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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (60)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (6848)
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Alias Artifacts
26 avril 2013, par Multimedia Mike — GeneralThroughout my own life, I have often observed that my own sense of nostalgia has a window that stretches about 10-15 years past from the current moment. Earlier this year, I discovered the show “Alias” and watched through the entire series thanks to Amazon Prime Instant Video (to be fair, I sort of skimmed the fifth and final season which I found to be horribly dull, or maybe franchise fatigue had set in). The show originally aired from 2001-2006 so I found that it fit well within the aforementioned nostalgia window.
But what was it, exactly, about the show that triggered nostalgia ? The computers, of course ! The show revolved around spies and espionage and cutting-edge technology necessarily played a role. The production designer for the series must have decided that Unix/Linux == awesome hacking and so many screenshots featured Linux.
Since this is still nominally a multimedia blog, I’ll start of the screenshot recon with an old multimedia player. Here is a vintage Mac OS desktop running an ancient web browser (probably Netscape) that’s playing a full-window video (probably QuickTime embedded directly into the browser).
Let’s jump right into the Linux side of things. This screenshot makes me particularly sentimental since this is exactly what a stock Linux/KDE desktop looked like circa 2001-2003 and is more or less what I would have worked with on my home computer at the time :
Studying that screenshot, we see that the user logs in as root, even to the desktop environment. Poor security practice ; I would expect better from a bunch of spooks.
Echelon
Look at the terminal output in the above screenshot– it’s building a program named Echelon, an omniscient spy tool inspired by a real-world surveillance network of the same name. In the show, Echelon is used to supply plot-convenient intelligence. At one point, some antagonists get their hands on the Echelon source code and seek to compile it. When they do, they will have access to the vast surveillance network. If you know anything about how computers work, don’t think about that too hard.Anyway, it’s interesting to note that Echelon is a properly autotool’d program– when the bad guys finally got Echelon, installation was just a ‘make install’ command away. The compilation was very user-friendly, though, as it would pop up a nice dialog box showing build progress :
Examining the build lines in both that screenshot and the following lines, we can see that Echelon cares about files such as common/db_err.c and bt_curadj.c :
A little googling reveals that these files both belong to the Berkeley DB library. That works ; I can imagine a program like this leveraging various database packages.
Computer Languages
The Echelon source code stuff comes from episode 2.11 : “A Higher Echelon”. While one faction had gotten a hold of the actual Echelon source code, a rival faction had abducted the show’s resident uber-nerd and, learning that they didn’t actually receive the Echelon code, force the nerd to re-write Echelon from scratch. Which he then proceeds to do…
The code he’s examining there appears to be C code that has something to do with joystick programming (JS_X_0, JS_Y_1, etc.). An eagle-eyed IMDb user contributed the trivia that he is looking at the file /usr/include/Linux/joystick.h.
Getting back to the plot, how could the bad buys possibly expect him to re-write a hugely complex piece of software from scratch ? You might think this is the height of absurdity for a computer-oriented story. You’ll be pleased to know that the writers agreed with that assessment since, when the program was actually executed, it claimed to be Echelon, but that broke into a game of Pong (or some simple game). Suddenly, it makes perfect sense why the guy was looking at the joystick header file.
This is the first bit of computer-oriented fun that I captured when I was watching the series :
This printout purports to be a “mainframe log summary”. After some plot-advancing text about a security issue, it proceeds to dump out some Java source code.
SSH
Secure Shell (SSH) frequently showed up. Here’s a screenshot in which a verbose ‘ssh -v’ connection has just been closed, while a telnet command has apparently just been launched (evidenced by “Escape character is ‘^]’.”) :
This is followed by some good old Hollywood Hacking in which a free-form database command is entered through any available command line interface :
I don’t remember the episode details, but I’m pretty sure the output made perfect sense to the character typing the command. Here’s another screenshot where the SSH client pops up an extra-large GUI dialog element to notify the user that it’s currently negotiating with the host :
Now that I look at that screenshot a little more closely, it appears to be a Win95/98 program. I wonder if there was an SSH client that actually popped up that gaudy dialog.
There’s a lot of gibberish in this screenshot and I wish I had written down some details about what it represented according to the episode’s plot :
It almost sounds like they were trying to break into a network computer. Analyzing MD5 structure… public key synthesized. To me, the funniest feature is the 7-digit public key. I’m a bit rusty on the math of the RSA cryptosystem, but intuitively, it seems that the public and private keys need to be of roughly equal lengths. I.e., the private key in this scenario would also be 7 digits long.
Gadgets
Various devices and gadgets were seen at various junctures in the show. Here’s a tablet computer from back when tablet computers seemed like fantastical (albeit stylus-requiring) devices– the Fujitsu Stylistic 2300 :
Here’s a videophone from an episode that aired in 2005. The specific model is the Packet8 DV326 (MSRP of US$500). As you can see from the screenshot, it can do 384 kbps both down and up.
