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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (59)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7038)
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Looking for a self contained simple c# example of FFmpeg AutoGen encoding
24 décembre 2022, par LeeI'm unable to get the FFmpeg.AutoGen.Example code to work in my own project. The example has the FFmpeg.AutoGen.Abstractions project as a dependency. I can't figure out how to replicate or reference it in my project. The only other example that I can find has data elements that Visual Studio isn't able to resolve.


The FFmpeg.AutoGen.Bindings.DynamicallyLoaded project is referenced in the same way but I was able to compile it and add the DLL as an assembly in my project. When I do the same for the Abstractions class, the data classes defined in it weren't equivalent to the FFmpeg.AutoGen data classes. It's like I need a reference to Abstractions in FFmpeg.AutoGen but it's not there.




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avutil/tests/dict : Explicitly test av_dict_iterate()
3 décembre 2022, par Andreas Rheinhardtavutil/tests/dict : Explicitly test av_dict_iterate()
This commit tests it in a way that automatically checks
that using av_dict_iterate() is equivalent to using
av_dict_get() with key "" and AV_DICT_IGNORE_SUFFIX.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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Why does FFmpeg's xfade filter need the timebase and frame rate to match ? [closed]
19 juin, par Hashim AzizAs I discovered not long ago, and recently had to rediscover after trying to use it again,
xfade
- the crossfade filter that FFmpeg introduced in 2019 - requires that both inputs have a matching timebase (TBN) and frame rate (FPS).

This is "resolved" by explicitly making them the same, by adding
settb=AVTB
and a hardcoded FPS to both streams (there doesn't seem to be a constant equivalent toAVTB
for FPS) prior to usingxfade
:

-filter_complex \
[0:v]settb=AVTB,fps=29[v0];
[1:v]settb=AVTB,fps=29[v1];
[v0][v1]xfade=transition=fade:duration=$fadeduration:offset=$fadetime,format=yuv420p[faded]; 



However, I'm confused as to why is this necessary in the first place. The
concat
filter works similarly in that it requires all its inputs to have matching parameters, but this makes sense because the whole point ofconcat
is to avoid re-encoding. If thexfade
filter is (presumably) re-encoding anyway, why do the timebase and frame rate still need to match ?

Is there a reason the devs decided to enforce these limitations for the filter when they don't seem to be technically necessary ?