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Autres articles (86)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (17301)
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Capture CMOS video with FPGA, encode and send over Ethernet
23 décembre 2015, par ya_urockI am planning a open source university project for my students based on Zynq Xilinx FPGA that will capture CMOS video, encode it into transport stream and send it over Ethernet to remote PC. Basically I want to design yet another IP camera. I have strong FPGA experience, but lack knowledge regarding encoding and transfering video data. Here is my plan :
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Connect CMOS camera to FPGA, recieve video frames and save them to external DDR memory, verify using HDMI output to monitor. I have no problems with that.
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I understand that I have to compress my video stream for example to H.264 format and put into transport stream. Here I have little knowledge and require some hints.
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After I form transport stream I can send it over network using UDP packets. I have working hardware solution that reads data from FIFO and sends it to remote PC as UDP papckets.
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And finally I plan to receive and play video using ffmpeg library.
ffplay udp://localhost:5678
My question is basically regarding 2 step. How do I convert pixel frames to transport stream ? My options are :
- Use commercial IP, like
Here I doubt that they are free to use and we don’t have much funds.
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Use open cores like
- http://sourceforge.net/projects/hardh264/ - here core generates only h264 output, but how to encapsulate it into transport stream ?
- I have searched opencores.org but with no success on this topic
- Maybe somebody knows some good open source relevant FPGA projects ?
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Develop harware encoder by myself using Vivado HLS (C Language). But here is the problem that I don’t know the algorithm. Maybe I could gig ffmpeg or Cisco openh264 library and find there a function that converts raw pixel frames to H.264 format and then puts it into transport stream ? Any help would be appriciated here also.
Also I am worried about format compatibility of stream I might generate inside FPGA and the one expected at host by ffplay utility. Any help, hints, links and books are appriciated !
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QT Video widget benchmarks
7 juin 2018, par hagorI develop video wall for security cameras application/ multiple video stream application.
To Decode video i use FFMPEG and make a QPixmap from decoded frame.
What is the best way to show videos ? Is Qt opengl widget much faster then qtLabel ?
Thanks ! -
Use ffmpeg in Unity [closed]
26 avril 2020, par DenVebberI need to use FFmpeg library for develop Unity Android application. Are there any specific solutions for this ?
I know how to connect FFmpeg libraries to Java in Android Studio, but is it the best to use in Unity ?