I really regret not writing down the episode details surrounding this gadget. I just know that it was critical that the good guys get it and keep from falling into the hands of the bad guys.
As you can see, the (presumably) deadly device contains a Samsung chip and a Lexar chip. I have to wonder what device the production crew salvaged this from (probably just an old cell phone).
Other Programs
The GIMP photo editor makes an appearance while scrubbing security camera footage, and serves as the magical Enhance Button (at least they slung around the term “gamma”) :
I have no idea what MacOS-based audio editing program this is. Any ideas ?
FTP shows up in episode 2.12, “The Getaway”. It’s described as a “secure channel” for communication, which is quite humorous to anyone versed in internet technology.
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Hung out to dry
31 mai 2013, par Mans — Law and libertyOutrage was the general reaction when Google recently announced their dropping of XMPP server-to-server federation from Hangouts, as the search giant’s revamped instant messaging platform is henceforth to be known. This outrage is, however, largely unjustified ; Google’s decision is merely a rational response to issues of a more fundamental nature. To see why, we need to step back and look at the broader instant messaging landscape.
A brief history of IM
The term instant messaging (IM) gained popularity in the mid-1990s along with the rise of chat clients such as ICQ, AOL Instant Messenger, and later MSN Messenger. These all had one thing in common : they were closed systems. Although global in the sense of allowing access from anywhere on the Internet, communication was possible only within each network, and only using the officially sanctioned client software. Contrast this with email, where users are free to choose any service provider as well as client software, inter-server communication over open protocols delivering messages to their proper destinations.
The email picture has, however, not always been so rosy. During the 1970s and 80s a multitude of incompatible email systems (e.g. UUCP and X.400) were in more or less widespread use on various networks. As these networks gave way to the ARPANET/Internet, so did their mail systems to the SMTP email we all use today. A similar consolidation has yet to occur in the area of instant messaging.
Over the years, a few efforts towards a cross-domain instant messaging have been undertaken. One early example is the Zephyr system created as part of Project Athena at MIT in the late 1980s. While it never saw significant uptake, it is still in use at a few universities. A more successful story is that of XMPP. Conceived under the name Jabber in the late 1990s, XMPP is an open standard specified in a set of IETF RFCs. In addition to being open, a distinguishing feature of XMPP compared to other contemporary IM systems is its decentralised nature, server-to-server connections allowing communication between users with accounts on different systems. Just like email.
The social network
A more recent emergence on the Internet is the social network. Although not the first of its kind, Facebook was the first to achieve its level of penetration, both geographically and across social groups. A range of messaging options, including email-style as well as instant messaging (chat), are available, all within the same web interface. What it does not allow is communication outside the Facebook network. Other social networks operate in the same spirit.
The popularity of social networks, to the extent that they for many constitute the primary means of communication, has in a sense brought back fragmented networks of the 1980s. Even though they share infrastructure, up to and including the browser application, the social networks create walled-off regions of the Internet between which little or no exchange is possible.
The house that Google built
In 2005, Google launched Talk, an XMPP-based instant messaging service allowing users to connect using either Google’s official client application or any third-party XMPP client. Soon after, server-to-server federation was activated, enabling anyone with a Google account to exchange instant messages with users of any other federated XMPP service. An in-browser chat interface was also added to Gmail.
It was arguably only with the 2011 introduction of Google+ that Google, despite its previous endeavours with Orkut and Buzz, had a viable contender in the social networking space. Since its inception, Google+ has gone through a number of changes where features have been added or reworked. Instant messaging within Google+ was until recently available only in mobile clients. On the desktop, the sole messaging option was Hangouts which, although featuring text chat, cannot be considered instant messaging in the usual sense.
With a sprawling collection of messaging systems (Talk, Google+ Messenger, Hangouts), some action to consolidate them was a logical step. What we got was a unification under the Hangouts name. A redesigned Google+ now sports in-browser instant messaging similar the the Talk interface already present in Gmail. At the same time, the standalone desktop Talk client is discontinued, as is the Messenger feature in mobile Google+. All together, the changes make for a much less confusing user experience.
The sky is falling down
Along with the changes to the messaging platform, one announcement stoked anger on the Internet : Google’s intent to discontinue XMPP federation (as of this writing, it is still operational). Google, the (self-described) champions of openness on the Internet were seen to be closing their doors to the outside world. The effects of the change are, however, not quite so earth-shattering. Of the other major messaging networks to offer XMPP at all (Facebook, Skype, and the defunct Microsoft Messenger), none support federation ; a Google user has never been able to chat with a Facebook user.
XMPP federation appears to be in use mainly by non-profit organisations or individuals running their own servers. The number of users on these systems is hard to assess, though it seems fair to assume it is dwarfed by the hundreds of millions using Google or Facebook. As such, the overall impact of cutting off communication with the federated servers is relatively minor, albeit annoying for those affected.
