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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (111)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Les notifications de la ferme
1er décembre 2010, parAfin d’assurer une gestion correcte de la ferme, il est nécessaire de notifier plusieurs choses lors d’actions spécifiques à la fois à l’utilisateur mais également à l’ensemble des administrateurs de la ferme.
Les notifications de changement de statut
Lors d’un changement de statut d’une instance, l’ensemble des administrateurs de la ferme doivent être notifiés de cette modification ainsi que l’utilisateur administrateur de l’instance.
À la demande d’un canal
Passage au statut "publie"
Passage au (...)
Sur d’autres sites (9692)
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ffmpeg custom buffer sink filter
25 novembre 2018, par NadavRubEnvironment
- Ubuntu 18.04
- C++
- ffmpeg 3.4 (git master)
- ffmpeg is used as a shared lib (InProc) via the C++ API
Use-case
- Per this link I am trying to use the ’avfilter_graph_*’ APIs to create ffmpeg graph
- I would like the graph output to be sent out to my custom code ( part of the hosting application )
Considered implementations
- [A] Implement a custom sink filter ( part of libavfilter ) to implement my custom logic
- [B] Implement a custom sink filter to grab the output samples and send them out to my application ( something similar to DShow SampleGrabber )
Problem at hand
With either of the above mentioned approaches the ffmpeg code has to be modified, and this impose an overhead in supporting future ffmpeg releases
I wonder if there is any straight forward approach for an external ( hosting ) application to grab the graph output w/ minimal copying of the payload.
Is there any way to use a custom AVIOContext to achieve that ? can I construct a graph connected to an output AVIOContext ? can I create a custom filter implemented in a module external to libavfilter and associate it w/ the graph using ’AVFilterContext’ ?
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ffmpeg output file smaller than input file
3 mai 2020, par Debug255I am using ffmpeg to rotate videos 90 or 180 degrees in a Python script. It works great. But, I am curious as to why the output file would be a smaller amount of bytes than the input file.



Here are the commands I use :



180 degrees :



ffmpeg -i ./input.mp4 -preset veryslow -vf "transpose=2,transpose=2,format=yuv420p" -metadata:s:v rotate=0 -codec:v libx264 -codec:a copy ./output.mp4



90 degrees :



ffmpeg -i ./input.mp4 -vf "transpose=2" ./output.mp4



For example, a GoPro Hero 3 MP4 file was originally 2.0 GB. The resulting output file was 480.9 MB. Another GoPro file was 2.0 and its resulting file was 671.5 MB. Is this maybe because the GoPro files were 2.0 but contains empty space, sort of like how some NTFS filesystems make a minimal 4k file, even when there is less bytes in it ?



If this isn't the GoPro Hero 3, how do I rotate the files 90 or 180 degrees but ensure the output file size is the same ? Or, is data loss expected ? Does the data loss have to do with the format ?



Note that the quality of the video doesn't appear to be damaged, which is good. So, I am interested in learning more about why this is happening, then I can read the section of ffmpeg documentation that is relevant to this.



Thank you !


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How to stream the video from one PC to another with an acceptable quality and synchronization ?
15 juin 2021, par ErickSkrauchI have the following task : to organize the broadcast of several gamers on the director's computer, which will switch the image to, to put it simply, the one who currently has more interesting gameplay.


The obvious solution would be to raise an RTMP server and broadcast to it. We tried that. The image quality clearly correlates with the bitrate of the broadcast, but the streams aren't synchronized and there is no way to synchronize them. As far as I know, it's just not built into the RTMP protocol.


We also tried streaming via UDP, SRT and RTSP protocols. We got minimal delay but a very blurry image and artifacts from lost packets. It feels like all these formats are trying to achieve constant FPS and sacrifice the quality.


What we need :


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- A quality image.
- Broken frames can be discarded (it's okay to have not constant FPS).
- Latency isn't important.
- The streams should be synchronized within a second or two.










There is an assumption that broadcasting on UDP should be a solution, but some kind of intermediate buffer is needed to provide the necessary broadcasting conditions. But I don't know how to do that. I assume that we need an intermediate ffmpeg instance, which will read the incoming stream, buffer it and publish the result to some local port, from which the picture will be already taken by the director's OBS.


Is there any solution to achieve our goals ?