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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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fluent-ffmpeg mergeToFile always 128kb audio bit-rate no matter what
12 septembre 2020, par MartinI am trying to use fluent-ffmpeg with my electron app to concatenate multiple audio files together with an image in a video. So if i have three files :


song1.mp3 1:00
song2.mp3 0:30
song3.mp3 2:00
front.jpg


I could create
output.mp4
which would be 3:30 seconds long, and play each file one after the other in order. With front.jpg set as the background image.

I am trying to create the concatenated audio file first for this video, then I can just render a vid with two inputs ; image and the 3:30second long concatenated audio file. But I'm having difficulty getting my electron app to wait for the ffmpeg job to run and complete.


I know how to do all of these ffmpeg jobs on the command-line, but I've been following this guide for how to package ffmpeg into an electron app that can run on mac/win10/linux environments. I'm developing it on win10 right now.
gur.com/LtykP.png


I have a button :

<button>FULLALBUM</button>


that when I click runs the
fullAlbum()
function that callscombineMp3FilesOrig
to run the actual ffmpeg job :

async function fullAlbum(uploadName) {
 //document.getElementById("buttonId").disabled = true;

 //get table
 var table = $(`#upload_${uploadNumber}_table`).DataTable()
 //get all selected rows
 var selectedRows = table.rows( '.selected' ).data()
 //get outputFile location
 var path = require('path');
 var outputDir = path.dirname(selectedRows[0].audioFilepath)
 //create outputfile
 var timestamp = new Date().getUTCMilliseconds();
 let outputFilepath = `${outputDir}/output-${timestamp}.mp3` 

 
 console.log('fullAlbum() button pressed: ', timestamp)

 await combineMp3FilesOrig(selectedRows, outputFilepath, '320k', timestamp);
 //document.getElementById("buttonId").disabled = false;

 console.log(`fullAlbum() /output-${timestamp}.mp3 should be created now`)
}

function combineMp3FilesOrig(selectedRows, outputFilepath, bitrate, timestamp) {
 console.log(`combineMp3FilesOrig(): ${outputFilepath}`)
 
 //begin get ffmpeg info
 const ffmpeg = require('fluent-ffmpeg');
 //Get the paths to the packaged versions of the binaries we want to use
 const ffmpegPath = require('ffmpeg-static').replace('app.asar','app.asar.unpacked');
 const ffprobePath = require('ffprobe-static').path.replace('app.asar','app.asar.unpacked');
 //tell the ffmpeg package where it can find the needed binaries.
 ffmpeg.setFfmpegPath(ffmpegPath);
 ffmpeg.setFfprobePath(ffprobePath);
 //end set ffmpeg info

 //create ffmpeg command
 console.log(`combineMp3FilesOrig(): create command`)
 const command = ffmpeg();
 //set command inputs
 command.input('C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\5. Akula (Club Mix).flac')
 command.input('C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\4. Civilian Barracks.flac')

 return new Promise((resolve, reject) => {
 console.log(`combineMp3FilesOrig(): command status logging`)
 command.on('progress', function(progress) {
 console.info(`Processing : ${progress.percent} % done`);
 })
 .on('codecData', function(data) {
 console.log('codecData=',data);
 })
 .on('end', function() {
 console.log('file has been converted succesfully; resolve() promise');
 resolve();
 })
 .on('error', function(err) {
 console.log('an error happened: ' + err.message, ', reject()');
 reject(err);
 })
 console.log(`combineMp3FilesOrig(): add audio bitrate to command`)
 command.audioBitrate(bitrate)
 console.log(`combineMp3FilesOrig(): tell command to merge inputs to single file`)
 command.mergeToFile(outputFilepath);
 console.log(`combineMp3FilesOrig(): end of promise`)
 });
 console.log(`combineMp3FilesOrig(): end of function`)
}



When I click my button once, my console.logs show the promise is entered, the command is created, but the function just ends without waiting for a resolve() ;
Waiting a couple minutes doesnt change anything.




If I press the button again :




A new command gets created, reaches the end of the promise, but this time actually starts, and triggers the previous command to start. Both jobs then run and their files are rendered at the correct length (12:08) and the correct quality (320k)


Is there something with my promise I need to fix involving async functions and promises in an electron app ? I tried editing my ffmpeg command to include


command.run()


At the end of my promise to ensure it gets triggered ; but that leads to an err in console saying
Uncaught (in promise) Error: No output specified
because apparently in fluent-ffmpegcommand.mergeToFile(outputFilepath);
isnt good enough and I need to include.output(outputFilepath)
as well. If I changecommand.run()
tocommand.output(outputFilepath).run()
, when i click my button, the ffmpeg job gets triggered and rendered perfectly fine. EXCEPT THAT THE FILE IS ALWAYS 128kbps

So I'm trying to figure out why my included code block, my ffmpeg command doesn't run the first time when its created.


