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Autres articles (104)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Gestion de la ferme

    2 mars 2010, par

    La ferme est gérée dans son ensemble par des "super admins".
    Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
    Dans un premier temps il utilise le plugin "Gestion de mutualisation"

Sur d’autres sites (10916)

  • fate : add audiomatch

    21 mars 2016, par Michael Niedermayer
    fate : add audiomatch
    

    Testset provided by Justin Greer <justin@zencoder.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] .gitignore
    • [DH] Makefile
    • [DH] tests/Makefile
    • [DH] tests/audiomatch.c
    • [DH] tests/fate-run.sh
    • [DH] tests/fate/gapless.mak
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-mono-he-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-mono-he-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-mono-lc-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-he-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-he-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-he2-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-he2-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-lc-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-16000-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-mono-he-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-mono-he-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-mono-lc-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-he-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-he-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-he2-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-he2-m4a
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-lc-adts
    • [DH] tests/ref/fate/audiomatch-afconvert-44100-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-dolby-44100-mono-he-mp4
    • [DH] tests/ref/fate/audiomatch-dolby-44100-mono-lc-mp4
    • [DH] tests/ref/fate/audiomatch-dolby-44100-stereo-he-mp4
    • [DH] tests/ref/fate/audiomatch-dolby-44100-stereo-he2-mp4
    • [DH] tests/ref/fate/audiomatch-dolby-44100-stereo-lc-mp4
    • [DH] tests/ref/fate/audiomatch-faac-16000-mono-lc-adts
    • [DH] tests/ref/fate/audiomatch-faac-16000-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-faac-16000-stereo-lc-adts
    • [DH] tests/ref/fate/audiomatch-faac-16000-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-faac-44100-mono-lc-adts
    • [DH] tests/ref/fate/audiomatch-faac-44100-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-faac-44100-stereo-lc-adts
    • [DH] tests/ref/fate/audiomatch-faac-44100-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-nero-16000-mono-he-m4a
    • [DH] tests/ref/fate/audiomatch-nero-16000-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-nero-16000-stereo-he-m4a
    • [DH] tests/ref/fate/audiomatch-nero-16000-stereo-he2-m4a
    • [DH] tests/ref/fate/audiomatch-nero-16000-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-nero-44100-mono-he-m4a
    • [DH] tests/ref/fate/audiomatch-nero-44100-mono-lc-m4a
    • [DH] tests/ref/fate/audiomatch-nero-44100-stereo-he-m4a
    • [DH] tests/ref/fate/audiomatch-nero-44100-stereo-he2-m4a
    • [DH] tests/ref/fate/audiomatch-nero-44100-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-quicktime7-44100-stereo-lc-mp4
    • [DH] tests/ref/fate/audiomatch-quicktimeX-44100-stereo-lc-m4a
    • [DH] tests/ref/fate/audiomatch-square-aac
    • [DH] tests/ref/fate/audiomatch-square-mp3
  • Why does ffmpeg return "No such file or directory"

    4 juillet 2020, par JackNewman

    I'm trying to split a video file into 2 second increments and then merge the video back together.

    &#xA;

    source_vid_path = r"C:\SplitAndMergeVids\Before\before.mp4"&#xA;ffcat_path = r&#x27;C:\SplitAndMergeVids\Chunk\video.ffcat&#x27;&#xA;chunks_path = r&#x27;C:\SplitAndMergeVids\Chunk\chunk-%03d.mp4&#x27;&#xA;segments_time = &#x27;2&#x27;&#xA;cmd_input = rf&#x27;ffmpeg -fflags &#x2B;genpts -i {source_vid_path} -map 0 -c copy -f segment -segment_format mp4 -segment_time {segments_time} -segment_list {ffcat_path} -reset_timestamps 1 -v error {chunks_path}&#x27;&#xA;output = str(subprocess.run(cmd_input, shell=True, capture_output=True))&#xA;print(output)&#xA;&#xA;output_path = r&#x27;C:\SplitAndMergeVids\Output\output.mp4&#x27;&#xA;second_input = rf&#x27;ffmpeg -y -v error -i {ffcat_path} -map 0 -c copy {output_path}&#x27;&#xA;output = str(subprocess.run(second_input, shell=True, capture_output=True))&#xA;print(output)&#xA;

    &#xA;

    First subprocess runs perfectly although the second outputs returns

    &#xA;

    "Impossible to open &#x27;chunk-000.mp4&#x27;\r\nC:\\SplitAndMergeVids\\Chunk\\video.ffcat: No such file or directory".&#xA;

    &#xA;

    Full output looks like

    &#xA;

