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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (63)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)
Sur d’autres sites (7636)
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ARM inline asm secrets
Although I generally recommend against using GCC inline assembly, preferring instead pure assembly code in separate files, there are occasions where inline is the appropriate solution. Should one, at a time like this, turn to the GCC documentation for guidance, one must be prepared for a degree of disappointment. As it happens, much of the inline asm syntax is left entirely undocumented. This article attempts to fill in some of the blanks for the ARM target.
Constraints
Each operand of an inline asm block is described by a constraint string encoding the valid representations of the operand in the generated assembly. For example the “r” code denotes a general-purpose register. In addition to the standard constraints, ARM allows a number of special codes, only some of which are documented. The full list, including a brief description, is available in the constraints.md file in the GCC source tree. The following table is an extract from this file consisting of the codes which are meaningful in an inline asm block (a few are only useful in the machine description itself).
f Legacy FPA registers f0-f7. t The VFP registers s0-s31. v The Cirrus Maverick co-processor registers. w The VFP registers d0-d15, or d0-d31 for VFPv3. x The VFP registers d0-d7. y The Intel iWMMX co-processor registers. z The Intel iWMMX GR registers. l In Thumb state the core registers r0-r7. h In Thumb state the core registers r8-r15. j A constant suitable for a MOVW instruction. (ARM/Thumb-2) b Thumb only. The union of the low registers and the stack register. I In ARM/Thumb-2 state a constant that can be used as an immediate value in a Data Processing instruction. In Thumb-1 state a constant in the range 0 to 255. J In ARM/Thumb-2 state a constant in the range -4095 to 4095. In Thumb-1 state a constant in the range -255 to -1. K In ARM/Thumb-2 state a constant that satisfies the I constraint if inverted. In Thumb-1 state a constant that satisfies the I constraint multiplied by any power of 2. L In ARM/Thumb-2 state a constant that satisfies the I constraint if negated. In Thumb-1 state a constant in the range -7 to 7. M In Thumb-1 state a constant that is a multiple of 4 in the range 0 to 1020. N Thumb-1 state a constant in the range 0 to 31. O In Thumb-1 state a constant that is a multiple of 4 in the range -508 to 508. Pa In Thumb-1 state a constant in the range -510 to +510 Pb In Thumb-1 state a constant in the range -262 to +262 Ps In Thumb-2 state a constant in the range -255 to +255 Pt In Thumb-2 state a constant in the range -7 to +7 G In ARM/Thumb-2 state a valid FPA immediate constant. H In ARM/Thumb-2 state a valid FPA immediate constant when negated. Da In ARM/Thumb-2 state a const_int, const_double or const_vector that can be generated with two Data Processing insns. Db In ARM/Thumb-2 state a const_int, const_double or const_vector that can be generated with three Data Processing insns. Dc In ARM/Thumb-2 state a const_int, const_double or const_vector that can be generated with four Data Processing insns. This pattern is disabled if optimizing for space or when we have load-delay slots to fill. Dn In ARM/Thumb-2 state a const_vector which can be loaded with a Neon vmov immediate instruction. Dl In ARM/Thumb-2 state a const_vector which can be used with a Neon vorr or vbic instruction. DL In ARM/Thumb-2 state a const_vector which can be used with a Neon vorn or vand instruction. Dv In ARM/Thumb-2 state a const_double which can be used with a VFP fconsts instruction. Dy In ARM/Thumb-2 state a const_double which can be used with a VFP fconstd instruction. Ut In ARM/Thumb-2 state an address valid for loading/storing opaque structure types wider than TImode. Uv In ARM/Thumb-2 state a valid VFP load/store address. Uy In ARM/Thumb-2 state a valid iWMMX load/store address. Un In ARM/Thumb-2 state a valid address for Neon doubleword vector load/store instructions. Um In ARM/Thumb-2 state a valid address for Neon element and structure load/store instructions. Us In ARM/Thumb-2 state a valid address for non-offset loads/stores of quad-word values in four ARM registers. Uq In ARM state an address valid in ldrsb instructions. Q In ARM/Thumb-2 state an address that is a single base register. Operand codes
Within the text of an inline asm block, operands are referenced as %0, %1 etc. Register operands are printed as rN, memory operands as [rN, #offset], and so forth. In some situations, for example with operands occupying multiple registers, more detailed control of the output may be required, and once again, an undocumented feature comes to our rescue.
Special code letters inserted between the % and the operand number alter the output from the default for each type of operand. The table below lists the more useful ones.
c An integer or symbol address without a preceding # sign B Bitwise inverse of integer or symbol without a preceding # L The low 16 bits of an immediate constant m The base register of a memory operand M A register range suitable for LDM/STM H The highest-numbered register of a pair Q The least significant register of a pair R The most significant register of a pair P A double-precision VFP register p The high single-precision register of a VFP double-precision register q A NEON quad register e The low doubleword register of a NEON quad register f The high doubleword register of a NEON quad register h A range of VFP/NEON registers suitable for VLD1/VST1 A A memory operand for a VLD1/VST1 instruction y S register as indexed D register, e.g. s5 becomes d2[1] -
FATE’s New Look
4 août 2010, par Multimedia Mike — FATE ServerThe FATE main page exposes a lot of data. The manner in which it is presented has always been bounded by my extremely limited web development abilities. I wrestled with whether I should learn better web development skills first and allow that to inform any improved design, or focus on the more useful design and invest my web development learning time towards realizing that design.
Fortunately, Mans solved this conundrum with an elegantly simple solution :
The top of the page displays a status bar that illustrates — at a glance — how functional the codebase is. The web page source code identifies this as the failometer. It took me a few seconds to recognize what information that status bar was attempting to convey ; maybe it could use a succinct explanation.
Mini-Book Review
Before Mans took over, I thought about this problem quite a bit. I needed inspiration for creating a better FATE main page and aggregating a large amount of data in a useful, easily-digested form. Looking around the web, I see no shortage of methods for visualizing data. I could start shoehorning FATE data into available methods and see what works. But I thought it would be better to take a step back and think about the best way to organize the data. My first clue came awhile ago in the form of an xkcd comic : Blogofractal. Actually, the clue came from the mouseover text which recommended Edward Tufte’s "The Visual Display of Quantitative Information".
I ordered this up and plowed through it. It’s an interesting read, to be sure. However, I think it illustrates what a book on multimedia and compression technology would look like if authored by yours truly— a book of technical curiosities from epochs past that discusses little in the way of modern practical application. Tufte’s book showed me lots of examples of infographics from decades and even centuries past, but I never concisely learned exactly how to present data such as FATE’s main page in a more useful form.
Visualization Blog
More recently, I discovered a blog called Flowing Data, authored by a statistics Ph.D. candidate who purportedly eats, sleeps, and breathes infographics. The post 11 Ways to Visualize Changes Over Time : A Guide offers a good starting point for creating useful data presentations.I still subscribe to and eagerly read Flowing Data. But I might not have as much use for data visualization now that Mans is on FATE duty.
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Flumotion Wins Streaming Media Europe Awards for WebM Streaming
20 octobre 2010, par noreply@blogger.com (John Luther)Congratulations to our friends at Flumotion ! They picked up two Reader’s Choice Awards at the Streaming Media Europe 2010 conference in London. The company took prizes for Best Live Webcast of 2010 (for their streaming of GUADEC 2010 in WebM), and Best Webcast Platform. In addition, the Flumotion WebM Live Streaming solution was nominated for Best Streaming Innovation of 2010.
You can read more about the awards in the Streaming Media announcement.