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Autres articles (54)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)
Sur d’autres sites (6916)
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Generating 64kbps audio-only mpegts for HTTP Live segmenter to meept 64kbps audio only requirement
23 avril 2012, par PobreI am trying to convert our mp4 files into mpeg-ts and segment it into .ts files for my iphone app to play. I am using Carson McDonalds's HTTP-Live-Video-Stream-Segmenter-and-Distributor to do that.
I got his stuff complied and working correctly. I am currently trying to meet Apple's requirement where I need to provide a baseline 64 kbps audio only stream to my m3u8 playlist.
Carson doesn't seem to have a profile for that.I need to be able to generate 64kbps audio-only stream from mp4, and turn that into mpeg-ts for the segmenter into ts. I am trying to find the right ffmpeg command that will validate without problem using Apple's mediastreamvalidator.
So far I modified an existing encoding profile to try to achieve 64kbps total :
ffmpeg -er 4 -i %s -f mpegts -acodec libmp3lame -ar 22050 -ab 32k -s 240x180 -vcodec libx264 -b 16k -flags +loop+mv4 -cmp 256 -partitions +parti4x4+partp8x8+partb8x8 -subq 7 -trellis 1 -refs 5 -coder 0 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -bt 64k -maxrate 16k -bufsize 16k -rc_eq 'blurCplx^(1-qComp)' -qcomp 0.6 -qmin 10 -qmax 51 -qdiff 4 -level 30 -aspect 4:3 -r 10 -g 30 -async 2 - | %s %s %s %s %s
but then when I try to validate it using mediastreamvalidator, it gives error after few ts :
Playlist Validation : OK
Segments :
sample_cell_4x3_64k-00001.ts :
WARNING : Media segment exceeds target duration of 10.00 seconds by 1.30 seconds (segment duration is 11.30 seconds)
sample_cell_4x3_64k-00002.ts :
WARNING : Media segment exceeds target duration of 10.00 seconds by 1.40 seconds (segment duration is 11.40 seconds)
....
....sample_cell_4x3_64k-00006.ts :
ERROR : (-1) Unknown video codec : 1836069494 (program 0, track 0)
ERROR : (-1) failed to parse segment as either an MPEG-2 TS or an ESsample_cell_4x3_64k-00007.ts :
ERROR : (-1) Unknown video codec : 1836069494 (program 0, track 0)
ERROR : (-1) failed to parse segment as either an MPEG-2 TS or an ES....
....
Average segment duration : 10.26 seconds
Average segment bitrate : 376797.92 bps
Average segment structural overhead : 349242.17 bps (92.69 %)Is there someway I can generate this correctly with just audio which totals 64kbps and turn it into mpeg-ts ready to be segmented and validated correctly ?
Am I approaching the problem right ?
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CVOpenGLESTextureCacheCreateTextureFromImage from uint8_t buffer
6 novembre 2015, par resident_I’m developing an video player for iPhone. I’m using ffmpeg libraries to decode frames of video and I’m using opengl 2.0 to render the frames to the screen.
But my render method is very slowly.
A user told me :
iOS 5 includes a new way to do this fast. The trick is to use AVFoundation and link a Core Video pixel buffer directly to an OpenGL texture.My problem now is that my video player send to render method a uint8_t* type that I use then with glTexSubImage2D.
But if I want to use CVOpenGLESTextureCacheCreateTextureFromImage I need a CVImageBufferRef with the frame.
The question is : How I can create CVImageBufferRef from uint8_t buffer ?
This is my render method :
- (void) render: (uint8_t*) buffer
NSLog(@"render") ;[EAGLContext setCurrentContext:context];
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Thanks,
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trying to build a audio video format convertion tool help required
19 février 2012, par moonhello i am going to build a windows desktop tool that can convert the audio and video formats of all types.
i am in technology selection phase.
thinking about java and ffmpeg for this purpose but i come to know there are some formats that ffmpeg can not convert for them what should i do ?
second is there ffmpge api for java to use intead of using it through process builder ?
and at last is there any other approach that is more easy and stable from described above ?
AVI, MPG, MPEG, VOB, WMV, MP4, M4V,
ASF, MOV, QT, 3GP, DAT, OGM, DVR-MS, FLV, MKV, RM, RMVB, VRO, TS, AMV,
F4V, MTS, MT2S, WAV, MP3, WMA, OGG, APE,M4A, MPC, WV, AMR, AC3, AU to AVI, MPEG, MOV, WMV, MP4, RM, iPod,
iPad, HTC, PSP, iPhone, Zune, BlackBerry, AppleTV, PS3, Xbox360, Creative ZEN, Archos, iRiver, 3GP, FLV, SWF, WAV,
MP3, WMA, M4A, AMR, AAC, AIFF and AC3help required
regards.