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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (107)
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Diogene : création de masques spécifiques de formulaires d’édition de contenus
26 octobre 2010, parDiogene est un des plugins ? SPIP activé par défaut (extension) lors de l’initialisation de MediaSPIP.
A quoi sert ce plugin
Création de masques de formulaires
Le plugin Diogène permet de créer des masques de formulaires spécifiques par secteur sur les trois objets spécifiques SPIP que sont : les articles ; les rubriques ; les sites
Il permet ainsi de définir en fonction d’un secteur particulier, un masque de formulaire par objet, ajoutant ou enlevant ainsi des champs afin de rendre le formulaire (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (15935)
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"Error : FFMPEG not found" : Error with simple Discord Bot
23 décembre 2019, par Robin SeerigI’m using Windows (64-bit) with Node.js and npm installed.
In my project file, I have run the following commands :npm init
npm install discord.js --save
npm install ffmpeg --saveNow i just created the code for a basic bot here is the main code.
I list here the important :if (message.content === '!play' && message.member.roles.has(message.guild.roles.find("name", config.role_name).id)) {
if (!message.member.voiceChannel) return log("?");
message.member.voiceChannel.join().then(function (connection){
});
}Then, in Discord, I say the following :
[1517932146] Musik bot loaded
(node:35760) UnhandledPromiseRejectionWarning: Unhandled promise rejection (rejection id: 2): Error: FFMPEG not foundI have already tested the following :
- reinstallation of everything
- others of the require names e.t.z.
- simplify the code
So if you have any ideas then let me know.
Solution
npm i ffmpeg-binaries@3.2.2-3
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android NDK cannot locate symbol "mmap64"
4 juin 2018, par tainguyenI’m a beginer in ffmpep, I did my first simple project as this tutorial
But it raised the error "cannot locate mmap64 symbol...".
Help me please !
This is my logcat :
java.lang.UnsatisfiedLinkError : dlopen failed : could not load library "libavutil.so" needed by "libnative-lib.so" ; caused by cannot locate symbol "mmap64" referenced by "libavutil.so"...
at java.lang.Runtime.loadLibrary(Runtime.java:365)
at java.lang.System.loadLibrary(System.java:526)
at video.media.tainguyen.test_ffmpeg_ndk.MainActivity.(MainActivity.java:12)
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1208)
at android.app.Instrumentation.newActivity(Instrumentation.java:1079)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2222)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2363)
at android.app.ActivityThread.access$900(ActivityThread.java:161)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1265)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:157)
at android.app.ActivityThread.main(ActivityThread.java:5356)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1265)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1081)
at dalvik.system.NativeStart.main(Native Method)I built my so file with NDK r17, ffmpeg version 3.4, ubuntu 12.04.5(64bit) (I just built it in ubuntu, my current OS is windows 7 64 bit)
My project is created in android studio 2.2 using NDK r17compileSdkVersion 27
buildToolsVersion "27.0.2"
minSdkVersion 15
targetSdkVersion 27
externalNativeBuild
cmake
cppFlags ""
arguments "-DANDROID_STL=c++_shared"
targets "native-lib","avutil","avformat","avcodec"
ndk
abiFilters "x86", "x86_64", "armeabi-v7a", "arm64-v8a", "armeabi"
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How to fix the error "duplicate symbol _LOG_BUFFER_LENGTH"
25 mai 2019, par Florentin LupascuI have a Unity project embedded into Swift 4 and when I build the project I get an error from a plugin named FFmpeg (used to record the screen) and the error is next :
duplicate symbol _LOG_BUFFER_LENGTH in:
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/cmdutils.o
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/ffmpeg.o
duplicate symbol _LOG_BUFFER_LENGTH in:
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/cmdutils.o
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/ffmpeg_wrapper.o
duplicate symbol _LOG_BUFFER_LENGTH in:
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/cmdutils.o
/Users/developers/Library/Developer/Xcode/DerivedData/DemoApp-bszfgmzljpyourbdjoxkdabtilki/Build/Intermediates.noindex/DemoApp.build/Debug-iphoneos/DemoApp.build/Objects-normal/arm64/intercept.o
ld: 3 duplicate symbols for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)I want to specify that if I export the project from Unity to Xcode without to embed it is working perfectly with this Plugin.
What can be the problem with this error ?Until now I tried next thing to remove the error but none helped me :
- I checked if I have "-ObjC" in Xcode in "Other Linker Flags" and I don’t have.
- I removed a duplicate library (“libil2cpp.a”) from "Link Binary With Libraries" (XCODE)
- I changed ’No Common Blocks’ from Yes to No (under Targets->Build Settings->Apple LLVM - Code Generation )
At the end I have the same error.
Here is a print screen :Thank you so much if you spend your time to read this and any idea will be helpful.