Recherche avancée

Médias (1)

Mot : - Tags -/ticket

Autres articles (59)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (7038)

  • Looking for a self contained simple c# example of FFmpeg AutoGen encoding

    24 décembre 2022, par Lee

    I'm unable to get the FFmpeg.AutoGen.Example code to work in my own project. The example has the FFmpeg.AutoGen.Abstractions project as a dependency. I can't figure out how to replicate or reference it in my project. The only other example that I can find has data elements that Visual Studio isn't able to resolve.

    


    The FFmpeg.AutoGen.Bindings.DynamicallyLoaded project is referenced in the same way but I was able to compile it and add the DLL as an assembly in my project. When I do the same for the Abstractions class, the data classes defined in it weren't equivalent to the FFmpeg.AutoGen data classes. It's like I need a reference to Abstractions in FFmpeg.AutoGen but it's not there.

    


    enter image description here

    


  • avutil/tests/dict : Explicitly test av_dict_iterate()

    3 décembre 2022, par Andreas Rheinhardt
    avutil/tests/dict : Explicitly test av_dict_iterate()
    

    This commit tests it in a way that automatically checks
    that using av_dict_iterate() is equivalent to using
    av_dict_get() with key "" and AV_DICT_IGNORE_SUFFIX.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavutil/tests/dict.c
  • Why does FFmpeg's xfade filter need the timebase and frame rate to match ? [closed]

    19 juin, par Hashim Aziz

    As I discovered not long ago, and recently had to rediscover after trying to use it again, xfade - the crossfade filter that FFmpeg introduced in 2019 - requires that both inputs have a matching timebase (TBN) and frame rate (FPS).

    &#xA;

    This is "resolved" by explicitly making them the same, by adding settb=AVTB and a hardcoded FPS to both streams (there doesn't seem to be a constant equivalent to AVTB for FPS) prior to using xfade :

    &#xA;

    -filter_complex \&#xA;[0:v]settb=AVTB,fps=29[v0];&#xA;[1:v]settb=AVTB,fps=29[v1];&#xA;[v0][v1]xfade=transition=fade:duration=$fadeduration:offset=$fadetime,format=yuv420p[faded]; &#xA;

    &#xA;

    However, I'm confused as to why is this necessary in the first place. The concat filter works similarly in that it requires all its inputs to have matching parameters, but this makes sense because the whole point of concat is to avoid re-encoding. If the xfade filter is (presumably) re-encoding anyway, why do the timebase and frame rate still need to match ?

    &#xA;

    Is there a reason the devs decided to enforce these limitations for the filter when they don't seem to be technically necessary ?

    &#xA;