A fragmented world
Rather than chastising Google for making a low-impact, presumably founded, business decision, we should be asking ourselves why instant messaging is still so fragmented in the first place, whereas email is not. The answer can be found by examining the nature of entities providing these services.
Ever since the commercialisation of the Internet started in the 1990s, email has been largely seen as being part of the Internet. Access to email was a major selling point for Internet service providers ; indeed, many still use the email facilities of their ISP. Instant messaging, by contrast, has never come as part of the basic offering, rather being a third-party service running on top of the Internet.
Users wishing to engage in instant messaging have always had to seek out and sign up with a provider of such a service. As the IM networks were isolated, most would choose whichever service their friends were already using, and a small number of networks, each with a sustainable number of users, came to dominate. In the early days, dedicated IM services such as ICQ were popular. Today, social networks have taken their place with Facebook currently in the dominant position. With the new Hangouts, Google offers its users the service they want in the way they have come to expect.
Follow the money
We now have all the pieces necessary to see why inter-domain instant messaging has never taken off, and the answer is simple : the major players have no commercial incentive to open access to their IM networks. In fact, they have good reason to keep the networks closed. Ensuring that a person leaving the network loses contact with his or her friends, increases user retention by raising the cost of switching to another service. Monetising users is also better facilitated if they are forced to remain on, say, Facebook’s web pages while using its services rather than accessing them indirectly, perhaps even through a competing (Google, say) frontend. The users do not generally care much, since all their friends are already on the same network as themselves.
While Google Talk was a standalone service, only loosely coupled to other Google products, these aspects were of lesser importance. After all, Google still had access to all the messages passing through the system and could analyse them for advert targeting purposes. Now that messaging is an integrated part of Google+, and thus serves as a direct competitor to the likes of Facebook, the situation has changed. All the reasons for Facebook not to open its network now apply equally to Google as well.
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cannot convert FLV to MP4 despite compiling ffmpeg with all codecs
1er novembre 2013, par RubytasticTry to convert FLV to MP4 with below params, but it always fails. I included also list of codeces that are compiled in. Why It will not convert the FLV to MP4, who knows ?
ffmpeg -y -i stream2.flv -acodec libmp3lame -ar 44100 -ac 1 -vcodec libx264 stream2.mp4;
ffmpeg version git-2013-11-01-64a0ed1 Copyright (c) 2000-2013 the FFmpeg developers
built on Nov 1 2013 14:44:29 with gcc 4.4.7 (GCC) 20120313 (Red Hat 4.4.7-3)
configuration: --prefix=/root/ffmpeg_build --extra-cflags=-I/root/ffmpeg_build/include --extra-ldflags=-L/root/ffmpeg_build/lib --bindir=/root/bin --extra-libs=-ldl --enable-gpl --enable-nonfree --enable-libfdk_aac --enable-libmp3lame --enable-libopus --enable-libvorbis --enable-libvpx --enable-libx264
