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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (82)
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Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8468)
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Playing With File
8 septembre 2011, par Multimedia Mike — GeneralI played with the ‘file’ utility a long time ago because I wanted to make it recognize a large number of multimedia formats. I had trouble getting my changes to take. But I’m prepared to try again after many years.
Aiming at the Corpus
In my local mirror of the MPlayerHQ samples archive, I find 9853 unique files. So I run all of them through the ‘file’ command :’find /path/to/samples -type f -print0 | xargs -0 file —no-pad’
My Ubuntu installation has file v5.04. I also tested against 5.07 and the latest, 5.08. Here is the number of files each version was unable to identify (generically marking as ‘data’) :
5.04 1521 5.07 1405 5.08 1501
That seems like a regression for v5.08 until I dug into the details and saw quite a few items like this, indicating that the MPEG detection could use some work :
mov/mov-demux-infinite-loop.mpg : DOS-executable ( +mov/mg-‹demux-infinite-loop.mpg : data
image-samples/UNeedQT4.pntg : DOS-executable ( +imY- samples/UNeedQT4.pntg : data
Workflow
These are just notes to myself and perhaps anyone else who wants to add new file formats to be identified by the ‘file’ command.First, download either the latest release from the FTP or clone from Github. Do the usual unpack, ‘./configure’, ‘make’ routine. To use this newly-built version and its associated magic file :
./src/file —magic-file magic/magic.mgc <file>
To add a new format for ID, first, run the foregoing command to ensure that it’s not already identified. Then, check over the files in magic/Magdir and see which one might pertain to what you’re doing (it’s unlikely that your format will merit a new file in this directory). For example, for this round, I modified animation, audio, iff, and riff. Add or modify existing specs based on the copious examples in the directory and by consulting the appropriate man page (‘man 5 magic’).
Finally, run ‘make’ again which will regenerate the magic file. Invoke the above command again to use the modified magic file.
Before and After
On a selection of formats taken from the samples archive (renamed and cut down to a kilobyte because detection typically only relies on the first few bytes), here is the “before” :amv : RIFF (little-endian) data armovie : data bbc-dirac : data interplay-mve : data mtv : data nintendo-thp : data nullsoft-video : data redcode : data sega-film : data smacker : data trueaudio : data vqa : IFF data wavpack : data wc3-mve : IFF data wtv : data
And the “after” :
amv : RIFF (little-endian) data, AMV armovie : ARMovie bbc-dirac : BBC Dirac Video interplay-mve : Interplay MVE Movie mtv : MTV Multimedia File nintendo-thp : Nintendo THP Multimedia nullsoft-video : Nullsoft Video redcode : REDCode Video sega-film : Sega FILM/CPK Multimedia, 320 x 224 smacker : RAD Game Tools Smacker Multimedia version 2, 320 x 200, 100 frames trueaudio : True Audio Lossless Audio vqa : IFF data, Westwood Studios VQA Multimedia, 418 video frames, 320 x 200 wavpack : WavPack Lossless Audio wc3-mve : IFF data, Wing Commander III Video, PC version wtv : Windows Television DVR Media
After rerunning ‘file’ on the mphq corpus using the modified magic file, only 1329 files remain unidentified (down from 1501).
Going Forward
As mentioned, MPEG detection could probably be strengthened. However, a major weakness is QuickTime/MP4. Many files are not detected, probably owing to the many ways that QuickTime files can begin. -
Using OpenMAX (IL ?) for audio/video decoding on Android
14 septembre 2012, par Christopher CorsiMany of the newer hardware platforms running Android, in particular NVIDIA's Tegra 2, support OpenMAX for media acceleration. It's effectively impossible on today's devices to decode 720p video without this support, but the number of demuxers supported on Android are quite slim. The only public API I've been able to find has been through the MediaPlayer class in the Android SDK. There are multiple places in the Android source tree with OpenMAX related tidbits, however.
On my device (Samsung Galaxy Tab 10.1) I've got access to hardware decoders through a multitude of OpenMAX libs in /system/lib, and it would be great to interface my video application with these. Can anyone point me to information on implementing a decoder powered by OpenMAX ? I've found the documentation from Khronos, but nothing in the way of example code or tutorials. I've already got demuxing and even software decoding taken care of (via libavcodec/libavformat), I'd just like to put hooks in to enable hardware encoding. I'm also assuming here it would be necessary to link directly to the ones available on the device, which makes it pretty lackluster in terms of portability, but it works.
Alternatively, I'm interested in anything anyone knows about private APIs for accessing the video decoding available on Tegra 2 devices. Especially if there's a vdpau interface like what NVIDIA implements for desktop linux distributions, since there's plenty available for that - but I wasn't able to find shared libraries that indicate that support.
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Revision 74164 : $GLOBALS[’profondeur_url’] = 0 ; ici pour que cela fonctionne en sous ...
7 juillet 2013, par kent1@… — Log$GLOBALSprofondeur_url ? = 0 ; ici pour que cela fonctionne en sous dossiers