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  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

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  • Further Dreamcast Hacking

    3 février 2011, par Multimedia Mike — Sega Dreamcast

    I’m still haunted by Sega Dreamcast programming, specifically the fact that I used to be able to execute custom programs on the thing (roughly 8-10 years ago) and now I cannot. I’m going to compose a post to describe my current adventures on this front. There are 3 approaches I have been using : Raw, Kallistios, and the almighty Linux.


    Raw
    What I refer to as "raw" is an assortment of programs that lived in a small number of source files (sometimes just one ASM file) and could be compiled with the most basic SH-4 toolchain. The advantage here is that there aren’t many moving parts and not many things that can possibly go wrong, so it provides a good functional baseline.

    One of the original Dreamcast hackers was Marcus Comstedt, who still has his original DC material hosted at the reasonably easy-to-remember URL mc.pp.se/dc. I can get some of these simple demos to work, but not others.

    I also successfully assembled and ran a pair of 256-byte (!!) demos from this old DC scene page.

    KallistiOS
    KallistiOS (or just KOS) was a real-time OS developed for the DC and was popular among the DC homebrew community. All the programming I did back in the day was based around KOS. Now I can’t get any of it to work. More specifically, KOS can’t seem to make it past a certain point in its system initialization.

    The Linux Option
    I was never that excited about running Linux on my Dreamcast. For some hackers, running Linux on a given piece of consumer electronics is the highest attainable goal. Back in the day, I looked at it from a much more pragmatic perspective— I didn’t see much use in running Linux on the DC, not as much as running KOS which was developed to be a much more appropriate fit.

    However, I was able to burn a CD-R of an old binary image of Linux 2.4.5 compiled for the Dreamcast and boot it some months ago. So I at least have a feeling that this should work. I have never cross-compiled a kernel of my own (though I have compiled many, many x86 kernels in my time, so I’m not a total n00b in this regard). I figured this might be a good time to start.

    The first item that worries me is getting a functional cross-compiling toolchain. Fortunately, a little digging in the Linux kernel documentation pointed me in the direction of a bunch of ready-made toolchains hosted at kernel.org. So I grabbed one of the SH toolchains (gcc-4.3.3-nolibc) and got rolling.

    I’m well familiar with the cycle of 'make menuconfig' in order to pick configuration options, and then 'make' to build a kernel (or usually 'make zImage' or 'make bzImage' to create compressed images). For cross compiling, the primary difference seems to be editing the root Makefile in the Linux source code tree (I’m using 2.6.37, the latest stable as of this writing) and setting a value for the CROSS_COMPILE variable. Then, run 'make menuconfig' followed by 'make' as normal.

    The Linux 2.6 series is supposed to support a range of Renesas (formerly Hitachi) SH processors and board configurations. This includes reasonable defaults for the Sega Dreamcast hardware. I got it all compiling except for a series of .S files. Linus Torvalds once helped me debug a program I work on so I thought I’d see if there was something I could help debug here.

    The first issue was with ASM statements of a form similar to :

    mov #0xffffffe0, r1
    

    Now, the DC’s SH-4 is a RISC CPU. A lot of RISC architectures adopt a fixed instruction size of 32 bits. You can’t encode an entire 32-bit immediate value inside of a 32-bit instruction (there would be no room for the instruction encoding). Further, the SH series encoded instructions with a mere 16 bits. The move immediate data instruction only allows for an 8-bit, sign-extended value.

    I decided that the above statement is equivalent to :

    mov #-32, r1
    

    I’ll give this statement the benefit of the doubt that it used to work with the gcc toolchain somewhere along the line. I assume that the assembler is supposed to know enough to substitute the first form with the second.

    The next problem is that an ’sti’ instruction shows up in a number of spots. Using Intel x86 conventions, this is a "set interrupt flag" instruction (I remember that the 6502 CPU had the same instruction mnemonic, though its interrupt flag’s operation was opposite that of the x86). The SH-4 reference manual lists no ’sti’ instruction. When it gets to these lines, the assembler complains about immediate move instructions with too large data, like the instructions above. I’m guessing they must be macro’d to something else but I failed to find where. I commented out those lines for the time being. Probably not that smart, but I want to keep this moving for now.

    So I got the code to compile into a kernel file called ’vmlinux’. I’ve seen this file many times before but never thought about how to get it to run directly. The process has usually been to compress it and send it over to lilo or grub for loading, as that is the job of the bootloader. I have never even wondered what format the vmlinux file takes until now. It seems that ’vmlinux’ is just a plain old ELF file :

    $ file vmlinux
    vmlinux : ELF 32-bit LSB executable, Renesas SH,
    version 1 (SYSV), statically linked, not stripped
    

    The ’dc-tool’ program that uploads executables to the waiting bootloader on the Dreamcast is perfectly cool accepting ELF files (and S-record files, and raw binary files). After a very lengthy upload process, execution fails (resets the system).

    For the sake of comparison, I dusted off that Linux 2.4.5 bootable Dreamcast CD-ROM and directly uploaded the vmlinux file from that disc. That works just fine (until it’s time to go to the next loading phase, i.e., finding a filesystem). Possible issues here could include the commented ’sti’ instructions (could be that they aren’t just decoration). I’m also trying to understand the memory organization— perhaps the bootloader wants the ELF to be based at a different address. Or maybe the kernel and the bootloader don’t like each other in the first place— in this case, I need to study the bootable Linux CD-ROM to see how it’s done.

    Optimism
    Even though I’m meeting with rather marginal success, this is tremendously educational. I greatly enjoy these exercises if only for the deeper understanding they bring for the lowest-level system details.

  • How do I get rid 'avformat.h' no such file or directory error while installing Video-ffmpeg ?

    16 mars 2012, par codef0rmer

    I've been trying to install Video-ffmpeg but sudo make shows this error, FFmpeg.xs:7:22: fatal error: avformat.h: No such file or directory. compilation terminated.

    I've libavformat53 installed on my m/c. Is there something I've to install ?

  • Wo can tell me the difference and relation between ffmpeg 、libav and avconv

    28 février 2012, par why

    when I run ffmpeg on ubuntu, it shows :

    ffmpeg
    ffmpeg version v0.8, Copyright (c) 2000-2011 the Libav developers
     built on Feb 28 2012 13:27:36 with gcc 4.6.1
    This program is not developed anymore and is only provided for compatibility. Use avconv instead (see Changelog for the list of incompatible changes).
    Hyper fast Audio and Video encoder
    usage: ffmpeg [options] [[infile options] -i infile]... {[outfile options] outfile}...

    Use -h to get full help or, even better, run 'man ffmpeg'

    I found avconv on http://libav.org, I am just perplexed by them