libavutil 52. 49.100 / 52. 49.100
libavcodec 55. 40.100 / 55. 40.100
libavformat 55. 20.100 / 55. 20.100
libavdevice 55. 5.100 / 55. 5.100
libavfilter 3. 90.100 / 3. 90.100
libswscale 2. 5.101 / 2. 5.101
libswresample 0. 17.104 / 0. 17.104
libpostproc 52. 3.100 / 52. 3.100
Input #0, flv, from 'stream2.flv':
Duration: 00:00:01.60, start: 0.000000, bitrate: 636 kb/s
Stream #0:0: Video: h264 (Baseline), yuv420p(tv), 640x480 [SAR 1:1 DAR 4:3], 11.92 tbr, 1k tbn, 60 tbc
Stream #0:1: Audio: speex, 16000 Hz, mono
[graph 1 input from stream 0:1 @ 0xb000d40] Invalid sample format (null)
Error opening filters!i followed the official compile documentation with all the codes, this is my full codec list :
ffmpeg version git-2013-11-01-64a0ed1 Copyright (c) 2000-2013 the FFmpeg developers
built on Nov 1 2013 14:44:29 with gcc 4.4.7 (GCC) 20120313 (Red Hat 4.4.7-3)
configuration: --prefix=/root/ffmpeg_build --extra-cflags=-I/root/ffmpeg_build/include --extra-ldflags=-L/root/ffmpeg_build/lib --bindir=/root/bin --extra-libs=-ldl --enable-gpl --enable-nonfree --enable-libfdk_aac --enable-libmp3lame --enable-libopus --enable-libvorbis --enable-libvpx --enable-libx264
libavutil 52. 49.100 / 52. 49.100
libavcodec 55. 40.100 / 55. 40.100
libavformat 55. 20.100 / 55. 20.100
libavdevice 55. 5.100 / 55. 5.100
libavfilter 3. 90.100 / 3. 90.100
libswscale 2. 5.101 / 2. 5.101
libswresample 0. 17.104 / 0. 17.104
libpostproc 52. 3.100 / 52. 3.100
Codecs:
D..... = Decoding supported
.E.... = Encoding supported
..V... = Video codec
..A... = Audio codec
..S... = Subtitle codec
...I.. = Intra frame-only codec
....L. = Lossy compression
.....S = Lossless compression
-------
D.VI.. 012v Uncompressed 4:2:2 10-bit
D.V.L. 4xm 4X Movie
D.VI.S 8bps QuickTime 8BPS video
.EVIL. a64_multi Multicolor charset for Commodore 64 (encoders: a64multi )
.EVIL. a64_multi5 Multicolor charset for Commodore 64, extended with 5th color (colram) (encoders: a64multi5 )
D.V..S aasc Autodesk RLE
D.VIL. aic Apple Intermediate Codec
DEVIL. amv AMV Video
D.V.L. anm Deluxe Paint Animation
D.V.L. ansi ASCII/ANSI art
DEVIL. asv1 ASUS V1
DEVIL. asv2 ASUS V2
D.VIL. aura Auravision AURA
D.VIL. aura2 Auravision Aura 2
D.V... avrn Avid AVI Codec
DEVI.. avrp Avid 1:1 10-bit RGB Packer
D.V.L. avs AVS (Audio Video Standard) video
DEVI.. avui Avid Meridien Uncompressed
DEVI.. ayuv Uncompressed packed MS 4:4:4:4
D.V.L. bethsoftvid Bethesda VID video
D.V.L. bfi Brute Force & Ignorance
D.V.L. binkvideo Bink video
D.VI.. bintext Binary text
DEVI.S bmp BMP (Windows and OS/2 bitmap)
D.V..S bmv_video Discworld II BMV video
D.VI.S brender_pix BRender PIX image
D.V.L. c93 Interplay C93
D.V.L. cavs Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
D.V.L. cdgraphics CD Graphics video
D.VIL. cdxl Commodore CDXL video
D.V.L. cinepak Cinepak
DEVIL. cljr Cirrus Logic AccuPak
D.VI.S cllc Canopus Lossless Codec
D.V.L. cmv Electronic Arts CMV video (decoders: eacmv )
D.V... cpia CPiA video format
D.V..S cscd CamStudio (decoders: camstudio )
D.VIL. cyuv Creative YUV (CYUV)
D.V.L. dfa Chronomaster DFA
D.V.LS dirac Dirac
DEVIL. dnxhd VC3/DNxHD
DEVI.S dpx DPX (Digital Picture Exchange) image
D.V.L. dsicinvideo Delphine Software International CIN video
DEVIL. dvvideo DV (Digital Video)
D.V..S dxa Feeble Files/ScummVM DXA
D.VI.S dxtory Dxtory
D.V.L. escape124 Escape 124
D.V.L. escape130 Escape 130
