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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (89)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (11796)
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Loop a song for a certain amount of time using FFMPEG
10 avril 2017, par Eduardo PerezSo, I am trying to loop a song from a video game for one hour, using FFMPEG on Linux or in Windows 10 Bash. I have 3 versions of the song, they are as follows :
1.Full song in OGG format with LOOPSTART and LOOPLENGTH metadata.
2.Same song in OGG format, except only the segment before LOOPSTART.
3.Same song in OGG format, except only the segment from LOOPSTART to LOOPSTART+LOOPLENGTH.So, what I want to do is use either the full song file for the loop, which I don’t think FFMPEG supports, or use the files for the beginning and looping portions of the song. Basically, I want to have FFMPEG create a song which starts off with the beginning segment of the song and loops the looping segment indefinitely until an hour has been played. If possible, I also want a second command so I can add an image or an MP4 video to be shown in a loop while the song is being played, but in the case of a video being used to be shown while the song is played, the music from that video won’t be merged with the music from the song. What command should I use for this ?
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ffmpeg with cuda and concat videos [closed]
15 septembre 2024, par Petr ŠimůnekI have a ffmpeg command with nvidia hw support that I want to join two videos :


/home/videotest/ffmpeg-dev/ffmpeg -benchmark -hide_banner -loglevel warning -y -hwaccel_device 0 -hwaccel cuda -hwaccel_output_format cuda -i /mnt/video-storage/test/cuda/surfing/intermediate1.mp4 -i /mnt/video-storage/test/cuda/surfing/intermediate2. mp4 -filter_complex 'hwupload_cuda,[0:v:0][0:a:0][1:v:0][1:a:0]concat=n=2:v=1:a=1 [outv] [outa]' -map [outv] -map [outa] -pix_fmt yuv420p -c:v h264_nvenc -preset p6 -profile: v high -force_key_frames 'expr:gte(t,n_forced*5)' -bf 0 -movflags +faststart -b:v 3000k -maxrate 4000k /mnt/video-storage/test/cuda/surfing/game.mp4


I get an error message after starting :


Impossible to convert between the formats supported by the filter 'graph 0 input from stream 0:0' and the filter 'auto_scale_0' [fc#0 @ 0x61ae2b37a1c0] Error reinitializing filters!


I can't figure out how to remove it. Can you help me ? Thank you.


If I use nvdec/nvenc instead of cuda, this error does not appear and the video is created fine.


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How can I render frames decoded by FFmpeg using hardware decoding with D3D11 ?
14 juin 2024, par mercuric taylorI have completed the process of decoding a video frame using FFmpeg. The format of the decoded frame is AV_PIX_FMT_NV12. Now, I want to render this frame to the screen using D3D11. My questions are :


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- What is the equivalent concept in D3D11 for a decoded frame ? Is it a texture ?
- I have seen many solutions that convert NV12 data to RGB, but it seems that DX11 does not require this conversion anymore.
- I just want to display this frame, and since my frame is on the GPU, is there a more convenient way to render directly on the GPU without copying ?








Please forgive my not-so-good English. Can anyone provide a reference example ?


I have already referenced this open-source project. texthttps://github.com/balapradeepswork/D3D11NV12Rendering/tree/master/D3D11NV12Rendering
But I don't understand it very well.
Since I don't use dx11 to make game, just for show video, I am looking forward for a more easy solution. It has worried me for weeks, can anyone give me some advice(even good tutorial, some I can found is too old). Thanks sincerely !