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Autres articles (80)
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Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Problèmes fréquents
10 mars 2010, parPHP et safe_mode activé
Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (12969)
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How to convert mp4 files into mp3 on button click using ffmpeg/php ?
4 juin 2019, par flashI am working on a php code as shown below where I am converting mp4 files into mp3 using system command ffmpeg (in the case statement below).
<?php
$mp4_files = preg_grep('~\.(mp4)$~', scandir($src_dir));
foreach ($mp4_files as $f)
{
$parts = pathinfo($f);
switch ($parts['extension'])
{
case 'mp4' :
$filePath = $src_dir . DS . $f;
system('ffmpeg -i ' . $filePath . ' -map 0:2 -ac 1 ' . $destination_dir . DS . $parts['filename'] . '.mp3', $result); // Through this command conversion happens.
}
}
$mp3_files = preg_grep('/^([^.])/', scandir($destination_dir));
?>After conversion, mp3 files goes into destination_dir. If new mp4 file arrives in $src_dir, the conversion usually happen on refresh of a page.
Once the conversion is complete, I am parsing everything into table as shown below :
<table>
<tr>
<th style="width:8%; text-align:center;">House Number</th>
<th style="width:8%; text-align:center;">MP4 Name</th>
<th style="width:8%; text-align:center;">Action/Status</th>
</tr>
<?php
$mp4_files = array_values($mp4_files);
$mp3_files = array_values($mp3_files);
foreach ($programs as $key => $program) {
$file = $mp4_files[$key];
$file2 = $mp3_files[$key]; // file2 is in mp3 folder
?>
<tr>
<td style="width:5%; text-align:center;"><span style="border: 1px solid black; padding:5px;"><?php echo basename($file, ".mp4"); ?></span></td>
<td style="width:5%; text-align:center;"><span style="border: 1px solid black; padding:5px;"><?php echo basename($file); ?></span></td>
<td style="width:5%; text-align:center;"><button style="width:90px;" type="button" class="btn btn-outline-primary">Gotd>
</button></td></tr>
<?php } ?>
</table>Problem Statement :
I am wondering what changes I should make in the php code above that on click of a Go button, conversion of individual mp4 into mp3 happen.
On clicking of Go button, individual mp3 file (from an mp4) belonging to an individual row should go inside destination directory ($destination_dir).
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Rendering YUV420P ffmpeg decoded images on QT with OpenGL, only see black screen
17 février 2019, par Lucas ZanellaI’ve found this QT OpenGL Widget which should render a 420PYUV image on screen. I’m feeding a ffmpeg decoded buffer into its
paintGL()
function but I see nothing. Neither noises or correct images, only a black screen. I’m trying to understand why.I want to exclude the possibilities of other things being wrong, but I need to be sure first that my code will produce anything. I
std::cout
ed some bytes from the ffmpeg just to see if they were arriving and they were. So I should see at least some noise.Can you see anything wrong with my code that wouldn’t make it able to render images on screen ?
This is the widget that should output the image :
#include "XVideoWidget.h"
#include <qdebug>
#include <qtimer>
#include <iostream>
//自动加双引号
#define GET_STR(x) #x
#define A_VER 3
#define T_VER 4
//顶点shader
const char *vString = GET_STR(
attribute vec4 vertexIn;
attribute vec2 textureIn;
varying vec2 textureOut;
void main(void)
{
gl_Position = vertexIn;
textureOut = textureIn;
}
);
//片元shader
const char *tString = GET_STR(
varying vec2 textureOut;
uniform sampler2D tex_y;
uniform sampler2D tex_u;
uniform sampler2D tex_v;
void main(void)
{
vec3 yuv;
vec3 rgb;
yuv.x = texture2D(tex_y, textureOut).r;
yuv.y = texture2D(tex_u, textureOut).r - 0.5;
yuv.z = texture2D(tex_v, textureOut).r - 0.5;
rgb = mat3(1.0, 1.0, 1.0,
0.0, -0.39465, 2.03211,
1.13983, -0.58060, 0.0) * yuv;
gl_FragColor = vec4(rgb, 1.0);
}
);
//准备yuv数据
// ffmpeg -i v1080.mp4 -t 10 -s 240x128 -pix_fmt yuv420p out240x128.yuv
XVideoWidget::XVideoWidget(QWidget * parent)
{
// setWindowFlags (Qt::WindowFullscreenButtonHint);
// showFullScreen();
}
XVideoWidget::~XVideoWidget()
{
}
//初始化opengl
void XVideoWidget::initializeGL()
{
//qDebug() << "initializeGL";
std::cout << "initializing gl" << std::endl;
//初始化opengl (QOpenGLFunctions继承)函数
initializeOpenGLFunctions();
this->m_F = QOpenGLContext::currentContext()->functions();
//program加载shader(顶点和片元)脚本
