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Autres articles (33)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • VP8 Codec Optimization Update

    15 juin 2010, par noreply@blogger.com (John Luther) — inside webm

    Since WebM launched in May, the team has been working hard to make the VP8 video codec faster. Our community members have contributed improvements, but there’s more work to be done in some interesting areas related to performance (more on those below).


    Encoder


    The VP8 encoder is ripe for speed optimizations. Scott LaVarnway’s efforts in writing an x86 assembly version of the quantizer will help in this goal significantly as the quantizer is called many times while the encoder makes decisions about how much detail from the image will be transmitted.

    For those of you eager to get involved, one piece of low-hanging fruit is writing a SIMD version of the ARNR temporal filtering code. Also, much of the assembly code only makes use of the SSE2 instruction set, and there surely are newer extensions that could be made use of. There are also redundant code removal and other general cleanup to be done ; (Yaowu Xu has submitted some changes for these).

    At a higher level, someone can explore some alternative motion search strategies in the encoder. Eventually the motion search can be decoupled entirely to allow motion fields to be calculated elsewhere (for example, on a graphics processor).

    Decoder


    Decoder optimizations can bring higher resolutions and smoother playback to less powerful hardware.

    Jeff Muizelaar has submitted some changes which combine the IDCT and summation with the predicted block into a single function, helping us avoid storing the intermediate result, thus reducing memory transfers and avoiding cache pollution. This changes the assembly code in a fundamental way, so we will need to sync the other platforms up or switch them to a generic C implementation and accept the performance regression. Johann Koenig is working on implementing this change for ARM processors, and we’ll merge these changes into the mainline soon.

    In addition, Tim Terriberry is attacking a different method of bounds checking on the "bool decoder." The bool decoder is performance-critical, as it is called several times for each bit in the input stream. The current code handles this check with a simple clamp in the innermost loops and a less-frequent copy into a circular buffer. This can be expensive at higher data rates. Tim’s patch removes the circular buffer, but uses a more complex clamp in the innermost loops. These inner loops have historically been troublesome on embedded platforms.

    To contribute in these efforts, I’ve started working on rewriting higher-level parts of the decoder. I believe there is an opportunity to improve performance by paying better attention to data locality and cache layout, and reducing memory bus traffic in general. Another area I plan to explore is improving utilization in the multi-threaded decoder by separating the bitstream decoding from the rest of the image reconstruction, using work units larger than a single macroblock, and not tying functionality to a specific thread. To get involved in these areas, subscribe to the codec-devel mailing list and provide feedback on the code as it’s written.

    Embedded Processors


    We want to optimize multiple platforms, not just desktops. Fritz Koenig has already started looking at the performance of VP8 on the Intel Atom platform. This platform need some attention as we wrote our current x86 assembly code with an out-of-order processor in mind. Since Atom is an in-order processor (much like the original Pentium), the instruction scheduling of all of the x86 assembly code needs to be reexamined. One option we’re looking at is scheduling the code for the Atom processor and seeing if that impacts the performance on other x86 platforms such as the Via C3 and AMD Geode. This is shaping up to be a lot of work, but doing it would provide us with an opportunity to tighten up our assembly code.

    These issues, along with wanting to make better use of the larger register file on x86_64, may reignite every assembly programmer’s (least ?) favorite debate : whether or not to use intrinsics. Yunqing Wang has been experimenting with this a bit, but initial results aren’t promising. If you have experience in dealing with a lot of assembly code across several similar-but-kinda-different platforms, these maintainability issues might be familiar to you. I hope you’ll share your thoughts and experiences on the codec-devel mailing list.

    Optimizing codecs is an iterative (some would say never-ending) process, so stay tuned for more posts on the progress we’re making, and by all means, start hacking yourself.

    It’s exciting to see that we’re starting to get substantial code contributions from developers outside of Google, and I look forward to more as WebM grows into a strong community effort.

    John Koleszar is a software engineer at Google.

  • Legal Issues with FFMPEG ? [closed]

    21 décembre 2011, par Jimmery

    Has anybody had any legal issues using FFMPEG in a commerical product, particularly from MPEG LA ?

    I only ask from reading the bottom of this page : http://ffmpeg.org/legal.html

    We are hoping to produce a website that uses FFMPEG (or similar program), currently the website will be free to use. However we do hope of monetizing aspects of the website later down the line, and wouldnt want to hit any legal issues at that point.

    If this is an issue, does anybody know of a good alternative to FFMPEG which does not have these legal issues ?

  • Libavfilter with ffmpeg - overlay the last X seconds

    9 avril 2012, par gphilip

    Looking at the docs of libavfilter it doesn't seem to be possible, but still, I hope you can help me.

    I want to overlay an image to a movie but only for the last X seconds of the movie. I managed to overlay for the full movie, no problem. But can I get a time when the overlay is shown ?

    I use ffmpeg with compiled with libavfilter. Any tricks to solve this ?