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  • Things I Have Learned About Emscripten

    1er septembre 2015, par Multimedia Mike — Cirrus Retro

    3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.

    “Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.

    Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).

    General Goals
    Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.

    Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.

    Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.

    Memory Levels
    When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.

    “Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).

    Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.

    Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :

    var musicBuffer = fs.readFileSync(testSpec[’filename’]) ;
    var musicBufferBytes = new Uint8Array(musicBuffer) ;
    var bytesMalloc = player._malloc(musicBufferBytes.length) ;
    var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ;
    bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
    

    So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…

    You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.

    Multithreading
    You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.

    Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.

    Printing Facility
    Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.

    I came up with this simple printf-workalike called emprintf() :

    #ifndef EMPRINTF_H
    #define EMPRINTF_H
    

    #include <stdio .h>
    #include <stdarg .h>
    #include <emscripten .h>

    #define MAX_MSG_LEN 1000

    /* NOTE : Don’t pass format strings that contain single quote (’) or newline
    * characters. */
    static void emprintf(const char *format, ...)

    char msg[MAX_MSG_LEN] ;
    char consoleMsg[MAX_MSG_LEN + 16] ;
    va_list args ;

    /* create the string */
    va_start(args, format) ;
    vsnprintf(msg, MAX_MSG_LEN, format, args) ;
    va_end(args) ;

    /* wrap the string in a console.log(’’) statement */
    snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;

    /* send the final string to the JavaScript console */
    emscripten_run_script(consoleMsg) ;

    #endif /* EMPRINTF_H */

    Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.

    Optimization Levels
    Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.

    Static Compression For HTTP Delivery
    JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.

    Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.

    1. Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
    2. Rename them from extension .js.gz to .jsgz
    3. Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers

    To do that last step with Apache, specify these lines :

    AddType application/javascript jsgz
    AddEncoding gzip jsgz
    

    They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).

    Build System and Build Time Optimization
    Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.

    I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.

    I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.

    After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.

    Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.

    Testing
    If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).

    Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.

    Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :

    var fs = require("fs") ;
    var fileName = "foo.txt" ;
    

    fs.exists(fileName, function(exists)
    if (exists)
    fs.stat(fileName, function(error, stats)
    fs.open(fileName, "r", function(error, fd)
    var buffer = new Buffer(stats.size) ;

    fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
    var data = buffer.toString("utf8", 0, buffer.length) ;

    console.log(data) ;
    fs.close(fd) ;
    ) ;
    ) ;
    ) ;
    ) ;

    Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.

    Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.

    Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.

    Conclusion
    I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy.

    The post Things I Have Learned About Emscripten first appeared on Breaking Eggs And Making Omelettes.

  • Things I Have Learned About Emscripten

    1er septembre 2015, par Multimedia Mike — Cirrus Retro

    3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.

    “Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.

    Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).

    General Goals
    Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.

    Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.

    Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.

    Memory Levels
    When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.

    “Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).

    Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.

    Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :

    var musicBuffer = fs.readFileSync(testSpec[’filename’]) ;
    var musicBufferBytes = new Uint8Array(musicBuffer) ;
    var bytesMalloc = player._malloc(musicBufferBytes.length) ;
    var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ;
    bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
    

    So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…

    You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.

    Multithreading
    You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.

    Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.

    Printing Facility
    Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.

    I came up with this simple printf-workalike called emprintf() :

    #ifndef EMPRINTF_H
    #define EMPRINTF_H
    

    #include <stdio .h>
    #include <stdarg .h>
    #include <emscripten .h>

    #define MAX_MSG_LEN 1000

    /* NOTE : Don’t pass format strings that contain single quote (’) or newline
    * characters. */
    static void emprintf(const char *format, ...)

    char msg[MAX_MSG_LEN] ;
    char consoleMsg[MAX_MSG_LEN + 16] ;
    va_list args ;

    /* create the string */
    va_start(args, format) ;
    vsnprintf(msg, MAX_MSG_LEN, format, args) ;
    va_end(args) ;

    /* wrap the string in a console.log(’’) statement */
    snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;

    /* send the final string to the JavaScript console */
    emscripten_run_script(consoleMsg) ;

    #endif /* EMPRINTF_H */

    Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.

    Optimization Levels
    Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.

    Static Compression For HTTP Delivery
    JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.

    Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.

    1. Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
    2. Rename them from extension .js.gz to .jsgz
    3. Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers

    To do that last step with Apache, specify these lines :

    AddType application/javascript jsgz
    AddEncoding gzip jsgz
    

    They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).