    CompletedProcess(args=&#x27;ffmpeg -fflags &#x2B;genpts -i C:\\SplitAndMergeVids\\Before\\before.mp4 -map 0 -c copy -f segment -segment_format mp4 -segment_time 2 -segment_list C:\\SplitAndMergeVids\\Chunk\\video.ffcat -reset_timestamps 1 -v error C:\\SplitAndMergeVids\\Chunk\\chunk-%03d.mp4&#x27;, returncode=0, stdout=b&#x27;&#x27;, stderr=b&#x27;&#x27;)&#xA;CompletedProcess(args=&#x27;ffmpeg -y -v error -i C:\\SplitAndMergeVids\\Chunk\\video.ffcat -map 0 -c copy C:\\SplitAndMergeVids\\Output\\output.mp4&#x27;, returncode=1, stdout=b&#x27;&#x27;, stderr=b"[concat @ 0000028691a6c6c0] Impossible to open &#x27;chunk-000.mp4&#x27;\r\nC:\\SplitAndMergeVids\\Chunk\\video.ffcat: No such file or directory\r\n")&#xA;

    &#xA;

    When I run cmd_input and second_input manually in cmd, everything functions perfectly. I don't understand how in the first command I am making a file at "ffcat_path", then in the second command I'm using the same "ffcat_path" and it returns "No such file or directory" when it certainly does exist.

    &#xA;

  • OpenCV 4.5.2 takes a long time (>100ms) to retrieve a single frame from a webcam, C++ on Windows 10

    9 juin 2021, par Mustard Tiger

    I've been having a tough time getting my webcam working quickly with opencv. Frames take a very long time to read, (a recorded average of 124ms across 500 frames) I've tried on three different computers (running Windows 10) with a logitech C922 webcam. The most recent machine I tested on has a Ryzen 9 3950X, with 32gbs of ram ; no lack of power.

    &#xA;

    Here is the code :

    &#xA;

    cv::VideoCapture cap = cv::VideoCapture(m_cameraNum);&#xA;&#xA;// Check if camera opened successfully&#xA;if (!cap.isOpened())&#xA;{&#xA;    m_logger->critical("Error opening video stream or file\n\r");&#xA;    return -1;&#xA;}&#xA;&#xA;bool result = true;&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_WIDTH, 1280);&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_HEIGHT, 720);&#xA;&#xA;bool ready = false;&#xA;std::vector<string> timeLog;&#xA;timeLog.reserve(50000);&#xA;int i = 0;&#xA;&#xA;while (i &lt; 500)&#xA;{&#xA;    auto start = std::chrono::system_clock::now();&#xA;    &#xA;    cv::Mat img;&#xA;    ready = cap.read(img);&#xA;&#xA;    // If the frame is empty, break immediately&#xA;    if (!ready)&#xA;    {&#xA;        timeLog.push_back("continue");&#xA;        continue;&#xA;    }&#xA;&#xA;    i&#x2B;&#x2B;;&#xA;    auto end = std::chrono::system_clock::now();&#xA;    timeLog.push_back(std::to_string(std::chrono::duration_cast(end - start).count()));&#xA;}&#xA;&#xA;for (auto&amp; entry : timeLog)&#xA;    m_logger->info(entry);&#xA;&#xA;cap.release();&#xA;return 0;&#xA;</string>

    &#xA;

    Notice that I write the elapsed time to a log file at the end of execution. The average time is 124ms for debug and release, and not one instance of "continue" after half a dozen runs.

    &#xA;

    It doesn't matter if I use USB 2 or USB 3 ports (the camera is USB2) or if I run a debug build or a release build, the log file will show anywhere from 110ms to 130ms of time for each frame. The camera works fine in other app, OBS can get a smooth 1080@30fps or 720@60fps.

    &#xA;

    Stepping through the debugger and doing a lot of Googling, I've learned the following about my system :

    &#xA;

      &#xA;
    • The backend chosen by default is DSHOW. GStreamer and FFMPEG are also available.
    • &#xA;

    • DSHOW uses FFMPEG somehow (it needs the FFMPEG dll) but I cannot use FFMPEG directly through opencv. Attempting to use cv::VideoCapture(m_cameraNum, cv::CAP_FFMPEG) always fails. It seems like Opencv's interface to FFMPEG is only capable of opening video files.
    • &#xA;

    • Microsoft really screwed up camera devices in Windows a few years back, not sure if this is related to my problem.
    • &#xA;

    &#xA;

    Here's a short list of the fixes I have tried, most taken from older SO posts :

    &#xA;

      &#xA;
    • result &= cap.set(cv::CAP_PROP_FRAME_COUNT, 30) ; // Returns false, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_CONVERT_RGB, 0) ; // Returns true, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_MODE, cv::VideoWriter::fourcc('M', 'J', 'P', 'G')) ; // Returns false, does nothing
    • &#xA;

    • Set registry key from http://alax.info/blog/1693 that should disable the new Windows camera server.
    • &#xA;

    • Updated from 4.5.0 to 4.5.2, no change.
    • &#xA;

    • Asked device manager to find a newer driver, no newer driver found.
    • &#xA;

    &#xA;

    I'm out of ideas. Any help ?

    &#xA;