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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (51)
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Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (7141)
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Compiled file for ffmpeg - iphone audio
3 avril 2012, par Sreekumar KalarikkalI would like to build an iPhone application which streams internet radio stations which includes .wma files also. So I found that in-order to play wma files, we need FFMPEG compiled files. I tried to build FFMPEG for iPhone, but having errors. I followed the guide here,
I can able to build ffmpeg, but when I run the project using that library, I am getting the following error.
Ld /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio normal armv6
cd "/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio"
setenv IPHONEOS_DEPLOYMENT_TARGET 3.0
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk -L/Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Products/Release-iphoneos -L/Volumes/TUNEAGE/Projects/Debug-iphoneos -L/Volumes/TUNEAGE/Projects/Debug-iphonesimulator "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../Common/build/Release-iphonesimulator" "-L/Users/sreekumar/Downloads/WR1.9 4/Common/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/MMS.build/Release-iphoneos/libmms.build/Objects-normal/armv6" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/MMS.build/Release-iphoneos/libmms.build/Objects-normal/armv7" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../../../Compiled frameworks MMS and ffmpeg/WR1.9/MMS/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../../.." "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio" -F/Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Products/Release-iphoneos -filelist /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio.LinkFileList -dead_strip -ObjC -Wl --allow-multiple-definition -all_load -miphoneos-version-min=3.0 -framework MessageUI -framework Foundation -framework UIKit -framework CoreGraphics -framework SystemConfiguration -framework AudioToolbox -framework QuartzCore -framework MediaPlayer -weak_framework AVFoundation -framework CoreLocation -framework CFNetwork -lffmpegLib -llibmms -lCommon -lz -o /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio
ld: warning: directory not found for option '-L/Volumes/TUNEAGE/Projects/Debug-iphoneos'
ld: warning: directory not found for option '-L/Volumes/TUNEAGE/Projects/Debug-iphonesimulator'
ld: warning: ignoring file /Volumes/DISC/Radio App/Running copy/WR1.9/Common/build/Release-iphonesimulator/libCommon.a, file was built for archive which is not the architecture being linked (armv6)
ld: duplicate symbol _fourxm_decoder in /Volumes/DISC/Radio App/libffmpegLib.a(4xm.o) and /Volumes/DISC/Radio App/libffmpegLib.a(4xm.o) for architecture armv6
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1So I think anybody of you may be successfully compiled and used this. If yes please give me some instructions to do this.
Or if you can find the solution for the error. please let me know.
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Usage of libx264.dll in C++ under windows
19 janvier 2012, par AnujI have been able to build the libx264 dll from source using hints from here.
I am successfully able to load the Dll via my application using the LoadLibrary method.
But when i try to get the address of the methods available via the x264.h header using GetProcAddress(), i always get back NULL.Has anyone worked with libx264.dll before in VS or are there any references to some sample code for the same.
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Convert H.264 Annex B to MPEG-TS
4 juin 2014, par LaneSO...
I have RAW H.264 video data captured via RTSP in a local file and I am attempting to playback the video in a Java FX application. In order to do this, I need to use Http Live Streaming.
I have successfully prototyped a Java FX architecture that can play a video via HLS with a local server using a local folder containing a .m3u8 (HLS index) file and collection of .ts (MPEG-TS) files. The last piece for me is to replace the .ts files with .264 / .h264 files and in the local server, perform the conversion / wrapping of the H.264 Annex B data into MPEG-TS.
I am having trouble figuring out what is required to get H.264 Annex B into MPEG-TS. I have found the following information...
"Annex B is commonly used in live and streaming formats such as
transport streams..."szatmary.org/blog/25
"Annex B of of the document specifies one such format, which wraps NAL
units in a format resembling a traditional MPEG video elementary
stream, thus making it suitable for use with containers like MPEG
PS/TS unable to provide the required framing..."wiki.multimedia.cx/ ?title=H.264
"Java FX supports a number of different media types. A media type is
considered to be the combination of a container format and one or more
encodings. In some cases the container format might simply be an
elementary stream containing the encoded data."docs.oracle.com/javafx/2/api/javafx/scene/media/package-summary.html
"Use the CODECS attribute of the EXT-X-STREAM-INF tag. When this
attribute is present, it must include all codecs and profiles required
to play back the stream..."developer.apple.com/library/ios/documentation/networkinginternet/conceptual/streamingmediaguide/FrequentlyAskedQuestions/FrequentlyAskedQuestions.html
It seems like I am missing something simple around Elementary and Transport Streams. I have used ffmpeg to convert my H.264 file into a TS file and try to understand the differences. I have an idea of the approximate format differences, but I am still lacking on the details to do it. Does anyone have a link showcasing this or know something simple about how to serve H.264 Annex B data over MPEG-TS ?
I am not looking to use a tool, I need to have a custom file format locally where I parse out the H.264 Annex B data and perform the format change in memory, on the fly. I know of a way to use ffmpeg with pipes to accomplish this, but I do not want to have any dependencies and performance is important.