-
electron fluent-ffmpeg mergeToFile() command promise not triggering
12 septembre 2020, par MartinI am trying to use fluent-ffmpeg with my electron app to concatenate multiple audio files together with an image in a video. So if i have three files :


song1.mp3 1:00
song2.mp3 0:30
song3.mp3 2:00
front.jpg


I could create
output.mp4
which would be 3:30 seconds long, and play each file one after the other in order. With front.jpg set as the background image.

I am trying to create the concatenated audio file first for this video, then I can just render a vid with two inputs ; image and the 3:30second long concatenated audio file. But I'm having difficulty getting my electron app to wait for the ffmpeg job to run and complete.


I know how to do all of these ffmpeg jobs on the command-line, but I've been following this guide for how to package ffmpeg into an electron app that can run on mac/win10/linux environments. I'm developing it on win10 right now.
gur.com/LtykP.png


I have a button :

<button>FULLALBUM</button>


that when I click runs the
fullAlbum()
function that callscombineMp3FilesOrig
to run the actual ffmpeg job :

async function fullAlbum(uploadName) {
 //document.getElementById("buttonId").disabled = true;

 //get table
 var table = $(`#upload_${uploadNumber}_table`).DataTable()
 //get all selected rows
 var selectedRows = table.rows( '.selected' ).data()
 //get outputFile location
 var path = require('path');
 var outputDir = path.dirname(selectedRows[0].audioFilepath)
 //create outputfile
 var timestamp = new Date().getUTCMilliseconds();
 let outputFilepath = `${outputDir}/output-${timestamp}.mp3` 

 
 console.log('fullAlbum() button pressed: ', timestamp)

 await combineMp3FilesOrig(selectedRows, outputFilepath, '320k', timestamp);
 //document.getElementById("buttonId").disabled = false;

 console.log(`fullAlbum() /output-${timestamp}.mp3 should be created now`)
}

function combineMp3FilesOrig(selectedRows, outputFilepath, bitrate, timestamp) {
 console.log(`combineMp3FilesOrig(): ${outputFilepath}`)
 
 //begin get ffmpeg info
 const ffmpeg = require('fluent-ffmpeg');
 //Get the paths to the packaged versions of the binaries we want to use
 const ffmpegPath = require('ffmpeg-static').replace('app.asar','app.asar.unpacked');
 const ffprobePath = require('ffprobe-static').path.replace('app.asar','app.asar.unpacked');
 //tell the ffmpeg package where it can find the needed binaries.
 ffmpeg.setFfmpegPath(ffmpegPath);
 ffmpeg.setFfprobePath(ffprobePath);
 //end set ffmpeg info

 //create ffmpeg command
 console.log(`combineMp3FilesOrig(): create command`)
 const command = ffmpeg();
 //set command inputs
 command.input('C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\5. Akula (Club Mix).flac')
 command.input('C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\4. Civilian Barracks.flac')

 return new Promise((resolve, reject) => {
 console.log(`combineMp3FilesOrig(): command status logging`)
 command.on('progress', function(progress) {
 console.info(`Processing : ${progress.percent} % done`);
 })
 .on('codecData', function(data) {
 console.log('codecData=',data);
 })
 .on('end', function() {
 console.log('file has been converted succesfully; resolve() promise');
 resolve();
 })
 .on('error', function(err) {
 console.log('an error happened: ' + err.message, ', reject()');
 reject(err);
 })
 console.log(`combineMp3FilesOrig(): add audio bitrate to command`)
 command.audioBitrate(bitrate)
 console.log(`combineMp3FilesOrig(): tell command to merge inputs to single file`)
 command.mergeToFile(outputFilepath);
 console.log(`combineMp3FilesOrig(): end of promise`)
 });
 console.log(`combineMp3FilesOrig(): end of function`)
}



When I click my button once, my console.logs show the promise is entered, the command is created, but the function just ends without waiting for a resolve() ;
Waiting a couple minutes doesnt change anything.




If I press the button again :




A new command gets created, reaches the end of the promise, but this time actually starts, and triggers the previous command to start. Both jobs then run and their files are rendered at the correct length (12:08) and the correct quality (320k)


Is there something with my promise I need to fix involving async functions and promises in an electron app ? I tried editing my ffmpeg command to include


command.run()


At the end of my promise to ensure it gets triggered ; but that leads to an err in console saying
Uncaught (in promise) Error: No output specified
because apparently in fluent-ffmpegcommand.mergeToFile(outputFilepath);
isnt good enough and I need to include.output(outputFilepath)
as well. If I changecommand.run()
tocommand.output(outputFilepath).run()
, when i click my button, the ffmpeg job gets triggered and rendered perfectly fine. EXCEPT THAT THE FILE IS ALWAYS 128kbps

So I'm trying to figure out why my included code block, my ffmpeg command doesn't run the first time when its created.