    Build System and Build Time Optimization
    Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.

    I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.

    I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.

    After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.

    Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.

    Testing
    If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).

    Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.

    Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :

    var fs = require("fs") ;
    var fileName = "foo.txt" ;
    

    fs.exists(fileName, function(exists)
    if (exists)
    fs.stat(fileName, function(error, stats)
    fs.open(fileName, "r", function(error, fd)
    var buffer = new Buffer(stats.size) ;

    fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
    var data = buffer.toString("utf8", 0, buffer.length) ;

    console.log(data) ;
    fs.close(fd) ;
    ) ;
    ) ;
    ) ;
    ) ;

    Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.

    Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.

    Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.

    Conclusion
    I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy.

  • What is White Label Analytics ? Everything You Need to Know

    6 février 2024, par Erin

    Reports are a core part of a marketing agency’s offering. It’s how you build trust with clients by highlighting your efforts and demonstrating your results. 

    But all too often, those reports deliver a jarring and incohesive experience. The culprit ? The logos, colours and names of third-party brands your agency uses to deliver work and create the reports. 

    Luckily, there’s a way to make sure your reports elevate your agency’s stature ; not undermine it. 

    By white labelling your tools, you can deliver a clear and cohesive brand experience — one that strengthens the client relationship rather than diminishing it. 

    In this article, we explain what white label analytics tools are, why it’s important to white label your analytics solution and how you can do it using Matomo. 

    What is white label analytics ?

    White labelling is the process of redesigning a product or service using your company’s brand. The term comes from the act of putting a white label on a product that covers the original branding and allows the reseller to personalise the product.

    White label analytics, then, is a way to customise your analytics software with your agency’s logo and colours. When you white label your analytics, you ensure your reports, dashboards and interface provide a consistent and familiar user experience.

    White label analytics example screenshot from Matomo

    The alternative is to provide your clients with an analytics report containing the logo and branding of your analytics software provider — whether that’s Google Analytics, Matomo, or another tool. 

    For some clients, it can create a confusing experience that takes attention away from your agency’s results.

    Why white label analytics is important

    There are plenty of reasons to white label your analytics tool, from improving your client’s experience to generating additional revenue. Here are four of the most important benefits to know :

    Improve the client experience

    You want your clients to have a seamless user experience with your agency’s brand, whether they visit your website, log into their client portal, or read one of your reports. 

    By white labelling your analytics platform, you can give your clients a visually appealing experience that stays in line with the rest of your branding and doesn’t leave them confused about who they are interacting with or which company is providing the service they pay for. 

    This is especially important if your agency uses other third-party tools like a client portal or productivity platform that also allows for custom branding. 

    Strengthen client relationships

    When you use white labelling to remove solution providers’ logos, you ensure your brand gets all of the credit for the hard work you’ve been doing. This can strengthen the agency-client relationship and reaffirm the importance of your agency. 

    But, white labelling allows you to tell a better story through your reports and increases the perceived value you offer. There are no other brands, logos, or names to confuse the narrative or detract from your key points — or to stop the client from understanding just how much value you provide. 

    Save time and increase productivity 

    White labelling your analytics platform can save your team a significant amount of time when creating client reports. 

    There’s no need to carefully screenshot graphs to add them to your own branded report. You can simply email clients a report using your white labelled analytics platform, assuring them of a seamlessly branded experience.

    The upshot is that your team can spend more time on billable work, improving the value they deliver to existing clients or opening up capacity to take on even more work. 

    Increase monetisation opportunities

    Whether you are an agency or consultant, white labelling an analytics solution gives you the opportunity to package and sell analytics as part of your own services. This can open up new revenue streams, help you to diversify your income, and reach a wider audience.

    The beauty of a white label offering is that there is no allusion to the company providing the underlying service.

    The most important elements of an analytics platform to white label 

    A white label analytics solution should offer a broad range of customisation options that range from surface-level branding to functional elements like tracking codes. 

    Below we take a look at the top components you should be able to customise with your chosen platform. 

    Logo and Favicon

    The logo is the first thing clients will see when they open up their analytics platform or look at your reports. It should make your services instantly recognisable, which is why it’s so jarring when clients read a report with another company’s brand slapped on every chart. 

    This should be the very first thing you change since it will be on almost every page and report your client views. Don’t stop there, however. If you send clients web-based reports, you’ll also want to change the platform’s favicon — the small logo you see next to your website in a browser. 