//片元(像素)
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Fragment, tString) << std::endl;
//顶点shader
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Vertex, vString) << std::endl;
//设置顶点坐标的变量
program.bindAttributeLocation("vertexIn",A_VER);
//设置材质坐标
program.bindAttributeLocation("textureIn",T_VER);
//编译shader
std::cout << "program.link() = " << program.link() << std::endl;
std::cout << "program.bind() = " << program.bind() << std::endl;
//传递顶点和材质坐标
//顶点
static const GLfloat ver[] = {
-1.0f,-1.0f,
1.0f,-1.0f,
-1.0f, 1.0f,
1.0f,1.0f
};
//材质
static const GLfloat tex[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};
//顶点
glVertexAttribPointer(A_VER, 2, GL_FLOAT, 0, 0, ver);
glEnableVertexAttribArray(A_VER);
//材质
glVertexAttribPointer(T_VER, 2, GL_FLOAT, 0, 0, tex);
glEnableVertexAttribArray(T_VER);
//glUseProgram(&program);
//从shader获取材质
unis[0] = program.uniformLocation("tex_y");
unis[1] = program.uniformLocation("tex_u");
unis[2] = program.uniformLocation("tex_v");
//创建材质
glGenTextures(3, texs);
//Y
glBindTexture(GL_TEXTURE_2D, texs[0]);
//放大过滤,线性插值 GL_NEAREST(效率高,但马赛克严重)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//U
glBindTexture(GL_TEXTURE_2D, texs[1]);
//放大过滤,线性插值
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width/2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//V
glBindTexture(GL_TEXTURE_2D, texs[2]);
//放大过滤,线性插值
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width / 2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
///分配材质内存空间
datas[0] = new unsigned char[width*height]; //Y
datas[1] = new unsigned char[width*height/4]; //U
datas[2] = new unsigned char[width*height/4]; //V
}
//刷新显示
void XVideoWidget::paintGL(unsigned char**data)
//void QFFmpegGLWidget::updateData(unsigned char**data)
{
std::cout << "painting!" << std::endl;
memcpy(datas[0], data[0], width*height);
memcpy(datas[1], data[1], width*height/4);
memcpy(datas[2], data[2], width*height/4);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texs[0]); //0层绑定到Y材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, datas[0]);
//与shader uni遍历关联
glUniform1i(unis[0], 0);
glActiveTexture(GL_TEXTURE0+1);
glBindTexture(GL_TEXTURE_2D, texs[1]); //1层绑定到U材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width/2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[1]);
//与shader uni遍历关联
glUniform1i(unis[1],1);
glActiveTexture(GL_TEXTURE0+2);
glBindTexture(GL_TEXTURE_2D, texs[2]); //2层绑定到V材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width / 2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[2]);
//与shader uni遍历关联
glUniform1i(unis[2], 2);
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
qDebug() << "paintGL";
}
// 窗口尺寸变化
void XVideoWidget::resizeGL(int width, int height)
{
m_F->glViewport(0, 0, width, height);
qDebug() << "resizeGL "<code></iostream></qtimer></qdebug>Here’s a bit of code from my MainWindow :
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent)
{
FfmpegDecoder* ffmpegDecoder = new FfmpegDecoder();
if(!ffmpegDecoder->Init()) {
std::cout << "problem with ffmpeg decoder init" << std::endl;
} else {
std::cout << "fmmpeg decoder initiated" << std::endl;
}
XVideoWidget * xVideoWidget = new XVideoWidget(parent);
ffmpegDecoder->setOpenGLWidget(xVideoWidget);
mediaStream = new MediaStream(uri, ffmpegDecoder, videoConsumer);//= new MediaStream(uri, ffmpegDecoder, videoConsumer);
//...
}
void MainWindow::run()
{
mediaStream->receiveFrame();
}My main.cpp makes sure my window
run()
method runs in the background.MainWindow w;
w.setFixedSize(1280,720);
w.show();
boost::thread mediaThread(&MainWindow::run, &w);
std::cout << "mediaThread running" << std::endl;If someone wants to view the entire code, please feel free to visit the commit I just did : https://github.com/lucaszanella/orwell/tree/bbd74e42bd42df685bacc5d51cacbee3a178689f
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11 ways Piwik Analytics helps you to protect your visitors privacy
11 janvier 2017, par InnoCraft — CommunityAt Piwik and at InnoCraft, we think Privacy matters. From the beginning, Piwik has had a strong focus on privacy and ensures the privacy of your visitors and analytics data. As a result, Piwik has been recommended as a privacy-compliant analytics tool for example by the Independent Center for Privacy Protection in Germany (ULD) and by the Center for Data Privacy Protection in France (CNIL). In France, Piwik is the only web analytics tool that does not require Cookie Consent.
