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Médias (39)
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (82)
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Formulaire personnalisable
21 juin 2013, parCette page présente les champs disponibles dans le formulaire de publication d’un média et il indique les différents champs qu’on peut ajouter. Formulaire de création d’un Media
Dans le cas d’un document de type média, les champs proposés par défaut sont : Texte Activer/Désactiver le forum ( on peut désactiver l’invite au commentaire pour chaque article ) Licence Ajout/suppression d’auteurs Tags
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire. (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Qu’est ce qu’un masque de formulaire
13 juin 2013, parUn masque de formulaire consiste en la personnalisation du formulaire de mise en ligne des médias, rubriques, actualités, éditoriaux et liens vers des sites.
Chaque formulaire de publication d’objet peut donc être personnalisé.
Pour accéder à la personnalisation des champs de formulaires, il est nécessaire d’aller dans l’administration de votre MediaSPIP puis de sélectionner "Configuration des masques de formulaires".
Sélectionnez ensuite le formulaire à modifier en cliquant sur sont type d’objet. (...)
Sur d’autres sites (12353)
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What's wrong with my use of timestamps/timebases for frame seeking/reading using libav (ffmpeg) ?
17 septembre 2013, par mtreeSo I want to grab a frame from a video at a specific time using libav for the use as a thumbnail.
What I'm using is the following code. It compiles and works fine (in regards to retrieving a picture at all), yet I'm having a hard time getting it to retrieve the right picture.
I simply can't get my head around the all but clear logic behind libav's apparent use of multiple time-bases per video. Specifically figuring out which functions expect/return which type of time-base.
The docs were of basically no help whatsoever, unfortunately. SO to the rescue ?
#define ABORT(x) do {fprintf(stderr, x); exit(1);} while(0)
av_register_all();
AVFormatContext *format_context = ...;
AVCodec *codec = ...;
AVStream *stream = ...;
AVCodecContext *codec_context = ...;
int stream_index = ...;
// open codec_context, etc.
AVRational stream_time_base = stream->time_base;
AVRational codec_time_base = codec_context->time_base;
printf("stream_time_base: %d / %d = %.5f\n", stream_time_base.num, stream_time_base.den, av_q2d(stream_time_base));
printf("codec_time_base: %d / %d = %.5f\n\n", codec_time_base.num, codec_time_base.den, av_q2d(codec_time_base));
AVFrame *frame = avcodec_alloc_frame();
printf("duration: %lld @ %d/sec (%.2f sec)\n", format_context->duration, AV_TIME_BASE, (double)format_context->duration / AV_TIME_BASE);
printf("duration: %lld @ %d/sec (stream time base)\n\n", format_context->duration / AV_TIME_BASE * stream_time_base.den, stream_time_base.den);
printf("duration: %lld @ %d/sec (codec time base)\n", format_context->duration / AV_TIME_BASE * codec_time_base.den, codec_time_base.den);
double request_time = 10.0; // 10 seconds. Video's total duration is ~20sec
int64_t request_timestamp = request_time / av_q2d(stream_time_base);
printf("requested: %.2f (sec)\t-> %2lld (pts)\n", request_time, request_timestamp);
av_seek_frame(format_context, stream_index, request_timestamp, 0);
AVPacket packet;
int frame_finished;
do {
if (av_read_frame(format_context, &packet) < 0) {
break;
} else if (packet.stream_index != stream_index) {
av_free_packet(&packet);
continue;
}
avcodec_decode_video2(codec_context, frame, &frame_finished, &packet);
} while (!frame_finished);
// do something with frame
int64_t received_timestamp = frame->pkt_pts;
double received_time = received_timestamp * av_q2d(stream_time_base);
printf("received: %.2f (sec)\t-> %2lld (pts)\n\n", received_time, received_timestamp);Running this with a test movie file I get this output :
stream_time_base: 1 / 30000 = 0.00003
codec_time_base: 50 / 2997 = 0.01668
duration: 20062041 @ 1000000/sec (20.06 sec)
duration: 600000 @ 30000/sec (stream time base)
duration: 59940 @ 2997/sec (codec time base)
requested: 10.00 (sec) -> 300000 (pts)
received: 0.07 (sec) -> 2002 (pts)The times don't match. What's going on here ? What am I doing wrong ?
