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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (60)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7015)
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avutil/hwcontext_d3d11va : remove check for d3d11 debug layer dll
14 mars 2024, par Timo Rothenpieleravutil/hwcontext_d3d11va : remove check for d3d11 debug layer dll
At least on latest Win 11 and Visual Studio 2022, that DLL does not
exist anymore and can't be installed via any of the usual means.
However, debugging works just fine regardless, so this check makes
debugging impossible.D3D11CreateDevice will fail anyway if debugging is not supported, so
let's rely on that instead. -
AddictedCS SoundFingerprinting FFmpeg.AutoGen System.NullReferenceException
16 novembre 2023, par J DHow can I troubleshoot below issue ? Seems to be a class override of FFmpeg.


I am attempting to use AddictedCS SoundFingerprinting (https://github.com/AddictedCS/soundfingerprinting).
https://github.com/Ruslan-B/FFmpeg.AutoGen


After downloading the packages with nuget, I downloaded & compiled from source to debug :


For some reason FFmpeg.AutoGen.Abstractions keep crashing.
Visual Studio 2022, project set to X64


The exception :


FFmpeg.AutoGen.Abstractions
Code line 2906 :


public static AVFormatContext avformat_alloc_context() => vectors.avformat_alloc_context() ;*


System.NullReferenceException
 HResult=0x80004003
 Message=Object reference not set to an instance of an object
 Source=FFmpeg.AutoGen.Abstractions
 StackTrace:
 at FFmpeg.AutoGen.Abstractions.ffmpeg.avformat_alloc_context() in C:\FFmpeg.AutoGen-master\FFmpeg.AutoGen.Abstractions\generated\ffmpeg.functions.facade.g.cs:line 2906



ffmpeg.exe as recommended on the correct location


C:\fingerPrint\ConsoleApp1\ConsoleApp1\bin\x64\Debug\FFmpeg\bin\x64>ffmpeg.exe ffmpeg version 4.4.1-full_build-www.gyan.dev Copyright (c) 2000-2021 the FFmpeg developers built with gcc 11.2.0 (Rev1, Built by MSYS2 project)


Sourcecode



using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SoundFingerprinting;
using SoundFingerprinting.Builder;
using SoundFingerprinting.Emy;
using FFmpeg.AutoGen.Bindings.DynamicallyLoaded;
using System.IO;

namespace ConsoleApp1
{
 internal class Program
 {
 private readonly IFingerprintCommandBuilder fingerprintCommandBuilder = new FingerprintCommandBuilder();
 static async Task Main(string[] args)
 {
 var current = Environment.CurrentDirectory;
 var probe = Path.Combine("FFmpeg", "bin", Environment.Is64BitProcess ? "x64" : "x86");
 var ffmpegBinaryPath = Path.Combine(current, probe);
 Console.WriteLine(Environment.CurrentDirectory);
 Console.WriteLine($"FFmpeg binaries found in: {ffmpegBinaryPath}");
 DynamicallyLoadedBindings.LibrariesPath = ffmpegBinaryPath;
 
 var audioService = new FFmpegAudioService();
 var hashedFingerprints = await FingerprintCommandBuilder.Instance
 .BuildFingerprintCommand()
 .From("c:\\temp\\chopin_short2.wav")
 .UsingServices(audioService)
 .Hash();
 }
 }
}




Where do I need to look next ? Doesn't this work with a console C# project ?


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Problem with Linking FFMPEG Libraries in Visual Studio on Windows 10 [closed]
14 mars 2024, par Dentricky73I'm facing an issue while trying to link FFMPEG libraries in Visual Studio on a Windows 10 OS. Specifically, Visual Studio seems to locate the headers correctly, but encounters difficulties in finding the associated libraries. Initially, I attempted to compile the FFMPEG SDK myself, but encountered problems with the library extensions, which ended with a Linux .o file instead of a Windows .lib. Subsequently, I downloaded a prebuilt version from here, but I'm still encountering errors.


In Visual Studio 2022, I've configured the following settings :




Property > Configuration Properties > C/C++ > General > Additional Include Directories
C :\cmder\c++SDK\ffmpeg\include






Property > Configuration Properties > Linker > General > Additional Library Directories
C :\cmder\c++SDK\ffmpeg\lib






Property > Configuration Properties > Linker > Input > Additional Dependencies
avcodec.lib, avdevice.lib, avfilter.lib, avformat.lib, avutil.lib, postproc.lib, swresample.lib, swscale.lib




Despite these configurations, Visual Studio fails to locate the FFMPEG libraries during the linking process. Could someone please provide guidance on how to resolve this issue and correctly link the FFMPEG libraries in Visual Studio on Windows ? Any help or insights would be greatly appreciated.


Specific Issues Encountered :


During the compilation and linking process in Visual Studio 2022, I encountered the following errors :


Error 1 : A value of type "const AVCodec *" cannot be used to initialize an entity of type "AVCodec *".
Error 2 : Identifier "av_free_packet" is undefined.
Error 3 : Class "AVStream" has no member "codec".
Error 4 : Class "AVFrame" has no member "owner".
Despite configuring the project settings to include the correct include directories and library dependencies, these errors persist.


Why Previous Attempts Didn't Meet My Needs :


My previous attempts to resolve these issues were unsuccessful because I couldn't pinpoint the root cause of the compilation and linking errors. While I ensured that the include directories and library dependencies were correctly configured in Visual Studio, the errors persisted, indicating that there may be underlying issues with the setup or compatibility between the FFMPEG SDK and Visual Studio environment.