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    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
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    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (7914)

  • HTTP Live streaming iOS not refreshing the index .m3u8 file

    27 février 2013, par Emerson Fittipaldi

    I searched all similar questions on StackOverflow, but found none to answer my problem.

    I am trying to stream some movies from my Linux computer (openSuSE 12.1) to my iPad. I convert them with ffmpeg, segment them with my own segmenter, place them in the www folder of my apache2 server and also place inside the .m3u8 playlist. Til here - all is ok !

    I start playing the movie (HTML page with tag) and it plays nicely, but only the first five segments, which have been loaded with the first load of the playlist. The HTML page (the browser, or the player - no idea) does not refresh (re-download) the playlist from the server. Here is what my .m3u8 playlist file looks like :

    #EXTM3U
    #EXT-X-MEDIA-SEQUENCE:19
    #EXT-X-TARGETDURATION:8

    #EXTINF:8,
    http://192.168.1.4/segment_19.ts
    #EXTINF:8,
    http://192.168.1.4/segment_20.ts
    #EXTINF:8,
    http://192.168.1.4/segment_21.ts
    #EXTINF:8,
    http://192.168.1.4/segment_22.ts
    #EXTINF:8,
    http://192.168.1.4/segment_23.ts

    Segments are in the same folder as the playlist file, segments are correctly encoded (because I can see at least the first five ones :D). I also watch the access_log from the apache server and I see the first load of the playlist, then the consequent load of all 5 segments and it stops till there. It doesn't even try to further refresh the m3u8 file.

    If it matters - iOS 5.0, iPad 2, Wi-Fi version only, not jailbroken

    Ideas ? What am I doing wrong ?

  • Webcam stream with FFMpeg on iPhone

    6 décembre 2011, par Saphrosit

    I'm trying to send and show a webcam stream from a linux server to an iPhone app. I don't know if it's the best solution, but I downloaded and installed FFMpeg on the linux server (following, for those who want to know, this tutorial).
    FFMpeg is working fine. After a lots of wandering, I managed to send a stream to the client launching

    ffmpeg  -s 320x240 -f video4linux2 -i /dev/video0 -f mpegts -vcodec libx264 udp://192.168.1.34:1234

    where 192.168.1.34 is the address of the client. Actually the client is a Mac, but it is supposed to be an iPhone. I know the stream is sent and received correctly (tested in different ways).
    However I didn't managed to watch the stream directly on the iPhone.
    I thought of different (possible) solutions :

    • first solution : store incoming data in a NSMutableData object. Then, when the stream ends, store it and then play it using a MPMoviePlayerController. Here's the code :

      [video writeToFile:@"videoStream.m4v" atomically:YES];
      NSURL *url = [NSURL fileURLWithPath:@"videoStream.m4v"];

      MPMoviePlayerController *videoController = [[MPMoviePlayerController alloc] initWithContentURL:url];

      [videoController.view setFrame:CGRectMake(100, 100, 150, 150)];

      [self.view addSubview:videoController.view];

      [videoController play];

      the problem of this solution is that nothing is played (I only see a black square), even if the video is saved correctly (I can play it directly from my disk using VLC). Besides, it's not such a great idea. It's just to make things work.

    • Second solution : use CMSampleBufferRef to store the incoming video. Much more problems comes with this solution : first of all, there's no CoreMedia.framework in my system. Besides I do not get well what does this class represents and what should I do to make it works : I mean if I start (somehow) filling this "SampleBuffer" with bytes I receive from UDP connection, then it will automatically call the CMSampleBufferMakeDataReadyCallback function I set during creation ? If yes, when ? When the single frame is completed or when the whole stream is received ?

    • Third solution : use AVFoundation framework (neither this is actually available on my Mac). I did not understand if it's actually possible to start recording from a remote source or even from a NSMutableData, a char* or something like that. On AVFoundation Programming Guide I didn't find any reference that say if it's possible or not.

    I don't know which one of this solution is the best for my purpose. ANY suggestion would be appreciate.

    Besides, there's also another problem : I didn't use any segmenter program to send the video. Now, if I'm not getting wrong, segmenter needs to split the source video in smaller/shorter video easier to send. If it is right, then maybe it's not strictly necessary to make things work (may be added later). However, since the server is running under linux, I cannot use Apple's mediastreamsegmeter. May someone suggest an opensource segmenter to use in association with FFMpeg ?


    UPDATE : I edited my question adding more informations on what I did since now and what my doubts are.

  • equivalent option in ffmpeg for ffplay's -infbuff

    25 septembre 2015, par Paul

    I have a multicast UDP stream that I can watch (with almost no errors) if I use ffplay’s infbuf option.

    But when I try to encode it via ffmpeg, ffmpeg reports a lot of errors and the resultant video has lots of errors.

    I have tried setting the fifo_size to a super large value like 655360 and the buf_size as per https://www.ffmpeg.org/ffmpeg-protocols.html#udp. But none of gets rid of the decode errors in ffmpeg.

    Is it possible to provide settings to ffmpeg that do something similar to what ffplay’s -intbuf does ? I want my video encode to be as error free as video playback via ffplay.