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  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Liste des distributions compatibles

    26 avril 2011, par

    Le tableau ci-dessous correspond à la liste des distributions Linux compatible avec le script d’installation automatique de MediaSPIP. Nom de la distributionNom de la versionNuméro de version Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    Si vous souhaitez nous aider à améliorer cette liste, vous pouvez nous fournir un accès à une machine dont la distribution n’est pas citée ci-dessus ou nous envoyer le (...)

Sur d’autres sites (7945)

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • Giving Thanks For VP8

    25 novembre 2010, par Multimedia Mike — VP8

    It’s the Thanksgiving holiday here in the United States. I guess that’s as good a reason as any to release a first cut of my VP8 encoder. In order to remind people that they shouldn’t expect phenomenal quality from it — and to discourage inexperienced people from trying to create useful videos with it — I have hardcoded the quantizers to their maximum settings. For those not skilled in the art, this is the setting that yields maximum compression and worst quality. When compressing the Big Buck Bunny logo image, the resulting file is only 2839 bytes but observe the reconstructed quality :



    It really just looks like a particularly stormy day in the forest.

    First VP8 File From An Independent Encoder
    I found a happy medium on the quantizer scale and encoded the first 30 seconds of Big Buck Bunny for your inspection. I guess this makes it the first VP8/WebM file from an independent encoder (using FFmpeg’s Matroska muxer as well).

    Download : bbb-360p-30sec-q40.webm ( 13 MBytes)

    I think the quality makes it look like it was digitized from an old VHS tape.

    For fun, here’s the version with the quantizer cranked to the max : bbb-360p-30sec-q127.webm ( 1.3 MBytes)

    Aside : I was going to encapsulate the video in this post using a bare HTML5 <video> tag for the benefit of the small browsing population who could view that (indeed, it works fine in Chrome). But that would be insane due to the fact that supporting browsers preload the video with no easy (read : without the help of JavaScript) method for overriding this unacceptable default.

    The Code
    I’m still trying to get over my fear of git. To that end, I have posted the code on Github :

    https://github.com/multimediamike/ffvp8enc

    I still don’t like you, git. But I’m sure we’ll find some way to make this work.

    Other required code changes in the basic FFmpeg tree :

    • Of course, copy vp8enc.c into libavcodec/
    • In libavcodec/allcodecs.c, ’REGISTER_DECODER (VP8, vp8);’ turns into ’REGISTER_ENCDEC (VP8, vp8);
    • Add ’OBJS-$(CONFIG_VP8_ENCODER) += vp8enc.o’ to libavcodec/Makefile

    Further Work
    About the limitations and work yet to do :

    • it’s still intra-only, no interframes (which is where a lot of compression occurs)
    • no rate control or distortion optimization, obviously
    • no intra 4x4 coding (that’s close to working but didn’t my little T-day deadline)
    • no quantization control ; this should really be hooked up to the FFmpeg command line but I’m not sure how
    • encoder writes into a static-sized, 1/2 MB memory buffer ; this can overflow
    • code is a mess (what did you expect at this stage of the game ?)
    • lots and lots of other things, surely
  • Evolution #3795 (Nouveau) : Ajouter un bouton Enregistrer en haut du formulaire editer_document

    15 juin 2016, par b b

    Dans la boite de dialogue Modifier un document, serait-il possible
    d’ajouter un bouton Enregistrer aussi en haut vu que celui du bas on ne
    le voit pas forcément à l’écran (le mien n’est pas assez haut pour ça) ?

    Je me fais avoir régulièrement en cliquant sur la fenêtre sans avoir
    enregistré et ça m’énerve quand je me suis pris le chou à écrire en
    trois langues.

    http://comments.gmane.org/gmane.comp.web.spip.user/198433

    Peut-être n’afficher ce bouton supplémentaire que lorsque le formulaire est affiché dans une modale. À voir.