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Autres articles (47)
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Sur d’autres sites (7568)
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Video encoded by ffmpeg.exe giving me a garbage video in c# .net
10 septembre 2018, par Amit YadavI want to record video through webcam and file to be saved in
.mp4
format. So for recording i am usingAforgeNet.dll
for recording and formp4
format i am encoding raw video intomp4
usingffmpeg.exe
usingNamedPipeStreamServer
as i receive frame i push into the named pipe buffer. this process works fine i have checked inProcessTheErrorData
event but when i stop recording the output file play garbage video shown in the image belowHere is Code for this
Process Process;
NamedPipeServerStream _ffmpegIn;
byte[] _videoBuffer ;
const string PipePrefix = @"\\.\pipe\";
public void ffmpegWriter()
{
if(File.Exists("outputencoded.mp4"))
{
File.Delete("outputencoded.mp4");
}
_videoBuffer = new byte[widht * heigth * 4];
var audioPipeName = GetPipeName();
var videoPipeName = GetPipeName();
var videoInArgs = $@" -thread_queue_size 512 -use_wallclock_as_timestamps 1 -f rawvideo -pix_fmt rgb32 -video_size 640x480 -i \\.\pipe\{videoPipeName}";
var videoOutArgs = $"-vcodec libx264 -crf 15 -pix_fmt yuv420p -preset ultrafast -r 10";
_ffmpegIn = new NamedPipeServerStream(videoPipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 0, _videoBuffer.Length);
Process=StartFFmpeg($"{videoInArgs} {videoOutArgs} \"{"outputencoded.mp4"}\"", "outputencoded.mp4");
}
bool WaitForConnection(NamedPipeServerStream ServerStream, int Timeout)
{
var asyncResult = ServerStream.BeginWaitForConnection(Ar => { }, null);
if (asyncResult.AsyncWaitHandle.WaitOne(Timeout))
{
ServerStream.EndWaitForConnection(asyncResult);
return ServerStream.IsConnected;
}
return false;
}
static string GetPipeName() => $"record-{Guid.NewGuid()}";
public static Process StartFFmpeg(string Arguments, string OutputFileName)
{
var process = new Process
{
StartInfo =
{
FileName = "ffmpeg.exe",
Arguments = Arguments,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardError = true,
RedirectStandardInput = true,
},
EnableRaisingEvents = true
};
// var logItem = ServiceProvider.Get<ffmpeglog>().CreateNew(Path.GetFileName(OutputFileName));
process.ErrorDataReceived += (s, e) => ProcessTheErrorData(s,e);
process.Start();
process.BeginErrorReadLine();
return process;
}
</ffmpeglog>and Writing each frame like this.
private void video_NewFrame(object sender, NewFrameEventArgs eventArgs)
{
try
{
if (_recording)
{
using (var bitmap = (Bitmap) eventArgs.Frame.Clone())
{
var _videoBuffers = ImageToByte(bitmap);
if (_firstFrameTime != null)
{
bitmap.Save("image/" + DateTime.Now.ToString("ddMMyyyyHHmmssfftt")+".bmp");
_lastFrameTask?.Wait();
_lastFrameTask = _ffmpegIn.WriteAsync(_videoBuffers, 0, _videoBuffers.Length);
}
else
{
if (_firstFrame)
{
if (!WaitForConnection(_ffmpegIn, 5000))
{
throw new Exception("Cannot connect Video pipe to FFmpeg");
}
_firstFrame = false;
}
_firstFrameTime = DateTime.Now;
_lastFrameTask?.Wait();
_lastFrameTask = _ffmpegIn.WriteAsync(_videoBuffers, 0, _videoBuffers.Length);
}
}
}
using (var bitmap = (Bitmap) eventArgs.Frame.Clone())
{
var bi = bitmap.ToBitmapImage();
bi.Freeze();
Dispatcher.CurrentDispatcher.Invoke(() => Image = bi);
}
}
catch (Exception exc)
{
MessageBox.Show("Error on _videoSource_NewFrame:\n" + exc.Message, "Error", MessageBoxButton.OK,
MessageBoxImage.Error);
StopCamera();
}
}Even i have written each frame to disk as bitmap .bmp and frames are correct but i don’t know what’s i am missing here ? please help thanks in advance.
