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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (10968)

  • FFMPEG multi livestream - recorded stream send to different services like YT and Twitch at different time (on different button clicks )

    4 octobre 2022, par Ganesh

    Trying for the last 10 days and still no success, I am creating a python application that will accept the URL and visit that URL using chromium, capture that screen and send that real-time screen recording to different live stream acceptors as youtube live, twitch Twitter, Facebook live or some other sources and many of these could be multiple.

    


    There are two challenges (both challenges depend on a user action like different button clicks) -

    


      

    • The time of starting the Livestream we know only one Livestream acceptor and other acceptors could be sent via another API at any time or may not be sent on the whole live stream.
    • 


    • Any of the streams could be stopped at any moment including the first one which started the original live streaming service
    • 


    


    To Solve these challenges I am trying the following process (i took mp4 as a source for simplifying)

    


      

    • create a stream and store it into PIPE.stdout
    • 


    


    ffmpeg_Command_get_stream = 'ffmpeg -re -i test.mp4 -f flv pipe:1'
ffmpeg_Command_get_stream=ffmpeg_Command_get_stream.split()
pipe = sp.Popen(ffmpeg_Command_get_stream,
            stdout=sp.PIPE,
            stderr=sp.PIPE,
            bufsize=8000000,
            shell=True,
            universal_newlines=True
            )
out,err = pipe.communicate()


    


      

    • and send that stream with the help of FFMPEG to the Livestream acceptor with the click of the youtube Livestream button

      


      ffmpeg_Command_send_stream = ['ffmpeg','-i',pipe.stdout,'-f','flv',RTMPURL_YOUTUBE]

      


    • 


    


    Update Trying to Explain it a little more :

    


    step 1 - I need a real-time stream from the first command, so I used -re in FFMPEG

    


    step 2 - Use above stream as an input for other command and send that as an output as a Livestream to youtube (or twitch/Facebook), But the second step would happen only when the user click on the button "YT LiveStream", Here the tricky thing is there are multiple buttons (YT LiveStream, Twitch LiveStream, Facebook LiveStream) and user can click any time on any of button, also can click on all button one by one.

    


    enter image description here

    


    sorry for bad explaination

    


    what I am doing wrong ? , Is this Possible ? or need to go with another process,

    


    any help would be greatly appreciated

    


  • Find video resolution and video duration of remote mediafile

    22 février 2012, par osgx

    I want to write an program which can find some metainformation of mediafile. I'm interested in popular video formats, such as avi, mkv, mp4, mov (may be other popular too). I want basically to get :

    • Video size (720, 1080, 360 etc)
    • Total runtime of video (may be not very exact)
    • Number of audio streams
    • Name of video codec
    • Name of audio codec

    There is already the mediainfo, but in my program I want to get information about remote file, which may be accessed via ftp, http, samba ; or even torrent (there are some torrent solutions, which allows to read not-yet downloaded file).

    MediaInfo library have no support of samba (smb ://) and mkv format (for runtime).

    Also, I want to know, how much data should be downloaded to get this information. I want not to download full videofile because I have no enough disk space.

    Is this information in the first 1 or 10 or 100 KiloBytes of the file ? Is it at predictable offset if I know the container name and total file size ?

    PS : Platform is Linux, Language is C/C++

  • How to convert a Stream on the fly with FFMpegCore ?

    18 octobre 2023, par Adrian

    For a school project, I need to stream videos that I get from torrents while they are downloading on the server.
When the video is a .mp4 file, there's no problem, but I must also be able to stream .mkv files, and for that I need to convert them into .mp4 before sending them to the client, and I can't find a way to convert my Stream that I get from MonoTorrents with FFMpegCore into a Stream that I can send to my client.

    


    Here is the code I wrote to simply download and stream my torrent :

    


    var cEngine = new ClientEngine();

var manager = await cEngine.AddStreamingAsync(GenerateMagnet(torrent), ) ?? throw new Exception("An error occurred while creating the torrent manager");

await manager.StartAsync();
await manager.WaitForMetadataAsync();

var videoFile = manager.Files.OrderByDescending(f => f.Length).FirstOrDefault();
if (videoFile == null)
    return Results.NotFound();

var stream = await manager.StreamProvider!.CreateStreamAsync(videoFile, true);
return Results.File(stream, contentType: "video/mp4", fileDownloadName: manager.Name, enableRangeProcessing: true);


    


    I saw that the most common way to convert videos is by using ffmpeg. .NET has a package called FFMpefCore that is a wrapper for ffmpeg.

    


    To my previous code, I would add right before the return :

    


    if (!videoFile.Path.EndsWith(".mp4"))
{
    var outputStream = new MemoryStream();
    FFMpegArguments
        .FromPipeInput(new StreamPipeSource(stream), options =>
        {
            options.ForceFormat("mp4");
        })
        .OutputToPipe(new StreamPipeSink(outputStream))
        .ProcessAsynchronously();
    return Results.File(outputStream, contentType: "video/mp4", fileDownloadName: manager.Name, enableRangeProcessing: true);
}


    


    I unfortunately can't get a "live" Stream to send to my client.