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Autres articles (85)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (16239)
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Too many FFMPEG process
21 avril 2014, par Mrslipp3ryI have a list of video files and I want to convert them with ffmpeg. This is my code :
public static void ConvertToMp3(String inputPath, String title)
{
String outputpath = "\"D:\\Mp3\\" + title + ".mp3\"";
String _out;
Process p = new Process();
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
p.StartInfo.FileName = "ffmpeg";
p.StartInfo.Arguments = " -i \"" + inputPath + "\" -vn -f mp3 -ab 192k " + outputpath;
p.Start();
p.StandardOutput.ReadToEnd();
_out = p.StandardError.ReadToEnd();
p.WaitForExit();
if(!p.HasExited)
p.Kill();
Console.WriteLine(_out);
}It works fine, but when I call this function in a loop for n times, it opens too many processes. I want to open only one process at a time and when it’s done, go to the next.
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Grab frame without downloading whole file ?
12 janvier 2012, par WritecoderIs this possible using php + ffmpeg ?
ffmpeg-php has the ability to :
Ability to grab frames from movie files and return them as images that
can be manipulated using PHP's built-in image functions. This is great
for automatically creating thumbnails for movie files.I just don't want to download the whole file before doing so.
So lets say i want to grab a frame @ 10% of the movie :First lets get the size of remote file :
$ch = curl_init();
curl_setopt($ch, CURLOPT_HEADER, true);
curl_setopt($ch, CURLOPT_NOBODY, true);
curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true);
curl_setopt($ch, CURLOPT_URL, $url); //specify the url
curl_setopt($ch, CURLOPT_RETURNTRANSFER, TRUE);
$head = curl_exec($ch);
$size = curl_getinfo($ch,CURLINFO_CONTENT_LENGTH_DOWNLOAD);Then it's quite easy to download only 10% of the .flv or .mov file using curl.
But the framegrab trick using ffmpeg-php probably won't work because the file probably is corrupted ?
Any other ideas ?
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Command build failed ndk
1er janvier 2021, par ALI RAZAI want to integrate ffmpeg lib in my android app . So i am using ndk ,but i am stuck on this issue,I dont know why the error is appearing ,Thanks in advance ;


It is the gradle code that i am using in my app and also the ffmpeg-android-maker path is provided


plugins {
id 'com.android.application'





android 
compileSdkVersion 30
buildToolsVersion "30.0.3"


defaultConfig {
 applicationId "com.reactive.myapplication"
 minSdkVersion 16
 targetSdkVersion 30
 versionCode 1
 versionName "1.0"

 testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
 externalNativeBuild {
 cmake {
 cppFlags ""
 }
 }
}
flavorDimensions "market"
productFlavors {
 google {
 dimension "market"
 ndk {
 // Since the App Bundle is used, there is no problem in packaging all these ABIs
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
 amazon {
 dimension "market"
 applicationIdSuffix ".amzn"
 ndk {
 // Amazon Appstore doesn't support multiple APKs for non-Amazon devices.
 // There is no point in x86 support here, as the majority of devices with the
 // Amazon Appstore are ARM-based. And it seems to be a common practice for other
 // apps in this market.
 abiFilters 'armeabi-v7a'
 }
 }
 huawei {
 dimension "market"
 applicationIdSuffix ".huawei"
 ndk {
 // Huawei App Gallery supports App Bundle format
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
}
sourceSets {
 main {
 // let gradle pack the shared library into the apk
 jniLibs.srcDirs = ['../ffmpeg-android-maker/output/lib']
 }
}

bundle {
 language {
 enableSplit = true
 }
 density {
 enableSplit = true
 }
 abi {
 enableSplit = true
 }
}

buildTypes {
 release {
 minifyEnabled false
 proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
 }
}
externalNativeBuild {
 cmake {
 path "src/main/cpp/CMakeLists.txt"
 version "3.10.2"
 }
}
compileOptions {
 sourceCompatibility JavaVersion.VERSION_1_8

 targetCompatibility JavaVersion.VERSION_1_8
}





dependencies


implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.google.android.material:material:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'







And this is error i am facing :
Build command failed.
Error while executing process /home/ali/Android/Sdk/cmake/3.10.2.4988404/bin/ninja with arguments -C /home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a native-lib
ninja : Entering directory `/home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a'


ninja : error : '/home/ali/AndroidStudioProjects/FfmpegApp/app/src/main/ffmpeg-android-maker/output/lib/armeabi-v7a/libavutil.so', needed by '/home/ali/AndroidStudioProjects/FfmpegApp/app/build/intermediates/cmake/amazonDebug/obj/armeabi-v7a/libnative-lib.so', missing and no known rule to make it