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Sur d’autres sites (6996)

  • FFMPEG/NVDEC Fails When Under 7 Frames

    13 août 2021, par Meme Machine

    I was looking the examples from NVIDIA's repository, specifically their Encoding and Decoding projects. I downloaded the desktop duplication project, which allows you to capture a certain number of frames from the desktop as raw h264. I also got AppDecode, which decodes and displays frames from an input file. I noticed that if I try and capture only a single frame, it fails to decode the input file.

    


    Here is the output

    


    C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264
GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design
Display with D3D11.
[INFO ][17:59:47] Media format: raw H.264 video (h264)
Session Initialization Time: 39 ms
[INFO ][17:59:47] Video Input Information
        Codec        : AVC/H.264
        Frame rate   : 30000/1000 = 30 fps
        Sequence     : Progressive
        Coded size   : [1920, 1088]
        Display area : [0, 0, 1920, 1080]
        Chroma       : YUV 420
        Bit depth    : 8
Video Decoding Params:
        Num Surfaces : 20
        Crop         : [0, 0, 0, 0]
        Resize       : 1920x1088
        Deinterlace  : Weave

Total frame decoded: 7
Session Deinitialization Time: 10 ms

C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264
GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design
Display with D3D11.
[INFO ][17:59:54] Media format: raw H.264 video (h264)
[h264 @ 0000023B8AB5C3A0] decoding for stream 0 failed
Session Initialization Time: 42 ms
[INFO ][17:59:54] Video Input Information
        Codec        : AVC/H.264
        Frame rate   : 30000/1000 = 30 fps
        Sequence     : Progressive
        Coded size   : [1920, 1088]
        Display area : [0, 0, 1920, 1080]
        Chroma       : YUV 420
        Bit depth    : 8
Video Decoding Params:
        Num Surfaces : 20
        Crop         : [0, 0, 0, 0]
        Resize       : 1920x1088
        Deinterlace  : Weave

Total frame decoded: 6
Session Deinitialization Time: 10 ms


    


    I started from 10 frames and counted down to 6 where it eventually failed. It is important for me to know why this happens, because I plan to implement this decoder into my project, and will be feeding it single frames from a stream.

    


    Oh, and also I noticed the coded size is 1088 by 1920 instead of 1080 according to the output log. Not sure why that is occurring or if it is relevant

    


  • CUDA_ERORR_INVALID_CONTEXT

    15 août 2021, par Meme Machine

    I am making a desktop sharing application based off of these repositories from NVIDIA.

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/nvEncDXGIOutputDuplicationSample

    


    https://github.com/NVIDIA/video-sdk-samples/blob/master/Samples/AppDecode/AppDecD3D/

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/Samples/AppDecode/AppDecMem

    


    I intend to have a setup function that is called once when Remote Desktop is selected, and then a second function that actually displays the received frames which is called when a frame is received

    


    The below functions are nearly identical to the main() and NvD3D() functions found in AppDecD3D and AppDecMem repositories

    


    CUcontext cuContext = NULL; // maybe it has to do with this variable?&#xA;&#xA;int setup()&#xA;{&#xA;    char szInFilePath[256] = "C:\\Users\\Admin\\Desktop\\test.h264";&#xA;    int iGpu = 0;&#xA;    int iD3d = 0;&#xA;    try&#xA;    {&#xA;        //ParseCommandLine(argc, argv, szInFilePath, NULL, iGpu, NULL, &amp;iD3d);&#xA;        CheckInputFile(szInFilePath);&#xA;&#xA;        ck(cuInit(0));&#xA;        int nGpu = 0;&#xA;        ck(cuDeviceGetCount(&amp;nGpu));&#xA;        if (iGpu &lt; 0 || iGpu >= nGpu)&#xA;        {&#xA;            std::ostringstream err;&#xA;            err &lt;&lt; "GPU ordinal out of range. Should be within [" &lt;&lt; 0 &lt;&lt; ", " &lt;&lt; nGpu - 1 &lt;&lt; "]" &lt;&lt; std::endl;&#xA;            throw std::invalid_argument(err.str());&#xA;        }&#xA;        CUdevice cuDevice = 0;&#xA;        ck(cuDeviceGet(&amp;cuDevice, iGpu));&#xA;        char szDeviceName[80];&#xA;        ck(cuDeviceGetName(szDeviceName, sizeof(szDeviceName), cuDevice));&#xA;        std::cout &lt;&lt; "GPU in use: " &lt;&lt; szDeviceName &lt;&lt; std::endl;&#xA;&#xA;        ck(cuCtxCreate(&amp;cuContext, CU_CTX_SCHED_BLOCKING_SYNC, cuDevice));&#xA;        //NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;&#xA;        std::cout &lt;&lt; "Display with D3D11." &lt;&lt; std::endl;&#xA;    }&#xA;    catch (const std::exception&amp; ex)&#xA;    {&#xA;        std::cout &lt;&lt; ex.what();&#xA;        exit(1);&#xA;    }&#xA;    return 0;&#xA;}&#xA;&#xA;template<class typename="std::enable_if<std::is_base_of<FramePresenterD3D," framepresentertype="framepresentertype">::value>>&#xA;int NvDecD3D(char* szInFilePath)&#xA;{&#xA;    FileDataProvider dp(szInFilePath);&#xA;    FFmpegDemuxer demuxer(&amp;dp);&#xA;    NvDecoder dec(cuContext, demuxer.GetWidth(), demuxer.GetHeight(), true, FFmpeg2NvCodecId(demuxer.GetVideoCodec()));&#xA;    FramePresenterType presenter(cuContext, demuxer.GetWidth(), demuxer.GetHeight());&#xA;    CUdeviceptr dpFrame = 0;&#xA;    ck(cuMemAlloc(&amp;dpFrame, demuxer.GetWidth() * demuxer.GetHeight() * 4));&#xA;    int nVideoBytes = 0, nFrameReturned = 0, nFrame = 0;&#xA;    uint8_t* pVideo = NULL, ** ppFrame;&#xA;&#xA;    do&#xA;    {&#xA;        demuxer.Demux(&amp;pVideo, &amp;nVideoBytes);&#xA;        dec.Decode(pVideo, nVideoBytes, &amp;ppFrame, &amp;nFrameReturned);&#xA;        if (!nFrame &amp;&amp; nFrameReturned)&#xA;            LOG(INFO) &lt;&lt; dec.GetVideoInfo();&#xA;&#xA;        for (int i = 0; i &lt; nFrameReturned; i&#x2B;&#x2B;)&#xA;        {&#xA;            if (dec.GetBitDepth() == 8)&#xA;                Nv12ToBgra32((uint8_t*)ppFrame[i], dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            else&#xA;                P016ToBgra32((uint8_t*)ppFrame[i], 2 * dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            presenter.PresentDeviceFrame((uint8_t*)dpFrame, demuxer.GetWidth() * 4);&#xA;        }&#xA;        nFrame &#x2B;= nFrameReturned;&#xA;    } while (nVideoBytes);&#xA;    ck(cuMemFree(dpFrame));&#xA;    std::cout &lt;&lt; "Total frame decoded: " &lt;&lt; nFrame &lt;&lt; std::endl;&#xA;    return 0;&#xA;}&#xA;</class></framepresenterd3d11>

