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Autres articles (18)

  • Participer à sa documentation

    10 avril 2011

    La documentation est un des travaux les plus importants et les plus contraignants lors de la réalisation d’un outil technique.
    Tout apport extérieur à ce sujet est primordial : la critique de l’existant ; la participation à la rédaction d’articles orientés : utilisateur (administrateur de MediaSPIP ou simplement producteur de contenu) ; développeur ; la création de screencasts d’explication ; la traduction de la documentation dans une nouvelle langue ;
    Pour ce faire, vous pouvez vous inscrire sur (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7311)

  • Metal Gear Solid VP3 Easter Egg

    4 août 2011, par Multimedia Mike — Game Hacking

    Metal Gear Solid : The Twin Snakes for the Nintendo GameCube is very heavy on the cutscenes. Most of them are animated in real-time but there are a bunch of clips — normally of a more photo-realistic nature — that the developers needed to compress using a conventional video codec. What did they decide to use for this task ? On2 VP3 (forerunner of Theora) in a custom transport format. This is only the second game I have seen in the wild that uses pure On2 VP3 (first was a horse game). Reimar and I sorted out most of the details sometime ago. I sat down today and wrote a FFmpeg / Libav demuxer for the format, mostly to prove to myself that I still could.

    Things went pretty smoothly. We suspected that there was an integer field that indicated the frame rate, but 18 fps is a bit strange. I kept fixating on a header field that read 0x41F00000. Where have I seen that number before ? Oh, of course — it’s the number 30.0 expressed as an IEEE 32-bit float. The 4XM format pulled the same trick.

    Hexadecimal Easter Egg
    I know I finished the game years ago but I really can’t recall any of the clips present in the samples directory. The file mgs1-60.vp3 contains a computer screen granting the player access and illustrates this with a hexdump. It looks something like this :



    Funny, there are only 22 bytes on a line when there should be 32 according to the offsets. But, leave it to me to try to figure out what the file type is, regardless. I squinted and copied the first 22 bytes into a file :

     1F 8B 08 00   85 E2 17 38   00 03 EC 3A   0D 78 54 D5
     38 00 03 EC   3A 0D
    

    And the answer to the big question :

    $ file mgsfile
    mgsfile : gzip compressed data, from Unix, last modified : Wed Oct 27 22:43:33 1999
    

    A gzip’d file from 1999. I don’t know why I find this stuff so interesting, but I do. I guess it’s no more and less strange than writing playback systems like this.

  • 'ffmpeg' or 'handbrake cli' for video conversion on server ? [closed]

    18 juin 2013, par AaronJiang

    I want to convert videos on my server using command line, maily mp4 -> flv or flv -> mp4. I googled and found these two products 'ffmpeg' and 'HandBrake cli'.

    http://ffmpeg.org/ffmpeg.html

    https://trac.handbrake.fr/wiki/CLIGuide

    Which one is better ?

    Plus I am running on ubuntu server.

  • Alias Artifacts

    26 avril 2013, par Multimedia Mike — General

    Throughout my own life, I have often observed that my own sense of nostalgia has a window that stretches about 10-15 years past from the current moment. Earlier this year, I discovered the show “Alias” and watched through the entire series thanks to Amazon Prime Instant Video (to be fair, I sort of skimmed the fifth and final season which I found to be horribly dull, or maybe franchise fatigue had set in). The show originally aired from 2001-2006 so I found that it fit well within the aforementioned nostalgia window.


    Alias (TV Series) logo

    But what was it, exactly, about the show that triggered nostalgia ? The computers, of course ! The show revolved around spies and espionage and cutting-edge technology necessarily played a role. The production designer for the series must have decided that Unix/Linux == awesome hacking and so many screenshots featured Linux.

    Since this is still nominally a multimedia blog, I’ll start of the screenshot recon with an old multimedia player. Here is a vintage Mac OS desktop running an ancient web browser (probably Netscape) that’s playing a full-window video (probably QuickTime embedded directly into the browser).


    Old Mac OS with old browser

    Click for larger image


    Let’s jump right into the Linux side of things. This screenshot makes me particularly sentimental since this is exactly what a stock Linux/KDE desktop looked like circa 2001-2003 and is more or less what I would have worked with on my home computer at the time :


    Alias: Linux/KDE desktop

    Click for larger image


    Studying that screenshot, we see that the user logs in as root, even to the desktop environment. Poor security practice ; I would expect better from a bunch of spooks.

    Echelon
    Look at the terminal output in the above screenshot– it’s building a program named Echelon, an omniscient spy tool inspired by a real-world surveillance network of the same name. In the show, Echelon is used to supply plot-convenient intelligence. At one point, some antagonists get their hands on the Echelon source code and seek to compile it. When they do, they will have access to the vast surveillance network. If you know anything about how computers work, don’t think about that too hard.

