt;= 0) {
                   /* No data yet, get more frames */
                   continue;
               }
               /* We have data, return it and come back for more later */
               return data_size;
           }
           if (pkt->data)
               av_free_packet(pkt);

           if (is->quit) {
               return -1;
           }
           /* next packet */
           if (packet_queue_get(&amp;is->audioq, pkt, 1) &lt; 0) {
               return -1;
           }
           is->audio_pkt_data = pkt->data;
           is->audio_pkt_size = pkt->size;
       }
    }



    void audio_callback(void *userdata, Uint8 *stream, int len) {

       VideoState *is = (VideoState *)userdata;
       int len1, audio_size;

       while (len > 0) {
           if (is->audio_buf_index >= is->audio_buf_size) {
               /* We have already sent all our data; get more */
               audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf));
               if (audio_size &lt; 0) {
                   /* If error, output silence */
                   is->audio_buf_size = 1024;
                   memset(is->audio_buf, 0, is->audio_buf_size);
               }
               else {
                   is->audio_buf_size = audio_size;
               }
               is->audio_buf_index = 0;
           }
           len1 = is->audio_buf_size - is->audio_buf_index;
           if (len1 > len)
               len1 = len;
           memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
           len -= len1;
           stream += len1;
           is->audio_buf_index += len1;
       }
    }


    int decode_interrupt_cb(void) {
       return (global_video_state &amp;&amp; global_video_state->quit);
    }

    void alloc_picture(void *userdata) {

       VideoState *is = (VideoState *)userdata;
       VideoPicture *vp;

       vp = &amp;is->pictq[is->pictq_windex];
       if (vp->bmp) {
           // we already have one make another, bigger/smaller
           SDL_FreeYUVOverlay(vp->bmp);
       }
       // Allocate a place to put our YUV image on that screen
       SDL_LockMutex(screen_mutex);
       vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
           is->video_st->codec->height,
           SDL_YV12_OVERLAY,
           screen);
       SDL_UnlockMutex(screen_mutex);
       vp->width = is->video_st->codec->width;
       vp->height = is->video_st->codec->height;
       vp->allocated = 1;
    }

    int queue_picture(VideoState *is, AVFrame *pFrame) {

       VideoPicture *vp;
       int dst_pix_fmt;
       AVPicture pict;

       /* wait until we have space for a new pic */
       SDL_LockMutex(is->pictq_mutex);
       while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &amp;&amp;
           !is->quit) {
           SDL_CondWait(is->pictq_cond, is->pictq_mutex);
       }
       SDL_UnlockMutex(is->pictq_mutex);

       if (is->quit)
           return -1;

       // windex is set to 0 initially
       vp = &amp;is->pictq[is->pictq_windex];

       /* allocate or resize the buffer! */
       if (!vp->bmp ||
           vp->width != is->video_st->codec->width ||
           vp->height != is->video_st->codec->height) {
           SDL_Event event;

           vp->allocated = 0;
           alloc_picture(is);
           if (is->quit) {
               return -1;
           }
       }

       if (vp->bmp) {

           SDL_LockYUVOverlay(vp->bmp);

           dst_pix_fmt = AV_PIX_FMT_YUV420P;
           /* point pict at the queue */

           pict.data[0] = vp->bmp->pixels[0];
           pict.data[1] = vp->bmp->pixels[2];
           pict.data[2] = vp->bmp->pixels[1];

           pict.linesize[0] = vp->bmp->pitches[0];
           pict.linesize[1] = vp->bmp->pitches[2];
           pict.linesize[2] = vp->bmp->pitches[1];

           // Convert the image into YUV format that SDL uses
           sws_scale(is->sws_ctx, (uint8_t const * const *)pFrame->data,
               pFrame->linesize, 0, is->video_st->codec->height,
               pict.data, pict.linesize);

           SDL_UnlockYUVOverlay(vp->bmp);
           /* now we inform our display thread that we have a pic ready */
           if (+Š>pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
               is->pictq_windex = 0;
           }
           SDL_LockMutex(is->pictq_mutex);
           is->pictq_size++;
           SDL_UnlockMutex(is->pictq_mutex);
       }
       return 0;

    }

    int video_thread(void *arg) {
       VideoState *is = (VideoState *)arg;
       AVPacket pkt1, packet;
       int frameFinished;
       AVFrame *pFrame = av_frame_alloc();

       for (;;) {
           if (packet_queue_get(&amp;is->videoq, &amp;packet, 1) &lt; 0) {
               // means we quit getting packets
               break;
           }

           // Decode video frame
           avcodec_decode_video2(is->video_ctx, pFrame, &amp;frameFinished, &amp;packet);

