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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

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  • How to properly abort av_seek_frame on FFmpeg ?

    5 mars 2021, par SuRGeoNix

    Normally, you wouldn't care aborting av_seek_frame as it would be really fast on a local file. However, in my case I use a custom AVIOContext for torrent streaming with custom read/seek functions and I'm not able to abort a single seek request !

    


    I've already tried interrupt callbacks (they will not be called at all), some timeouts (rw_timeout/timeout etc.) but by checking FFmpeg's code didn't find anything at all. My last chance was to try to return on read/seek functions an error (I've tried AVERROR_EXIT) which causes even more problems (memory leaks).

    


    The main issue is with Matroska formats that they need to resync (level-1) and they are trying to scan the whole file.

    


    Unfortunately, I'm using C# .NET with FFmpeg.Autogen bindings which means that I don't have low-level access to play around. My workaround is to re-open the whole format context in case on seek abort (to ensure that the player will continues to play at least)

    


    Hope you have a tip for me !

    


    (By the way for some http/hls web formats interrupt callbacks are supported)

    


  • suitable video encoding for browsers

    26 juin 2022, par seriously

    I was researching how illegal movie streaming services handle all the traffic they get and to understand that I had to follow the steps they perform to get the video data to the users. I got to the stage of video transmission and noticed something that boggled me. Most of the illegal movie streaming sites get their movies/tv-shows through piracy/torrents and even most of the streamers are sister companies of the piracy websites. Now when I took a look at the video encodings of the torrent movies and shows they are h.265 but h.265 is not supported by popular browsers like chrome, firefox edge... Does this mean they (the streamers) have to re-encode every h.265 videos to avc/h.264 before they stream it ? If that's the case, that takes them a huge amount of time to convert their whole movie catalog to h.264 not to mention the space they require to save them. Am I taking a look at this the right way ? Do they really convert and store 2, 3 ... differently encoded video files and stream the suitable one ? Or can they somehow convert the chunks of data they are streaming to h.264 live simultaneously without having to store the h.264 formats hence saving conversion time and space ?

    


  • Interfacing to an Xbox Optical Drive

    1er octobre 2013, par Multimedia Mike — xbox

    The next generation Xbox is going to hit the streets soon. But for some reason, I’m still interested in the previous generation’s unit (i.e., the original Xbox). Specifically, I’ve always wondered if it’s possible to use the original Xbox’s optical drive in order to read Xbox discs from Linux. I was never curious enough to actually buy an Xbox just to find out but I eventually came across a cast-off console on a recycle pile.

    I have long known that the Xbox has what appears to be a more or less standard optical drive with a 40-pin IDE connector. The only difference is the power adapter which I surmise is probably the easiest way to turn a bit of standardized hardware into a bit of proprietary hardware. The IDE and power connectors look like this :


    Xbox optical drive connections

    Thus, I wanted to try opening an Xbox and plugging the optical drive into a regular PC, albeit one that supports IDE cables, and allow the Xbox to supply power to the drive. Do you still have hardware laying around that has 40-pin IDE connectors ? I guess my Mac Mini PPC fits the bill, but I’ll be darned if I’m going to pry that thing open again. I have another IDE-capable machine buried in my closet, last called into service when I needed a computer with a native RS-232 port 3 years ago. The ordeal surrounding making this old computer useful right now can be another post entirely.

    Here’s what the monstrosity looks like thanks to characteristically short IDE cable lengths :


    Xbox optical drive connected directly to PC

    Click for larger image


    Process :

    1. Turn on Xbox first
    2. Turn on PC

    Doing these things in the opposite order won’t work since the kernel really wants to see the drive when booting up. Inspecting the 'dmesg' log afterward reveals interesting items :

    <br />
    hdd: PHILIPS XBOX DVD DRIVE, ATAPI CD/DVD-ROM drive<br />
    hdd: host max PIO5 wanted PIO255(auto-tune) selected PIO4<br />
    hdd: UDMA/33 mode selected<br />
    [...]<br />
    hdd: ATAPI DVD-ROM drive, 128kB Cache<br />

    Why is that interesting ? When is the last time to saw disk devices prefixed by ‘hd’ rather than ‘sd’ ? Blast from the past. Oh, and the optical drive’s vendor string clearly indicates that this is an Xbox drive saying ‘hi !’.

    Time To Read
    When I first studied an Xbox disc in a normal optical drive, I noticed that I was able to read 6992 2048-byte sectors — about 14 MB of data — as reported by the disc table of contents (TOC). This is just enough data to play a standard DVD video animation that kindly instructs the viewer to please use a proper Xbox. At this point, I estimated that there must be something special about Xbox optical drive firmware that knows how to read alternate information on these discs and access further sectors.

    I ran my TOC query tool with an Xbox Magazine demo disc in the optical drive and it reported substantially more than 6992 sectors, enough to account for more than 2 GB of data. That’s promising. I then tried running 'dd' against the device and it was able to read… about 14 MB, an exact quantity of bytes that, when divided by 2048 bytes/sector, yields 6992 sectors.

    Future (Past ?) Work
    Assuming Google is your primary window into the broader internet, the world is beginning to lose its memory of things pertaining to the original Xbox (Microsoft’s naming scheme certainly doesn’t help searches). What I’m saying is that it can be difficult to find information about this stuff now. However, I was able to learn that a host needs to perform a sort of cryptographic handshake with the drive at the SCSI level before it is allowed to access the forbidden areas of the disc. I think. I’m still investigating this and will hopefully post more soon.