    &#xA;

    Notice the line NvDecD3D<framepresenterd3d11>(szInFilePath);</framepresenterd3d11> ? I plan to call NvDecD3D() when a frame is received. So, I commented out the call in setup() and moved it to my asio:async_read function. (see below)

    &#xA;

    void do_read_body()&#xA;    {&#xA;        readBuffer.reserve(_read_msg.ReadLength);&#xA;        _read_msg.Body = readBuffer.data();&#xA;        auto self(shared_from_this());&#xA;        asio::async_read(_socket,&#xA;            asio::buffer(_read_msg.Body, _read_msg.ReadLength),&#xA;            [this, self](std::error_code ec, std::size_t /*length*/)&#xA;            {&#xA;                if (!ec)&#xA;                {&#xA;                    if (_read_msg.CmdId == 0x5)&#xA;                    {&#xA;                        std::cout &lt;&lt; "Received a frame" &lt;&lt; std::endl;&#xA;&#xA;                        NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;                    }&#xA;                    else&#xA;                    {&#xA;                        std::cout &lt;&lt; std::string(_read_msg.Body, 0, _read_msg.ReadLength) &lt;&lt; std::endl;&#xA;                    }&#xA;                    &#xA;                    do_read_header();&#xA;                }&#xA;                else&#xA;                {&#xA;                    _room.leave(shared_from_this());&#xA;                }&#xA;            });&#xA;    }&#xA;</framepresenterd3d11>

    &#xA;

    However, when I go to execute it, I get CUDA_ERORR_INVALID_CONTEXT when cuMemAlloc() is called. If I uncomment the call to NvDecD3D() inside setup() and call it from there, it does not error however.

    &#xA;

    Do you have any idea what could be causing this problem ? Perhaps it is related to the ASIO.

    &#xA;

  • imageJpeg and FFMPEG in windows vs linux

    25 janvier 2020, par Tanmay Gawankar

    I have a working code for converting image to a 5 seconds video using FFMPEG.

    The problem is, The code only works for downloaded images, FFMPEG doesn’t convert image to video when image is generated programmatically ONLY IN LINUX.

    PHP code

    &lt;?php
       $downloadedF="folder/d.jpg";
       $downloadedV="folder/d.mp4";
       $renderedF="folder/r.jpg";
       $renderedV="folder/r.mp4";

       $op_d=shell_exec("ffmpeg -r 1/5 -i ".$downloadedF." -c:v libx264 -vf fps=25 -pix_fmt yuv420p ".$downloadedV);
       $op_r=shell_exec("ffmpeg -r 1/5 -i ".$renderedF." -c:v libx264 -vf fps=25 -pix_fmt yuv420p ".$renderedV);

       echo "Errors:<br />".$op_d."<br /><br />".$op_r;
    ?>

    The d.mp4(or output for downloaded image) is getting generated for both Windows and Linux
    The r.mp4(or output for rendered image) gets generated only in Windows and 48 bytes empty file is getting created in Linux

    System :

    XAMPP on Windows 10(Development)
    Godaddy Starter plan hosting - Linux(Probably redhat)(Production)

    File Structure

    root folder
       |-index.php
       |-ffmpeg (will be ffmpeg.exe in Windows)
       |-folder
           |-d.jpg (random downloaded image from google)
           |-d.mp4 (Will be created - video converted from downloaded image)
           |-r.jpg (rendered image using php imagejpg)
           |-r.mp4 (Will be created - video converted from rendered image)

    Rendered Image Code :

    $imgFF = imagecreatetruecolor($videoWidth, $videoHeight);
    //---adding many text using imagettftext();
    imagejpeg($imgFF, $path."-000.jpg");  //for this example, I copied output to folder as r.jpg

    Edit 1 :

    The return value of shell_exec has no error/output even after adding

    error_reporting(E_ALL);
    ini_set('display_errors', 1);

    Edit 2 :

    The log for successful conversion can be found at Here
    The log for unsuccessful conversion of rendered image can be found at Here

    Note :

    • The scenario here is minimized and code is separated from long code.
    • In Linux command i add ./ for FFMPEG