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Stream with ffmpeg over LAN ?
5 septembre 2018, par KalpitI’m trying to stream a mpegts file over LAN, with the command
ffmpeg -re -i in.ts -vcodec copy -acodec copy -f mpegts "udp://localhost:5000/live/stream"
And trying to capture 10s chunks of it over LAN(at server) at
ffmpeg -i udp://192.168.xx.xx:5000/live/stream -c copy -f segment -segment_time 10 -strftime 1 "in /%Y-%m-%d_%H-%M-%S.mp4"
This isn’t working. I tested the stream in VLC, and there’s nothing to play.
Now, I suspect this is a port issue, since FFMPEG doesnt seem to write/listen over the 5000 port specified. I used netstat to check, and there are no PID including ffmpeg on the port. However, the command
ffmpeg -i udp://127.0.0.1:5000/live/stream -c copy -f segment -segment_time 10 -strftime 1 "in/%Y-%m-%d_%H-%M-%S.mp4"
generates the desired output on my machine(localhost), as does ffplay. Can anyone help ?
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using ffmpeg for silence detect with input pipe
24 août 2018, par MoharrerI am trying to detect silence from audio file with ffmpeg in c#.
i want to pipe input from c# memory stream and get silence duration like following commandffmpeg -hide_banner -i pipe:0 -af silencedetect=noise=-50dB:d=0.5 -f null -
but there is a problem, when input stream pump in pipe, ffmpeg waiting in p.WaitForExit() line.
when i change p.WaitForExit() to p.WaitForExit(1000) and set force timeout the following result is displayed.[mp3 @ 00000163818da580] invalid concatenated file detected - using bitrate for durationInput #0, mp3, from ’pipe:0’ : Metadata : encoder : Lavf57.71.100 Duration : N/A, start : 0.023021, bitrate : 86 kb/s Stream #0:0 : Audio : mp3, 48000 Hz, mono, fltp, 86 kb/sStream mapping : Stream #0:0 -> #0:0 (mp3 (mp3float) -> pcm_s16le (native))Output #0, null, to ’pipe :’ : Metadata : encoder : Lavf58.17.101 Stream #0:0 : Audio : pcm_s16le, 48000 Hz, mono, s16, 768 kb/s Metadata : encoder : Lavc58.21.105 pcm_s16le
[silencedetect @ 0000023df1786840] silence_start : 50.1098
[silencedetect @ 0000023df1786840] silence_end : 51.5957 | silence_duration : 1.48588
[silencedetect @ 0000023df1786840] silence_start : 51.5959
[silencedetect @ 0000023df1786840] silence_end : 52.127 | silence_duration : 0.531062
[silencedetect @ 0000023df1786840] silence_start : 52.8622
[silencedetect @ 0000023df1786840] silence_end : 54.0096 | silence_duration : 1.14733
[silencedetect @ 0000023df1786840] silence_start : 54.6804as you can see in result silence detection done but with error at the first.
this mean input file pumped correctly in ffmpg but waiting.
how can i solve problem without set time out for p.WaitForExit()private void Execute(string exePath, string parameters, Stream inputStream) byte[] Data = new byte[5000] ;
var p = new Process() ;
var sti = p.StartInfo ;
sti.CreateNoWindow = true ;
sti.UseShellExecute = false ;
sti.FileName = exePath ;
sti.Arguments = arg ;
sti.LoadUserProfile = false ;
sti.RedirectStandardInput = true ;
sti.RedirectStandardOutput = true ;sti.RedirectStandardError = true ;
p.ErrorDataReceived += P_ErrorDataReceived ;
p.OutputDataReceived += P_OutputDataReceived ;p.Start() ;
p.BeginOutputReadLine() ;
p.BeginErrorReadLine() ;var spInput = new StreamPump(inputStream, p.StandardInput.BaseStream, 4064) ;
spInput.Pump((pump, result) =>
pump.Output.Flush() ;
inputStream.Dispose() ;
) ;//unlimited waiting
//p.WaitForExit() ;p.WaitForExit(1000) ;