While searching for clues I stumbled upon this this statement from the libav-users mailing list…
[...] packet PTS/DTS are in units of the format context's time_base,
where the AVFrame->pts value is in units of the codec context's time_base.In other words, the container can have (and usually does) a different
time_base than the codec. Most libav players don't bother using the
codec's time_base or pts since not all codecs have one, but most
containers do. (This is why the dranger tutorial says to ignore AVFrame->pts)…which confused me even more, given that I couldn't find any such mention in the official docs.
Anyway, I replaced…
double received_time = received_timestamp * av_q2d(stream_time_base);
…with…
double received_time = received_timestamp * av_q2d(codec_time_base);
…and the output changed to this…
...
requested: 10.00 (sec) -> 300000 (pts)
received: 33.40 (sec) -> 2002 (pts)Still no match. What's wrong ?
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Powerful Video Analytics and Audio Analytics for Piwik
10 novembre 2016, par InnoCraft — Plugins, Press ReleasesOver the years, one of the most frequently requested feature by users was to be able to measure how videos and audios are watched and engaged with on your website. We are finally able to announce that it is here ! We are very excited to launch Media Analytics, which will help you understand and grow your audience.
This article is a showcase of the new powerful video and audio analytics product built for Piwik.
Why media analytics ?
We all love media content such as videos as they can make our experiences on websites and apps so much more interesting. A growing number of websites now utilize media files in one form or another : a video presentation of a product or service, a video tutorial teaching you how to do something or interviews with key speakers. Also many creators and distributors are publishing audio files such as podcasts or music songs, and even broadcasting live video events such as music concerts or an entire conference online.
Whenever you publish videos or audio media on your websites or applications, Media Analytics provides you with clear insights on how your audience interacts with your content. It helps you see what content works and why – so you can better understand and further grow your business !
Valuable insights in Real time
See where your audience comes from.
How will Media Analytics help me grow ?
- Better understand your audience : who are the users playing videos and for how long, how often, and where have they dropped off.
- Gain quick insights into how interaction with your media changes over time with easy to use graphs and report overviews.
- Get closer to your users by seeing every action of your visitors before and after they utilized your media.
- View valuable insights in Real time : ‘most popular content right now’, your real time audience map, and more.
- See where your audience comes from. Drill down right from continents to specifics such as cities.
- Share and export media analytics reports with your colleagues by creating custom email reports.
- Video and audio players are supported either automatically (for Youtube, Vimeo, HTML5…) or via a simple custom player integration.
- No data limit and 100% privacy and data ownership.
Best of all, it is easy to use and understand, and integrates perfectly with Piwik. Media Analytics complements other reports to give you a 360 degree view of how your users engage with your content.
Learn more on the official website : www.media-analytics.net
How do I get Media Analytics ?
All premium plugins come with our 14 day money back guarantee and 1-click installation & updates. Customers get all product updates for free.
Media Analytics is available for purchase and download on the Marketplace.
If you are not using Piwik yet, you can also signup for a free trial of Piwik Cloud (including Media Analytics !).
Have a question about this product ? Get in touch.
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Running Windows XP In 2016
2 janvier 2016, par Multimedia MikeI have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.
Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.
The Candidate Computer
This computer was assembled either in late 2008 or early 2009. It was a beast at the time.
Click for a larger image
It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.
The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.
As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.
So, score 1 for Windows XP over Linux here.
The Simple Joy of Retro-computing
One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.
This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.
Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.
Purpose
Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.
So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.
I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).
The Messy Details
I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.
As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.
From what I can piece together from my notes, this seems to be the route I eventually took :
- Install Windows XP fresh
- Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
- Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
- Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
- While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
- Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
- Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
- Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation
Residual Quirks
Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :
It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.
Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.
Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.
Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.
Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.
Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).
Still works beautifully on the new old Windows XP machine.