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How do I make my discord bot play music by using youtubedl's search function instead of url ? (Python)
28 septembre 2021, par PypypieYumI want it to search for the video and play it, how can i change the following code to achieve that ? Every time I use the ytsearch function in ytdl, I notice that it only searches for the first word of the title and download it, however, it causes error later on and do nothing.


@commands.command()
 async def play(self, ctx, url):
 if ctx.author.voice is None:
 await ctx.send("You are not in a voice channel!")
 voice_channel = ctx.author.voice.channel
 if ctx.voice_client is None:
 await voice_channel.connect()
 else:
 await ctx.voice_client.move_to(voice_channel)

 ctx.voice_client.stop()
 FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}
 YDL_OPTIONS = {'format':"bestaudio", 'default_search':"ytsearch"}
 vc = ctx.voice_client

 with youtube_dl.YoutubeDL(YDL_OPTIONS) as ydl:
 info = ydl.extract_info(url, download=False)
 if 'entries' in info:
 url2 = info["entries"][0]["formats"][0]
 elif 'formats' in info:
 url2 = info["formats"][0]['url']
 source = await discord.FFmpegOpusAudio.from_probe(url2, **FFMPEG_OPTIONS)
 vc.play(source)



And this is the error message :


Ignoring exception in command play:
Traceback (most recent call last):
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/ext/commands/core.py", line 85, in wrapped
 ret = await coro(*args, **kwargs)
 File "/home/runner/HandmadeLivelyLines/music.py", line 44, in play
 source = await discord.FFmpegOpusAudio.from_probe(url2, **FFMPEG_OPTIONS)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/player.py", line 387, in from_probe
 return cls(source, bitrate=bitrate, codec=codec, **kwargs)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/player.py", line 324, in __init__
 super().__init__(source, executable=executable, args=args, **subprocess_kwargs)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/player.py", line 138, in __init__
 self._process = self._spawn_process(args, **kwargs)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/player.py", line 144, in _spawn_process
 process = subprocess.Popen(args, creationflags=CREATE_NO_WINDOW, **subprocess_kwargs)
 File "/usr/lib/python3.8/subprocess.py", line 858, in __init__
 self._execute_child(args, executable, preexec_fn, close_fds,
 File "/usr/lib/python3.8/subprocess.py", line 1639, in _execute_child
 self.pid = _posixsubprocess.fork_exec(
TypeError: expected str, bytes or os.PathLike object, not dict

The above exception was the direct cause of the following exception:

Traceback (most recent call last):
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/ext/commands/bot.py", line 939, in invoke
 await ctx.command.invoke(ctx)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/ext/commands/core.py", line 863, in invoke
 await injected(*ctx.args, **ctx.kwargs)
 File "/opt/virtualenvs/python3/lib/python3.8/site-packages/discord/ext/commands/core.py", line 94, in wrapped
 raise CommandInvokeError(exc) from exc
discord.ext.commands.errors.CommandInvokeError: Command raised an exception: TypeError: expected str, bytes or os.PathLike object, not dict



Thanks.


-
x264 encoding taking longer when encoding static frames (than
14 septembre 2015, par DaniloHi,
I’m using x264 for live video streaming and I’ve noticed that the thread
responsible for encoding uses more cpu (sometimes 50% more with 1920x1080) when the video stream is frozen (i.e. : camera is sending the same frame over an over again) or when I make it encode the same image over and over again.This seems somewhat counter intuitive to me, as I would expect x264 to use
more processing power when encoding complex scenes other then static ones.My encoder settings are the following :
1280x720 fps=25/1 timebase=0/0 bitdepth=8 cabac=0 ref=1 deblock=1:0:0 analyse=0x3:0x113
me=hex subme=2 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1
8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=1 lookahead_threads=0
sliced_threads=0 slice_max_size=1190 nr=60 decimate=1 interlaced=0 bluray_compat=0
constrained_intra=0 bframes=0 weightp=0 keyint=1200 keyint_min=120 scenecut=40
intra_refresh=0 rc_lookahead=0 rc=crf mbtree=0 crf=24.0 qcomp=0.60 qpmin=0 qpmax=69
qpstep=4 vbv_maxrate=1024 vbv_bufsize=350 crf_max=35.0 nal_hrd=noneI created a github gist based on the example.c encoder bundled in x264’s
source code and tested encoding times with it. (You can find it here :
https://gist.github.com/danilogr/ab4976ff4e0831ab274b)Average encoding time for the static scene is 38% bigger than for a scene
with movements. (You can find my test case and also the output from my test
encoder on the link above).
I’ve also noticed that by settingscenecut=0, subme=0, trellis=0 and me=dia
I can get rid of this problem, but with noticeable quality decrease.
Could anyone, please, shed some light on the reasons for this odd behavior ?
Also, what can be done in order to avoid this situation without a major decrease in quality ? -
x264 encoding taking longer when encoding static frames (than
14 septembre 2015, par DaniloHi,
I’m using x264 for live video streaming and I’ve noticed that the thread
responsible for encoding uses more cpu (sometimes 50% more with 1920x1080) when the video stream is frozen (i.e. : camera is sending the same frame over an over again) or when I make it encode the same image over and over again.This seems somewhat counter intuitive to me, as I would expect x264 to use
more processing power when encoding complex scenes other then static ones.My encoder settings are the following :
1280x720 fps=25/1 timebase=0/0 bitdepth=8 cabac=0 ref=1 deblock=1:0:0 analyse=0x3:0x113
me=hex subme=2 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1
8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=1 lookahead_threads=0
sliced_threads=0 slice_max_size=1190 nr=60 decimate=1 interlaced=0 bluray_compat=0
constrained_intra=0 bframes=0 weightp=0 keyint=1200 keyint_min=120 scenecut=40
intra_refresh=0 rc_lookahead=0 rc=crf mbtree=0 crf=24.0 qcomp=0.60 qpmin=0 qpmax=69
qpstep=4 vbv_maxrate=1024 vbv_bufsize=350 crf_max=35.0 nal_hrd=noneI created a github gist based on the example.c encoder bundled in x264’s
source code and tested encoding times with it. (You can find it here :
https://gist.github.com/danilogr/ab4976ff4e0831ab274b)Average encoding time for the static scene is 38% bigger than for a scene
with movements. (You can find my test case and also the output from my test
encoder on the link above).
I’ve also noticed that by settingscenecut=0, subme=0, trellis=0 and me=dia
I can get rid of this problem, but with noticeable quality decrease.
Could anyone, please, shed some light on the reasons for this odd behavior ?
Also, what can be done in order to avoid this situation without a major decrease in quality ?