           // Did we get a video frame?
           if (frameFinished) {
               if (queue_picture(is, pFrame) &lt; 0) {
                   break;
               }
           }
           av_free_packet(&amp;packet);
       }
       av_free(pFrame);
       return 0;
    }

    int stream_component_open(VideoState *is, int stream_index) {

       AVFormatContext *pFormatCtx = is->pFormatCtx;
       AVCodecContext *codecCtx = nullptr;
       AVCodec *codec = nullptr;
       SDL_AudioSpec wanted_spec, spec;
       AVCodecParameters *CodecParameters = NULL;

       if (stream_index &lt; 0 || stream_index >= pFormatCtx->nb_streams) {
           return -1;
       }

       CodecParameters = pFormatCtx->streams[stream_index]->codecpar;
       codecCtx = pFormatCtx->streams[stream_index]->codec;
       codec = avcodec_find_decoder(codecCtx->codec_id);
       if (!codec) {
           fprintf(stderr, "Unsupported codec!\n");
           return -1;
       }

       codecCtx = avcodec_alloc_context3(codec);

       if (avcodec_parameters_to_context(codecCtx, CodecParameters) &lt; 0)
       {
           fprintf(stderr, "Couldn't copy codec context");
           return -1;
       }


       if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
           // Set audio settings from codec info
           wanted_spec.freq = codecCtx->sample_rate;
           wanted_spec.format = AUDIO_S16SYS;
           wanted_spec.channels = codecCtx->channels;
           wanted_spec.silence = 0;
           wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
           wanted_spec.callback = audio_callback;
           wanted_spec.userdata = is;

           if (SDL_OpenAudio(&amp;wanted_spec, &amp;spec) &lt; 0) {
               fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
               return -1;
           }
       }


       if (avcodec_open2(codecCtx, codec, NULL) &lt; 0) {
           fprintf(stderr, "Unsupported codec!\n");
           return -1;
       }

       switch (codecCtx->codec_type) {
       case AVMEDIA_TYPE_AUDIO:
           is->audioStream = stream_index;
           is->audio_st = pFormatCtx->streams[stream_index];
           is->audio_ctx = codecCtx;
           is->audio_buf_size = 0;
           is->audio_buf_index = 0;
           memset(&amp;is->audio_pkt, 0, sizeof(is->audio_pkt));
           packet_queue_init(&amp;is->audioq);
           SDL_PauseAudio(0);
           break;
       case AVMEDIA_TYPE_VIDEO:
           is->videoStream = stream_index;
           is->video_st = pFormatCtx->streams[stream_index];
           is->video_ctx = codecCtx;

           packet_queue_init(&amp;is->videoq);

           is->video_tid = SDL_CreateThread(video_thread, is);
           is->sws_ctx = sws_getContext(is->video_st->codec->width, is->video_st->codec->height,
               is->video_st->codec->pix_fmt, is->video_st->codec->width,
               is->video_st->codec->height, AV_PIX_FMT_YUV420P,
               SWS_BILINEAR, NULL, NULL, NULL
           );
           break;
       default:
           break;
       }
    }



    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
       SDL_Event event;
       event.type = FF_REFRESH_EVENT;
       event.user.data1 = opaque;
       SDL_PushEvent(&amp;event);
       return 0; /* 0 means stop timer */
    }

    /* schedule a video refresh in 'delay' ms */
    static void schedule_refresh(VideoState *is, int delay) {
       SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }


    void video_display(VideoState *is) {

       SDL_Rect rect;
       VideoPicture *vp;
       float aspect_ratio;
       int w, h, x, y;
       int i;

       vp = &amp;is->pictq[is->pictq_rindex];
       if (vp->bmp) {
           if (is->video_st->codec->sample_aspect_ratio.num == 0) {
               aspect_ratio = 0;
           }
           else {
               aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
                   is->video_st->codec->width / is->video_st->codec->height;
           }
           if (aspect_ratio &lt;= 0.0) {
               aspect_ratio = (float)is->video_st->codec->width /
                   (float)is->video_st->codec->height;
           }
           h = screen->h;
           w = ((int)rint(h * aspect_ratio)) &amp; -3;
           if (w > screen->w) {
               w = screen->w;
               h = ((int)rint(w / aspect_ratio)) &amp; -3;
           }
           x = (screen->w - w) / 2;
           y = (screen->h - h) / 2;

           rect.x = x;
           rect.y = y;
           rect.w = w;
           rect.h = h;
           SDL_LockMutex(screen_mutex);
           SDL_DisplayYUVOverlay(vp->bmp, &amp;rect);
           SDL_UnlockMutex(screen_mutex);
       }
    }

    void video_refresh_timer(void *userdata) {

       VideoState *is = (VideoState *)userdata;
       VideoPicture *vp;

       if (is->video_st) {
           if (is->pictq_size == 0) {
               schedule_refresh(is, 1);
           }
           else {
               vp = &amp;is->pictq[is->pictq_rindex];
               /* Timing code goes here */

               schedule_refresh(is, 80);

