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Autres articles (81)
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Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7267)
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Cannot Register my dll using regsrv32 but only with Release build, Debug build works ok
4 février 2020, par kiritI am having same problem as this question.
I have my own Dlls that uses ffmpeg (Ver 0.6.3) dlls (AVCODEC-52.dll, AVFormat-52.dll,.. all build under MinGW using mingw-get-inst-20110530) ..
I have the dlls and libs in my VC2008 project and it all builds ok in both debug and release mode and also runs ok... but if i try to register using regsvr32 it errors out for release Only (Debug works ok).
Checking my dll using dependence walker tool shows that this dlls are of readish color and shows CoCreateInstance, CoInitialize ...(i think this are part of old32.dll) are missing..Based on the above link looks like some kind of build issue with ffmpeg under minGW.. but details of the solutions is missing.. any help or suggestion are well come.
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avformat : add demuxer for argonaut games' ASF format
26 janvier 2020, par Zane van Iperenavformat : add demuxer for argonaut games' ASF format
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc ! Legend of the Gobbos', and 'Croc 2'.Can also handle the sample files in :
https://samples.ffmpeg.org/game-formats/brender/part2.zipSigned-off-by : Zane van Iperen <zane@zanevaniperen.com>
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C # FFMPEG I GET ERRORS IN MPEG2 AND MPEG4 FORMAT ?
15 octobre 2019, par Zeynep BaranI am making a converter using the ffmepg library via c # form. I can convert all my videos to whatever format I want. But I get the following error in mpeg2, mpeg, mpeg4 formats. My code is ;
if (comboBox1.Text == "mpeg2")
{
var convert = new NReco.VideoConverter.FFMpegConverter();
convert.ConvertMedia(VideoPath, MusicPath, "mpeg2");
MessageBox.Show("convert is okey");
}**is my fault ;
**NReco.VideoConverter.FFMpegException : ’C :\Users\zbaran\Videos\New folder\ converted Alan Walker, Sabrina Carpenter & Farruko - On My Way.webm.mpeg2 : Invalid argument (exit code : 1)’what should I do ? Please Help ! But the other format is working. I havent any error.