D.VILS exr OpenEXR image
DEV..S ffv1 FFmpeg video codec #1
DEVI.S ffvhuff Huffyuv FFmpeg variant
DEV..S flashsv Flash Screen Video v1
DEV.L. flashsv2 Flash Screen Video v2
D.V..S flic Autodesk Animator Flic video
DEV.L. flv1 FLV / Sorenson Spark / Sorenson H.263 (Flash Video) (decoders: flv ) (encoders: flv )
D.V..S fraps Fraps
D.VI.S frwu Forward Uncompressed
D.V.L. g2m Go2Meeting
DEV..S gif GIF (Graphics Interchange Format)
DEV.L. h261 H.261
DEV.L. h263 H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
D.V.L. h263i Intel H.263
DEV.L. h263p H.263+ / H.263-1998 / H.263 version 2
DEV.LS h264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (encoders: libx264 libx264rgb )
D.V.LS hevc H.265 / HEVC
D.V.L. hnm4video HNM 4 video
DEVI.S huffyuv HuffYUV
D.V.L. idcin id Quake II CIN video (decoders: idcinvideo )
D.VI.. idf iCEDraw text
D.V.L. iff_byterun1 IFF ByteRun1 (decoders: iff )
D.V.L. iff_ilbm IFF ILBM (decoders: iff )
D.V.L. indeo2 Intel Indeo 2
D.V.L. indeo3 Intel Indeo 3
D.V.L. indeo4 Intel Indeo Video Interactive 4
D.V.L. indeo5 Intel Indeo Video Interactive 5
D.V.L. interplayvideo Interplay MVE video
DEVILS jpeg2000 JPEG 2000
DEVILS jpegls JPEG-LS
D.VIL. jv Bitmap Brothers JV video
D.V.L. kgv1 Kega Game Video
D.V.L. kmvc Karl Morton's video codec
D.VI.S lagarith Lagarith lossless
.EVI.S ljpeg Lossless JPEG
D.VI.S loco LOCO
D.V.L. mad Electronic Arts Madcow Video (decoders: eamad )
D.VIL. mdec Sony PlayStation MDEC (Motion DECoder)
D.V.L. mimic Mimic
DEVIL. mjpeg Motion JPEG
D.VIL. mjpegb Apple MJPEG-B
D.V.L. mmvideo American Laser Games MM Video
D.V.L. motionpixels Motion Pixels video
DEV.L. mpeg1video MPEG-1 video
DEV.L. mpeg2video MPEG-2 video (decoders: mpeg2video mpegvideo )
DEV.L. mpeg4 MPEG-4 part 2
..V.L. mpegvideo_xvmc MPEG-1/2 video XvMC (X-Video Motion Compensation)
D.V.L. msa1 MS ATC Screen
D.V.L. msmpeg4v1 MPEG-4 part 2 Microsoft variant version 1
DEV.L. msmpeg4v2 MPEG-4 part 2 Microsoft variant version 2
DEV.L. msmpeg4v3 MPEG-4 part 2 Microsoft variant version 3 (decoders: msmpeg4 ) (encoders: msmpeg4 )
D.V..S msrle Microsoft RLE
D.V.L. mss1 MS Screen 1
D.VIL. mss2 MS Windows Media Video V9 Screen
DEV.L. msvideo1 Microsoft Video 1
D.VI.S mszh LCL (LossLess Codec Library) MSZH
D.V.L. mts2 MS Expression Encoder Screen
D.VIL. mvc1 Silicon Graphics Motion Video Compressor 1
D.VIL. mvc2 Silicon Graphics Motion Video Compressor 2
D.V.L. mxpeg Mobotix MxPEG video
D.V.L. nuv NuppelVideo/RTJPEG
D.V.L. paf_video Amazing Studio Packed Animation File Video
DEVI.S pam PAM (Portable AnyMap) image
DEVI.S pbm PBM (Portable BitMap) image
DEVI.S pcx PC Paintbrush PCX image
DEVI.S pgm PGM (Portable GrayMap) image
DEVI.S pgmyuv PGMYUV (Portable GrayMap YUV) image
D.VIL. pictor Pictor/PC Paint
DEV..S png PNG (Portable Network Graphics) image
DEVI.S ppm PPM (Portable PixelMap) image
DEVIL. prores Apple ProRes (iCodec Pro) (decoders: prores prores_lgpl ) (encoders: prores prores_aw prores_ks )
D.VIL. ptx V.Flash PTX image
D.VI.S qdraw Apple QuickDraw
D.V.L. qpeg Q-team QPEG
DEV..S qtrle QuickTime Animation (RLE) video
DEVI.S r10k AJA Kona 10-bit RGB Codec
DEVI.S r210 Uncompressed RGB 10-bit
DEVI.S rawvideo raw video
D.VIL. rl2 RL2 video
DEV.L. roq id RoQ video (decoders: roqvideo ) (encoders: roqvideo )
D.V.L. rpza QuickTime video (RPZA)
DEV.L. rv10 RealVideo 1.0
DEV.L. rv20 RealVideo 2.0
D.V.L. rv30 RealVideo 3.0
D.V.L. rv40 RealVideo 4.0
D.V.L. sanm LucasArts SMUSH video