               /* show the picture! */
               video_display(is);

               /* update queue for next picture! */
               if (+Š>pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                   is->pictq_rindex = 0;
               }
               SDL_LockMutex(is->pictq_mutex);
               is->pictq_size--;
               SDL_CondSignal(is->pictq_cond);
               SDL_UnlockMutex(is->pictq_mutex);
           }
       }
       else {
           schedule_refresh(is, 100);
       }
    }


    int decode_thread(void *arg) {

       VideoState *is = (VideoState *)arg;
       AVFormatContext* pFormatCtx = avformat_alloc_context();
       AVPacket pkt1, *packet = &amp;pkt1;

       int video_index = -1;
       int audio_index = -1;
       int i;
       int ret;

       is->videoStream = -1;
       is->audioStream = -1;

       global_video_state = is;

       ret = avformat_open_input(&amp;pFormatCtx, is->filename, nullptr, nullptr);

       // Open video file
       if (ret != 0)
           printf("Failed to open the file");
           //return -1; // Couldn't open file

       is->pFormatCtx = pFormatCtx;

       // Retrieve stream information
       if (avformat_find_stream_info(pFormatCtx, NULL)&lt;0)
           return -1; // Couldn't find stream information

                      // Dump information about file onto standard error
       av_dump_format(pFormatCtx, 0, is->filename, 0);

       // Find the first video stream

       for (i = 0; inb_streams; i++) {
           if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &amp;&amp;
               video_index &lt; 0) {
               video_index = i;
           }
           if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &amp;&amp;
               audio_index &lt; 0) {
               audio_index = i;
           }
       }

       if (video_index >= 0) {
           stream_component_open(is, video_index);
       }

       if (audio_index >= 0) {
           stream_component_open(is, audio_index);
       }



       if (is->videoStream &lt; 0) {
           fprintf(stderr, "%s: could not open Video codecs\n", is->filename);
           system("pause");
           goto fail;
       }

       if (is->audioStream &lt; 0) {
           fprintf(stderr, "%s: could not open Audio codecs\n", is->filename);
           system("pause");
           goto fail;
       }

       // main decode loop

       for (;;) {
           if (is->quit) {
               break;
           }
           // seek stuff goes here
           if (is->audioq.size > MAX_AUDIOQ_SIZE ||
               is->videoq.size > MAX_VIDEOQ_SIZE) {
               SDL_Delay(10);
               continue;
           }
           if (av_read_frame(is->pFormatCtx, packet) &lt; 0) {
               if (is->pFormatCtx->pb->error == 0) {
                   SDL_Delay(100); /* no error; wait for user input */
                   continue;
               }
               else {
                   break;
               }
           }
           // Is this a packet from the video stream?
           if (packet->stream_index == is->videoStream) {
               packet_queue_put(&amp;is->videoq, packet);
           }
           else if (packet->stream_index == is->audioStream) {
               packet_queue_put(&amp;is->audioq, packet);
           }
           else {
               av_free_packet(packet);
           }
       }
       /* all done - wait for it */
       while (!is->quit) {
           SDL_Delay(100);
       }

    fail:
       if (1) {
           SDL_Event event;
           event.type = FF_QUIT_EVENT;
           event.user.data1 = is;
           SDL_PushEvent(&amp;event);
       }
       return 0;
    }


    int main() {

       SDL_Event       event;

       VideoState      *is;

       is = (VideoState *)av_mallocz(sizeof(VideoState));

       // Register all formats and codecs
       av_register_all();

       if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
           fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
           exit(1);
       }

       // Make a screen to put our video
    #ifndef __DARWIN__
       screen = SDL_SetVideoMode(640, 480, 0, 0);
    #else
       screen = SDL_SetVideoMode(640, 480, 24, 0);
    #endif
       if (!screen) {
           fprintf(stderr, "SDL: could not set video mode - exiting\n");
           exit(1);
       }

       screen_mutex = SDL_CreateMutex();

       strncpy(is->filename, "C:/vidoefile.mp4", sizeof(is->filename));

       is->pictq_mutex = SDL_CreateMutex();
       is->pictq_cond = SDL_CreateCond();

       schedule_refresh(is, 40);

       is->parse_tid = SDL_CreateThread(decode_thread, is);
       if (!is->parse_tid) {
           av_free(is);
           return -1;
       }

       for (;;) {

           SDL_WaitEvent(&amp;event);
           switch (event.type) {
           case FF_QUIT_EVENT:
           case SDL_QUIT:
               is->quit = 1;
               SDL_Quit();
               return 0;
               break;
           case FF_REFRESH_EVENT:
               video_refresh_timer(event.user.data1);
               break;
           default:
               break;
           }
       }

       printf("Done playing video\n");
       system("pause");
       return 0;

    }
    </vector></iostream>

    I just need the sound to be played in normal way without noise.