    Anyway, it’s interesting to note that Echelon is a properly autotool’d program– when the bad guys finally got Echelon, installation was just a ‘make install’ command away. The compilation was very user-friendly, though, as it would pop up a nice dialog box showing build progress :


    Alias: Compiling Echelon

    Click for larger image


    Examining the build lines in both that screenshot and the following lines, we can see that Echelon cares about files such as common/db_err.c and bt_curadj.c :


    Alias: Echelon used Berkeley DB

    Click for larger image


    A little googling reveals that these files both belong to the Berkeley DB library. That works ; I can imagine a program like this leveraging various database packages.

    Computer Languages
    The Echelon source code stuff comes from episode 2.11 : “A Higher Echelon”. While one faction had gotten a hold of the actual Echelon source code, a rival faction had abducted the show’s resident uber-nerd and, learning that they didn’t actually receive the Echelon code, force the nerd to re-write Echelon from scratch. Which he then proceeds to do…


    Alias: Rewriting Echelon

    Click for larger image


    The code he’s examining there appears to be C code that has something to do with joystick programming (JS_X_0, JS_Y_1, etc.). An eagle-eyed IMDb user contributed the trivia that he is looking at the file /usr/include/Linux/joystick.h.

    Getting back to the plot, how could the bad buys possibly expect him to re-write a hugely complex piece of software from scratch ? You might think this is the height of absurdity for a computer-oriented story. You’ll be pleased to know that the writers agreed with that assessment since, when the program was actually executed, it claimed to be Echelon, but that broke into a game of Pong (or some simple game). Suddenly, it makes perfect sense why the guy was looking at the joystick header file.

    This is the first bit of computer-oriented fun that I captured when I was watching the series :


    Alias: Java on the mainframe

    Click for larger image


    This printout purports to be a “mainframe log summary”. After some plot-advancing text about a security issue, it proceeds to dump out some Java source code.

    SSH
    Secure Shell (SSH) frequently showed up. Here’s a screenshot in which a verbose ‘ssh -v’ connection has just been closed, while a telnet command has apparently just been launched (evidenced by “Escape character is ‘^]’.”) :


    Alias: SSH/telnet

    Click for larger image


    This is followed by some good old Hollywood Hacking in which a free-form database command is entered through any available command line interface :


    Alias: Intuitive command line interface

    Click for larger image


    I don’t remember the episode details, but I’m pretty sure the output made perfect sense to the character typing the command. Here’s another screenshot where the SSH client pops up an extra-large GUI dialog element to notify the user that it’s currently negotiating with the host :


    Alias: SSH negotiation dialog

    Click for larger image


    Now that I look at that screenshot a little more closely, it appears to be a Win95/98 program. I wonder if there was an SSH client that actually popped up that gaudy dialog.

    There’s a lot of gibberish in this screenshot and I wish I had written down some details about what it represented according to the episode’s plot :


    Alias: Public key

    Click for larger image


    It almost sounds like they were trying to break into a network computer. Analyzing MD5 structure… public key synthesized. To me, the funniest feature is the 7-digit public key. I’m a bit rusty on the math of the RSA cryptosystem, but intuitively, it seems that the public and private keys need to be of roughly equal lengths. I.e., the private key in this scenario would also be 7 digits long.

    Gadgets
    Various devices and gadgets were seen at various junctures in the show. Here’s a tablet computer from back when tablet computers seemed like fantastical (albeit stylus-requiring) devices– the Fujitsu Stylistic 2300 :


    Alias: Fujitsu Stylistic 2300 tablet

    Click for larger image


    Here’s a videophone from an episode that aired in 2005. The specific model is the Packet8 DV326 (MSRP of US$500). As you can see from the screenshot, it can do 384 kbps both down and up.


    Alias: Packet8 DV326

    Click for larger image


    I really regret not writing down the episode details surrounding this gadget. I just know that it was critical that the good guys get it and keep from falling into the hands of the bad guys.


    Alias: Gadget using Samsung and Lexar chips

    Click for larger image


    As you can see, the (presumably) deadly device contains a Samsung chip and a Lexar chip. I have to wonder what device the production crew salvaged this from (probably just an old cell phone).

    Other Programs

    The GIMP photo editor makes an appearance while scrubbing security camera footage, and serves as the magical Enhance Button (at least they slung around the term “gamma”) :


    Alias: GIMP editor

    Click for larger image


    I have no idea what MacOS-based audio editing program this is. Any ideas ?


    Alias: Apple MacOS-based audio editor

    Click for larger image


    FTP shows up in episode 2.12, “The Getaway”. It’s described as a “secure channel” for communication, which is quite humorous to anyone versed in internet technology.


    Alias: FTP secure channel

    Click for larger image