DEVI.S sgi SGI image
D.VI.S sgirle SGI RLE 8-bit
D.V.L. smackvideo Smacker video (decoders: smackvid )
D.V.L. smc QuickTime Graphics (SMC)
D.V... smv Sigmatel Motion Video (decoders: smvjpeg )
DEV.LS snow Snow
D.VIL. sp5x Sunplus JPEG (SP5X)
DEVI.S sunrast Sun Rasterfile image
DEV.L. svq1 Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
D.V.L. svq3 Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
DEVI.S targa Truevision Targa image
D.VI.. targa_y216 Pinnacle TARGA CineWave YUV16
D.V.L. tgq Electronic Arts TGQ video (decoders: eatgq )
D.V.L. tgv Electronic Arts TGV video (decoders: eatgv )
D.V.L. theora Theora
D.VIL. thp Nintendo Gamecube THP video
D.V.L. tiertexseqvideo Tiertex Limited SEQ video
DEVI.S tiff TIFF image
D.VIL. tmv 8088flex TMV
D.V.L. tqi Electronic Arts TQI video (decoders: eatqi )
D.V.L. truemotion1 Duck TrueMotion 1.0
D.V.L. truemotion2 Duck TrueMotion 2.0
D.V..S tscc TechSmith Screen Capture Codec (decoders: camtasia )
D.V.L. tscc2 TechSmith Screen Codec 2
D.VIL. txd Renderware TXD (TeXture Dictionary) image
D.V.L. ulti IBM UltiMotion (decoders: ultimotion )
DEVI.S utvideo Ut Video
DEVI.S v210 Uncompressed 4:2:2 10-bit
D.VI.S v210x
DEVI.. v308 Uncompressed packed 4:4:4
DEVI.. v408 Uncompressed packed QT 4:4:4:4
DEVI.S v410 Uncompressed 4:4:4 10-bit
D.V.L. vb Beam Software VB
D.VI.S vble VBLE Lossless Codec
D.V.L. vc1 SMPTE VC-1
D.V.L. vc1image Windows Media Video 9 Image v2
D.VIL. vcr1 ATI VCR1
D.VIL. vixl Miro VideoXL (decoders: xl )
D.V.L. vmdvideo Sierra VMD video
D.V..S vmnc VMware Screen Codec / VMware Video
D.V.L. vp3 On2 VP3
D.V.L. vp5 On2 VP5
D.V.L. vp6 On2 VP6
D.V.L. vp6a On2 VP6 (Flash version, with alpha channel)
D.V.L. vp6f On2 VP6 (Flash version)
DEV.L. vp8 On2 VP8 (decoders: vp8 libvpx ) (encoders: libvpx )
DEV.L. vp9 Google VP9 (decoders: vp9 libvpx-vp9 ) (encoders: libvpx-vp9 )
D.VILS webp WebP
DEV.L. wmv1 Windows Media Video 7
DEV.L. wmv2 Windows Media Video 8
D.V.L. wmv3 Windows Media Video 9
D.V.L. wmv3image Windows Media Video 9 Image
D.VIL. wnv1 Winnov WNV1
D.V.L. ws_vqa Westwood Studios VQA (Vector Quantized Animation) video (decoders: vqavideo )
D.V.L. xan_wc3 Wing Commander III / Xan
D.V.L. xan_wc4 Wing Commander IV / Xxan
D.VI.. xbin eXtended BINary text
DEVI.S xbm XBM (X BitMap) image
DEVIL. xface X-face image
DEVI.S xwd XWD (X Window Dump) image
DEVI.. y41p Uncompressed YUV 4:1:1 12-bit
D.V.L. yop Psygnosis YOP Video
DEVI.. yuv4 Uncompressed packed 4:2:0
D.V..S zerocodec ZeroCodec Lossless Video
DEVI.S zlib LCL (LossLess Codec Library) ZLIB
DEV..S zmbv Zip Motion Blocks Video
D.A.L. 8svx_exp 8SVX exponential
D.A.L. 8svx_fib 8SVX fibonacci
DEA.L. aac AAC (Advanced Audio Coding) (decoders: aac libfdk_aac ) (encoders: aac libfdk_aac )
D.A.L. aac_latm AAC LATM (Advanced Audio Coding LATM syntax)
DEA.L. ac3 ATSC A/52A (AC-3) (encoders: ac3 ac3_fixed )
D.A.L. adpcm_4xm ADPCM 4X Movie
DEA.L. adpcm_adx SEGA CRI ADX ADPCM
D.A.L. adpcm_afc ADPCM Nintendo Gamecube AFC
D.A.L. adpcm_ct ADPCM Creative Technology
D.A.L. adpcm_dtk ADPCM Nintendo Gamecube DTK
D.A.L. adpcm_ea ADPCM Electronic Arts
D.A.L. adpcm_ea_maxis_xa ADPCM Electronic Arts Maxis CDROM XA
D.A.L. adpcm_ea_r1 ADPCM Electronic Arts R1
D.A.L. adpcm_ea_r2 ADPCM Electronic Arts R2
D.A.L. adpcm_ea_r3 ADPCM Electronic Arts R3
D.A.L. adpcm_ea_xas ADPCM Electronic Arts XAS
DEA.L. adpcm_g722 G.722 ADPCM (decoders: g722 ) (encoders: g722 )