Here are some ways how you can ensure your users and visitors privacy by using Piwik.
1. You own the data
Whether you host Piwik on premise yourself, managed on premise by InnoCraft, or whether you use our Piwik cloud, when you use Piwik, YOU keep control of your data and nobody else. This also means you can decide where your data should be located physically.
2. Anonymized IP addresses
For better privacy by default, Piwik will not record the full IP address of your visitors because otherwise the browsing history could be easily tracked across several days and even across websites within the same Piwik server. Some countries even require to anonymize the IP address, considered Personally Identifiable Information (PII).
To change the IP anonymization settings go to “Administration > Privacy”. Optionally, you can use the full IP to still get for example accurate location data.
3. Delete old visitor logs
The visitor logs contain information all the collected raw data about every visitor and every action. You can configure Piwik to automatically delete logs from the database. When you delete old logs, only the real time and visitor log reports will no longer work for this old time period, all other aggregated reports will still work.
For privacy reasons, we highly recommend that you keep the detailed Piwik logs for only 3 to 6 months and delete older log data. This has one other nice side effect : it will free significant database space, which will, in turn, slightly increase performance !
4. Support Do Not Track preference
Do Not Track enables users to opt out of any tracking by websites they do not visit, including analytics services, advertising networks, and social platforms. By default, Piwik respects users preference and will not track visitors which have specified “I do not want to be tracked” in their web browsers. Get more information about DoNotTrack.
To make sure Do Not Track is respected, go to “Administration => Privacy”.
5. Include an Opt-Out Feature on your website or app
By embedding the Opt-Out feature in your website, you give your visitors the possibility to opt-out of the tracking. When you go to “Administration > Privacy”, you will be able to copy and paste an HTML Iframe code to embed the opt-out feature for example into your privacy policy page or in your ‘Legal’ page. Your users can then click on a link to opt-out.
On the Piwik Marketplace there are also some plugins available to customize the Opt-Out experience. For example AjaxOptOut and CustomOptOut.
6. Disable Live features
The Real-Time, Visitor Log and Visitor Profile features give you insights into the tracked raw data by showing you details about every visitor and every action they performed. To protect the privacy of your visitors you may decide to prevent access to such features by disabling the “Live” plugin in “Administration => Plugins”. This way only aggregated reports will be shown in your Piwik.
7. Disable fingerprinting across websites
By default, when one of your visitors visits several of your websites, Piwik will create a fingerprint for this user that will be different across the websites to increase the visitors’ privacy. You can make sure that this feature is disabled by going to “Administration => Config file” and verifying that the value of “enable_fingerprinting_across_websites” is set to zero.
8. Disable tracking cookies
Piwik uses cookies to store some information about visitors between visits. In some countries, the legislation requires websites to provide a way for users to opt-out of all tracking, in particular tracking cookies. You can disable cookies by adding one line in the Piwik Javascript code.
9. Custom development
Piwik is an open platform that lets you extend and customize the tracking, the reporting and the Piwik user interface to your needs and to protect your visitors’ privacy the way you want or need it. Learn more in the Piwik Developer Zone. You may also have a look at our Piwik Marketplace where you can find several free and premium features to extend your Piwik.
10. Transparency
By default, all information and all collected data in your Piwik server are protected and nobody can access it. However, Piwik allows you to optionally make your collected data public and you can export any Piwik report including the whole dashboard to embed it into your website. This way you can show your users exactly which information you track. When you decide to make reports public, we do our best to protect privacy and automatically hide any Personally Identifiable Information such as the Visitor Profile and we make sure to not show any Visitor IP address and the Visitor ID.
11. Privacy policy
When you use Piwik to track your visitors, we recommend to update your Privacy Policy to explain how Piwik is used and what data it gathers. We provide a Privacy Policy template for Piwik users that you can copy on your site.
Continuous privacy improvements
We are always interested in improving the privacy. If you miss any feature or have an idea on how to improve the privacy, please let us know.
More information about all the Piwik features
If you want to learn more about all the features in Piwik, have a look at our User Guides and FAQ entries.