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Autres articles (58)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (9472)
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Anomalie #4546 (Nouveau) : image_recadre perd l’EXIF de rotation
4 septembre 2020, par jluc -Alors que image_reduire propage les données EXIF de rotation, image_recadre les perd. Cela nuit grandement au rendu final.
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FFMPEG & ScrollMagic : Safari bug
27 novembre 2020, par gusv7I got this site where video playback is linked to scroll position. I'm using a FFMPEG-encoded .mp4 file and ScrollMagic to handle the scroll event. It works perfectly on Chrome, Opera and FF, but crashes on Safari : the animation is delayed and the video disappears once it reaches the end of the playback on Safari OS. It also doesn't show on iOS, not in Safari or Chrome... :/


Here's the markup :


<section class="shaka-container padding-x-lg flex-end">
 <div class="shaka">
 <video src="/assets/maozinha.mp4" type="video/mp4" playsinline="true"></video>
 </div>
</section>



The JS :



<code class="echappe-js"><script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.1/gsap.min.js"></script>


<script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.8/ScrollMagic.min.js" integrity="sha512-8E3KZoPoZCD&#x2B;1dgfqhPbejQBnQfBXe8FuwL4z/c8sTrgeDMFEnoyTlH3obB4/fV&#x2B;6Sg0a0XF&#x2B;L/6xS4Xx1fUEg==" crossorigin="anonymous"></script>


<script>&#xA; // Shaka Animation&#xA; const intro = document.querySelector(&#x27;.shaka&#x27;);&#xA; const video = intro.querySelector(&#x27;video&#x27;);&#xA;&#xA; // SCROLL MAGIC&#xA;&#xA; const controller = new ScrollMagic.Controller();&#xA;&#xA; // Scenes&#xA; const scene = new ScrollMagic.Scene({&#xA; duration: 0,&#xA; triggerElement: intro,&#xA; triggerHook: 0, &#xA; })&#xA; .addTo(controller);&#xA;&#xA; // Video Animation&#xA;&#xA; let accelamount = 0.5;&#xA; let scrollpos = 0;&#xA; let delay = 0;&#xA;&#xA; scene.on(&#x27;update&#x27;, e => {&#xA; scrollpos = e.scrollPos / 1000;&#xA; });&#xA;&#xA; setInterval(() => {&#xA; delay &#x2B;= (scrollpos - delay) * accelamount;&#xA; video.currentTime = delay;&#xA; }, 24);&#xA;</script>



I wonder if the video encoding is the issue or how Safari processes the video playback ? I've used the following encoding for the video :


First :

ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p mao-final-960.mp4


Then,

ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p maozinha.mp4


I'm considering changing it to a
canvas
animation if I can't get to a solution. Please help !

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JavaCV FFmpegFrameGrabber preload audio
1er juillet 2015, par JamesI have an application that streams video data to a RTMP server using javacv’s FFmpegFrameRecorder. I want to add some audio to this stream from a separate file - a short sound clip that I want to play on repeat.
Given the sound clip is very short, I want to preload the audio data into memory and just loop over it - so I can avoid excessive IO etc.
I’ve attempted to add audio to the stream using javacv’s FFmpegFrameGrabber, as prescribed on multiple tutorials.
The addition of audio works perfectly if I don’t attempt to preload/cache any of the audio data, for example :
private FFmpegFrameRecorder frameRecorder;
private FFmpegFrameGrabber frameGrabber;
...
//frameRecorder and frameGrabber setup during initialization
...
public void record(IplImage image) {
try {
frameRecorder.record(image);
Frame frame = frameGrabber.grabFrame();
if(frame == null) {
frameGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
frameGrabber.start();
frame = frameGrabber.grabFrame();
}
frameRecorder.record(frame);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
} catch (FrameGrabber.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}However, if I try to preload the audio data I get garbage sound being played :
private FFmpegFrameRecorder frameRecorder;
private List<framedata> audioData;
private static final class FrameData {
public final Buffer[] samples;
public final Integer sampleRate;
public final Integer audioChannels;
//Constructors, getters and setters here
}
...
//frameRecorder setup during initialization
audioData = new ArrayList<>();
FFmpegFrameGrabber audioGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
try {
audioGrabber.start();
Frame frame;
while ((frame = audioGrabber.grabFrame()) != null) {
Buffer[] buffers = frame.samples;
Buffer[] copiedBuffers = new Buffer[buffers.length];
for (int i = 0; i < buffers.length; i++) {
copiedBuffers[i] = ((ShortBuffer) buffers[i]).duplicate();
}
FrameData frameData = new FrameData(copiedBuffers, frame.sampleRate, frame.audioChannels);
audioData.add(frameData);
}
} catch (FrameGrabber.Exception e) {
e.printStackTrace();
}
...
private int frameCount = 0;
public void record(IplImage image) {
frameCount++;
try {
FrameData frameData = audioData.get(frameCount % audioData.size());
frameRecorder.record(image);
frameRecorder.record(frameData.sampleRate, frameData.audioChannels, frameData.samples);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}
</framedata>NOTE : I have to deep copy the Frame object because FFmpegFrameGrabber.grabFrame() recycles a single Frame object
Can someone explain why this doesn’t work and/or how I could achieve the desired result ?