DEA.L. adpcm_g726 G.726 ADPCM (decoders: g726 ) (encoders: g726 )
D.A.L. adpcm_g726le G.726 ADPCM little-endian (decoders: g726le )
D.A.L. adpcm_ima_amv ADPCM IMA AMV
D.A.L. adpcm_ima_apc ADPCM IMA CRYO APC
D.A.L. adpcm_ima_dk3 ADPCM IMA Duck DK3
D.A.L. adpcm_ima_dk4 ADPCM IMA Duck DK4
D.A.L. adpcm_ima_ea_eacs ADPCM IMA Electronic Arts EACS
D.A.L. adpcm_ima_ea_sead ADPCM IMA Electronic Arts SEAD
D.A.L. adpcm_ima_iss ADPCM IMA Funcom ISS
D.A.L. adpcm_ima_oki ADPCM IMA Dialogic OKI
DEA.L. adpcm_ima_qt ADPCM IMA QuickTime
D.A.L. adpcm_ima_rad ADPCM IMA Radical
D.A.L. adpcm_ima_smjpeg ADPCM IMA Loki SDL MJPEG
DEA.L. adpcm_ima_wav ADPCM IMA WAV
D.A.L. adpcm_ima_ws ADPCM IMA Westwood
DEA.L. adpcm_ms ADPCM Microsoft
D.A.L. adpcm_sbpro_2 ADPCM Sound Blaster Pro 2-bit
D.A.L. adpcm_sbpro_3 ADPCM Sound Blaster Pro 2.6-bit
D.A.L. adpcm_sbpro_4 ADPCM Sound Blaster Pro 4-bit
DEA.L. adpcm_swf ADPCM Shockwave Flash
D.A.L. adpcm_thp ADPCM Nintendo Gamecube THP
D.A.L. adpcm_xa ADPCM CDROM XA
DEA.L. adpcm_yamaha ADPCM Yamaha
DEA..S alac ALAC (Apple Lossless Audio Codec)
D.A.L. amr_nb AMR-NB (Adaptive Multi-Rate NarrowBand) (decoders: amrnb )
D.A.L. amr_wb AMR-WB (Adaptive Multi-Rate WideBand) (decoders: amrwb )
D.A..S ape Monkey's Audio
D.A.L. atrac1 ATRAC1 (Adaptive TRansform Acoustic Coding)
D.A.L. atrac3 ATRAC3 (Adaptive TRansform Acoustic Coding 3)
..A.L. atrac3p ATRAC3+ (Adaptive TRansform Acoustic Coding 3+)
D.A.L. binkaudio_dct Bink Audio (DCT)
D.A.L. binkaudio_rdft Bink Audio (RDFT)
D.A.L. bmv_audio Discworld II BMV audio
..A.L. celt Constrained Energy Lapped Transform (CELT)
DEA.L. comfortnoise RFC 3389 Comfort Noise
D.A.L. cook Cook / Cooker / Gecko (RealAudio G2)
D.A.L. dsicinaudio Delphine Software International CIN audio
DEA.LS dts DCA (DTS Coherent Acoustics) (decoders: dca ) (encoders: dca )
..A.L. dvaudio
DEA.L. eac3 ATSC A/52B (AC-3, E-AC-3)
D.A.L. evrc EVRC (Enhanced Variable Rate Codec)
DEA..S flac FLAC (Free Lossless Audio Codec)
DEA.L. g723_1 G.723.1
D.A.L. g729 G.729
D.A.L. gsm GSM
D.A.L. gsm_ms GSM Microsoft variant
D.A.L. iac IAC (Indeo Audio Coder)
..A.L. ilbc iLBC (Internet Low Bitrate Codec)
D.A.L. imc IMC (Intel Music Coder)
D.A.L. interplay_dpcm DPCM Interplay
D.A.L. mace3 MACE (Macintosh Audio Compression/Expansion) 3:1
D.A.L. mace6 MACE (Macintosh Audio Compression/Expansion) 6:1
D.A.L. metasound Voxware MetaSound
D.A..S mlp MLP (Meridian Lossless Packing)
D.A.L. mp1 MP1 (MPEG audio layer 1) (decoders: mp1 mp1float )
DEA.L. mp2 MP2 (MPEG audio layer 2) (decoders: mp2 mp2float )
DEA.L. mp3 MP3 (MPEG audio layer 3) (decoders: mp3 mp3float ) (encoders: libmp3lame )
D.A.L. mp3adu ADU (Application Data Unit) MP3 (MPEG audio layer 3) (decoders: mp3adu mp3adufloat )
D.A.L. mp3on4 MP3onMP4 (decoders: mp3on4 mp3on4float )
D.A..S mp4als MPEG-4 Audio Lossless Coding (ALS) (decoders: als )
D.A.L. musepack7 Musepack SV7 (decoders: mpc7 )
D.A.L. musepack8 Musepack SV8 (decoders: mpc8 )
DEA.L. nellymoser Nellymoser Asao
DEA.L. opus Opus (Opus Interactive Audio Codec) (decoders: libopus ) (encoders: libopus )
D.A.L. paf_audio Amazing Studio Packed Animation File Audio
DEA.L. pcm_alaw PCM A-law / G.711 A-law
D.A..S pcm_bluray PCM signed 16|20|24-bit big-endian for Blu-ray media
D.A..S pcm_dvd PCM signed 20|24-bit big-endian
DEA..S pcm_f32be PCM 32-bit floating point big-endian
DEA..S pcm_f32le PCM 32-bit floating point little-endian
DEA..S pcm_f64be PCM 64-bit floating point big-endian
