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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
Autres articles (55)
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Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (7823)
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How to Drop Duplicated frames that do not appear sequentially ?
2 octobre 2022, par zgnoAs you might know,
mpdecimate
only drop frames that is similar to the PREVIOUS frame which means it only deals with sequentially duplicated frames. My problem is that just one same frame is duplicated throughout the whole video, and it is duplicated between frames(in other words, not sequentially,sompdecimate
always treats them as not duplicated) . It's almost like that frame is inserted randomly for a 1000+ times throughout the video. And I useffmpeg -err_detect ignore_err -i
only to find that no errors are detected. This strange situation happens in some hls streaming video. I will provide a small segment of the whole video for anyone who are interested to test.
A 6 seconds video down below, it is a badminton game.
A segment from the m3u8 file list

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avcodec/rl2 : Remove wrong check
28 septembre 2022, par Andreas Rheinhardtavcodec/rl2 : Remove wrong check
This check is intended to be avoid buffer overflows,
yet there are four problems with it :
1. It has an in-built off-by-one error : len == out_end - out
is perfectly fine and nothing to worry about.
This off-by-one error led to the pixel in the lower-right corner
not being set properly for the back frame of the sample from
the rl2 FATE-test. This pixel is copied to every frame which
is the reason for the update to the reference file of said test.
With this patch, the output of the decoder matches the output
as captured from the reference decoder* (apart from the fact
that said reference somehow lacks the top part of the frame
(copied over from the background frame)).
2. Given that the stride of the buffer may be different
from the width of the video (despite one pixel taking one byte),
there is a second check lateron making the first check redundant
(if one returns immediately ; a simple break at the second check
is not sufficient, because it only exits the inner loop).
3. The check is based around the assumption of the stride being
positive (it has this in common with the other check which
will be fixed in a future commit).
4. Even after fixing the off-by-one error, the check in
question is still triggered by all the non-background frames
in the FATE sample as well as by A1100100.RL2. In all these
cases, they use len == 255 and val == 128. For videos with
background frame this just means "copy from the background
frame", which would be done anyway lateron.* Yet for videos
without it copying it is necessary to avoid leaving
uninitialized parts in the video.* : Available in https://samples.mplayerhq.hu/game-formats/voyeur-rl2/
** : Due to this, the code that copies the rest from the
back frame is no longer executed for any of the samples
available on the sample server. Given that these are only
the files from the demo version of this game, I don't know
whether this code is executed for any file in existence or not.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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is there a way to auto trim parts of my video when a specefic color or text shows up on those parts
10 novembre 2022, par Yousif K Al Ameen 1I play a game and record it, but unfortunately many parts of that recording is when my internet connection gets lost for several seconds. During that period it only shows a text that says "connection lost". Then the game resumes normally in few seconds after the connection is back.
Is there a software or a way that allows me to auto trim these connection lost periods from my viedeo ? Please help I need to trim a lot of these periods so that I can post cool gaming videos online without the "connection lost" scenes included.


I tried searching on youtube and found some ffmpeg, python, and opencv methods but none of which is suitabal or easy to apply for my situation