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  • C - FFmpeg streaming from a C program ?

    16 août 2017, par golmschenk

    I’m looking to replicate an FFmpeg command-line command in my C code. Specifically I would like to be able to run :

    ffmpeg -re -i video.mp4 -f mpegts udp://localhost:7777

    One thing I’ve noticed when looking at people’s code who have used the libraries of FFmpeg in their own code is that they often have a few hundred lines of code for a single command similar to an FFmpeg command-line command. I’m guessing this is just because they are doing something very specific, because if I can run that short command on my command line and get what I want it should probably only take about ten lines of code to do the same thing in my C code. This should only take about that much work right ? Why would it take much more ?

    I’m having a bit of difficulty finding explanations on how to use the streaming capabilities of the FFmpeg libraries that aren’t overly complex because they’re for a very specific purpose. Can anyone explain how I might go about writing the code for the above command ? Or at the very least point me to some documentation explaining how to write such a script/program ? Thank you much !

    EDIT : I do hope to run this from an iPhone app eventually so I won’t just be able to straight up call FFmpeg from my program. I’ll need to use the libraries used by FFmpeg.

  • C - FFmpeg streaming from a C program ?

    8 août 2016, par golmschenk

    I’m looking to replicate an FFmpeg command-line command in my C code. Specifically I would like to be able to run :

    ffmpeg -re -i video.mp4 -f mpegts udp://localhost:7777

    One thing I’ve noticed when looking at people’s code who have used the libraries of FFmpeg in their own code is that they often have a few hundred lines of code for a single command similar to an FFmpeg command-line command. I’m guessing this is just because they are doing something very specific, because if I can run that short command on my command line and get what I want it should probably only take about ten lines of code to do the same thing in my C code. This should only take about that much work right ? Why would it take much more ?

    I’m having a bit of difficulty finding explanations on how to use the streaming capabilities of the FFmpeg libraries that aren’t overly complex because they’re for a very specific purpose. Can anyone explain how I might go about writing the code for the above command ? Or at the very least point me to some documentation explaining how to write such a script/program ? Thank you much !

    EDIT : I do hope to run this from an iPhone app eventually so I won’t just be able to straight up call FFmpeg from my program. I’ll need to use the libraries used by FFmpeg.

  • How do I use -analyzeduration from ffmpeg with FFmpegDecoder.framework from mooncatventures ?

    29 décembre 2013, par user3143010

    I have been playing with the RtspPlay1 from mooncatventures to try and stream a live stream from an ffmpeg streaming source with as little delay as possible. The problem is even when I modify the code to indicate the -analyzedelay 0 flags in RtspPlay1 it does not seem to do anything. I came to this conclusion because the delay is the same on my computer without the -analyzeduration 0 flag as the iOS device. Any thoughts would be helpful.

    Here is the command I am trying to emulate on the iPhone :
    ffplay rtp :///224.1.1.1:11326 -analyzeduration 0

    Here is the modified code I tried with RtspPlay1 :

    forward_argc=1;

    forward_argv[1] = "-analyzeduration";
    forward_argv[2] = "0";
    //forward_argv[3] = "30";
    //forward_argv[4] = "-fast";
    //forward_argv[5] = "-sync";
    //forward_argv[6] = "video";
    //forward_argv[7] = "-drp";
    //forward_argv[8] = "-skipidct";
    //forward_argv[9] = "10";
    //forward_argv[10] = "-skiploop";
    //forward_argv[11] = "50";
    //forward_argv[12] = "-threads";
    //forward_argv[13] = "5";
    //argv[14] = "-an";
    forward_argv[3] = cString;

    NSLog(@"glflag %@\n ",[parms objectForKey:@"glflag"] );
    if ([parms objectForKey:@"glflag"]!=@"1") {
      forward_argv[4]="0";
    }else {
    forward_argv[4]="1";
    }


    forward_argc += 4;