    Customising both your logo and favicon is easy with Matomo. 

    Just head to Administration, then General Settings and click Use a custom Logo under Brand settings.

    Matomo white label custom branding settings

    Upload your brand, click Save, and it will automatically populate your brand in place of the Matomo logo across the platform, just like in the image above.

    Brand name

    Most analytics platforms will mention their brand names repeatedly across the site, so it’s important to change these, too.

    Otherwise, you risk clients reading your analytics reports in detail or playing around with your platform’s settings and getting confused when another seemingly unrelated name keeps popping up. 

    Again, this is easily done with Matomo’s White Label plugin. 

    Head to Administration, then General Settings. Scroll to the bottom of the page to find WhiteLabel settings.

    Enter your brand or product name in the first box and click Save

    White label the Matomo platform with your brand name.

    Just like your logo, this will replace every instance of Matomo’s brand name with your own.

    Brand colours

    Changing your analytics platform’s colours to match your own is almost as important as swapping out the logo. 

    Failure to do so could mean the charts and graphs you add to your client reports could cause confusion. 

    You can also use Matomo’s WhiteLabel settings to change the platform’s background and font colours. 

    Just enter a new header background and font colour using hexadecimal values.

    Matomo white label brand colour settings.

    This change will also apply to automated email reports. 

    Custom tracking

    Tracking requests and links are an overlooked element of analytics when it comes to white labelling. Most people wouldn’t think twice about them, but they are an easy way for someone in the know to identify which platform you are using. 

    With Matomo’s White Label plugin, it’s possible to customise every request Matomo makes to your clients’ websites. 

    If left unbranded, tracking requests contain the following references : matomo.js and matomo.php. 

    By clicking the Whitelabel tracking endpoint box on the WhiteLabel settings page, those references will be replaced with js/tracker.js and js/tracker.php

    You’ll need to update your tracking code to reflect these changes, otherwise, requests will still contain Matomo branding. 

    Try Matomo for Free

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    Links

    Finally, you’ll want to remove any links to any additional content offered by the analytics company. These are usually included to improve the user experience, but they are best removed if you are letting clients access your platform. 

    With Matomo, you can remove all links by clicking the relevant box in WhiteLabel settings. 

    You can also use the Show Marketplace only to Super Users checkbox to limit the visibility of Matomo’s Marketplace to everyone bar Super Users.

    Can you white label Google Analytics ?

    In a word : no. 

    Google Analytics might be the most popular analytics platform, but it comes up short if you want to customise its appearance. 

    This can be a particular problem for agencies that need to stand out from competitors offering the same generic reports. You can add more context, detail and graphs to your analytics reports, of course. But you’ll never be able to create completely custom, brand-cohesive reports using Google Analytics. 

    3 analytics platforms you can white label

    While you can’t white label Google Analytics, there are several web analytics providers that do offer a white labelling service. Here are three of the best :

    Matomo

    As you’ve already seen, Matomo is the ideal web analytics platform if you want to let your own brand shine through. Matomo lets you personalise the entire dashboard and all of your reports. That includes :

    • Adding your brand logo and favicon
    • Changing the font and background colours 
    • Removing third-party links
    • Tracking using custom URLs 
    • Develop your own custom theme

    Matomo offers a 21-day free trial (no credit card required). If you want to get remove the Matomo branding, you need the White Label plugin, which starts at just $179 per year after a free trial.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    Clicky

    Clicky is a simple, privacy-focused web analytics platform with a white label offering. Like Matomo, you can add your logo and change the platform’s colours. 

    Clicky offers a seven-day free trial and charges a $99 setup fee, with prices starting from $49 and rising to $399. 

    Plausible 

    Plausible is another privacy-focused Google Analytics alternative that offers white labelling. The difference here is that it’s pretty complex to set up. 

    Rather than customising Plausible’s platform, for instance, you need to embed its dashboard into your own user interface. If you want to create your own custom dashboard, you’ll need to use an API. 

    Plausible offers a 30-day free trial.

    Leverage white label analytics today with Matomo

    Don’t put up with confusing unbranded clients a moment longer. White label your analytics platform so the next time you sit down to share insights with your clients, they’ll only see one brand : yours.

    Matomo makes it quick and easy to customise the look of your analytics platform and all of the reports you generate. If you already use Matomo, try the White Label plugin free for 30 days.

    If not, try Matomo with a free 21-day trial. No credit card required.