DEA..S pcm_f64le PCM 64-bit floating point little-endian
D.A..S pcm_lxf PCM signed 20-bit little-endian planar
DEA.L. pcm_mulaw PCM mu-law / G.711 mu-law
DEA..S pcm_s16be PCM signed 16-bit big-endian
DEA..S pcm_s16be_planar PCM signed 16-bit big-endian planar
DEA..S pcm_s16le PCM signed 16-bit little-endian
DEA..S pcm_s16le_planar PCM signed 16-bit little-endian planar
DEA..S pcm_s24be PCM signed 24-bit big-endian
DEA..S pcm_s24daud PCM D-Cinema audio signed 24-bit
DEA..S pcm_s24le PCM signed 24-bit little-endian
DEA..S pcm_s24le_planar PCM signed 24-bit little-endian planar
DEA..S pcm_s32be PCM signed 32-bit big-endian
DEA..S pcm_s32le PCM signed 32-bit little-endian
DEA..S pcm_s32le_planar PCM signed 32-bit little-endian planar
DEA..S pcm_s8 PCM signed 8-bit
DEA..S pcm_s8_planar PCM signed 8-bit planar
DEA..S pcm_u16be PCM unsigned 16-bit big-endian
DEA..S pcm_u16le PCM unsigned 16-bit little-endian
DEA..S pcm_u24be PCM unsigned 24-bit big-endian
DEA..S pcm_u24le PCM unsigned 24-bit little-endian
DEA..S pcm_u32be PCM unsigned 32-bit big-endian
DEA..S pcm_u32le PCM unsigned 32-bit little-endian
DEA..S pcm_u8 PCM unsigned 8-bit
D.A.L. pcm_zork PCM Zork
D.A.L. qcelp QCELP / PureVoice
D.A.L. qdm2 QDesign Music Codec 2
..A.L. qdmc QDesign Music
DEA.L. ra_144 RealAudio 1.0 (14.4K) (decoders: real_144 ) (encoders: real_144 )
D.A.L. ra_288 RealAudio 2.0 (28.8K) (decoders: real_288 )
D.A..S ralf RealAudio Lossless
DEA.L. roq_dpcm DPCM id RoQ
DEA..S s302m SMPTE 302M
D.A..S shorten Shorten
D.A.L. sipr RealAudio SIPR / ACELP.NET
D.A.L. smackaudio Smacker audio (decoders: smackaud )
..A.L. smv SMV (Selectable Mode Vocoder)
D.A.L. sol_dpcm DPCM Sol
DEA... sonic Sonic
.EA... sonicls Sonic lossless
..A.L. speex Speex
D.A..S tak TAK (Tom's lossless Audio Kompressor)
D.A..S truehd TrueHD
D.A.L. truespeech DSP Group TrueSpeech
DEA..S tta TTA (True Audio)
D.A.L. twinvq VQF TwinVQ
D.A.L. vima LucasArts VIMA audio
D.A.L. vmdaudio Sierra VMD audio
DEA.L. vorbis Vorbis (decoders: vorbis libvorbis ) (encoders: vorbis libvorbis )
..A.L. voxware Voxware RT29 Metasound
D.A... wavesynth Wave synthesis pseudo-codec
DEA.LS wavpack WavPack
D.A.L. westwood_snd1 Westwood Audio (SND1) (decoders: ws_snd1 )
D.A..S wmalossless Windows Media Audio Lossless
D.A.L. wmapro Windows Media Audio 9 Professional
DEA.L. wmav1 Windows Media Audio 1
DEA.L. wmav2 Windows Media Audio 2
D.A.L. wmavoice Windows Media Audio Voice
D.A.L. xan_dpcm DPCM Xan
..D... dvd_nav_packet DVD Nav packet
..D... klv SMPTE 336M Key-Length-Value (KLV) metadata
DES... ass ASS (Advanced SSA) subtitle
DES... dvb_subtitle DVB subtitles (decoders: dvbsub ) (encoders: dvbsub )
..S... dvb_teletext DVB teletext
DES... dvd_subtitle DVD subtitles (decoders: dvdsub ) (encoders: dvdsub )
..S... eia_608 EIA-608 closed captions
D.S... hdmv_pgs_subtitle HDMV Presentation Graphic Stream subtitles (decoders: pgssub )
D.S... jacosub JACOsub subtitle
D.S... microdvd MicroDVD subtitle
DES... mov_text MOV text
D.S... mpl2 MPL2 subtitle
D.S... pjs PJS (Phoenix Japanimation Society) subtitle
D.S... realtext RealText subtitle
D.S... sami SAMI subtitle
DES... srt SubRip subtitle with embedded timing
DES... ssa SSA (SubStation Alpha) subtitle
DES... subrip SubRip subtitle
D.S... subviewer SubViewer subtitle
D.S... subviewer1 SubViewer v1 subtitle
D.S... text raw UTF-8 text
D.S... vplayer VPlayer subtitle
D.S... webvtt WebVTT subtitle
DES... xsub XSUB