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Autres articles (49)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7003)

  • Programming in C : Opening, Reading and Transcoding of Live TV with libavcodec. libavformat etc

    19 décembre 2011, par mmoment

    I'm currently developing a live streaming Software for my University Project.

    I am supposed to open a Live Video Stream from a USB Stick( I am using the Hauppauge WinTV-HVR 950Q under Linux) and read the Stream.
    Then I'm supposed to transcode it to h246. and send it to some devices in the Network.

    My Problem


    I can use the v4l API to access the USB Stick, but transcoding does currently not work as far as I know, therefore I want to use the libav to do so. I know that using the command line tools transcoding of live streams with ffmpeg is not a big deal, but doing so in C seems to be more of a problem.

    1. Here's how I open some static Video File :

      static char* path = "./video.mpeg" ;
      AVFormatContext *pFormatCtx ;

      av_register_all() ;

      if(av_open_input_file(&pFormatCtx, path, NULL, 0, NULL) !=0)

      printf("Opening file \"%s\" failed", path) ;
      return -1 ;
      else printf("Opening the file \"%s\" succeeded", path) ;

    2. Here's how I understand to how open a Live Feed

      static char* path = "/dev/dvb/adapter0/dvr0" ;
      AVFormatContext *pFormatCtx ;

      av_register_all() ;
      avdevice_register_all() ;

      if(avformat_open_input(&pFormatCtx, path, NULL, NULL) != 0)

      perror("avformat_open_input") ;
      return -1 ;
      else printf("Yay") ;

    3. Here's how I understand to how open a Live Feed

      if(av_find_stream_info(pFormatCtx)<0)

      printf("Could not find any Stream Information the file \"%s\"", path) ;
      return -1 ;

      // Dump information about file onto standard error
      dump_format(pFormatCtx, 0, path, 0) ;
      AVCodecContext *pCodecCtx ;

      // Find the first video stream
      int videoStream=-1 ;
      for(i=0 ; inb_streams ; i++)

      if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
      {
         videoStream=i;
         break;
      }

      if(videoStream==-1) return -1 ; // Didn't find a video stream

      // Get a pointer to the codec context for the video stream
      pCodecCtx=pFormatCtx->streams[videoStream]->codec ;

      AVCodec *pCodec ;

      // Find the decoder for the video stream
      pCodec=avcodec_find_decoder(pCodecCtx->codec_id) ;
      if(pCodec==NULL)

      fprintf(stderr, "Unsupported codec !\n") ;
      return -1 ; // Codec not found

      //Open codec
      if(avcodec_open(pCodecCtx, pCodec)<0)

      printf("Could not open the Codec") ;
      return -1 ; // Could not open codec

    So now how can you help me ?

    I would really appreciate it if anyone knew how to open a live stream and could give me a good example.

  • Programming Language Levels

    20 mai 2011, par Multimedia Mike — Programming

    I’ve been doing this programming thing for some 20 years now. Things sure do change. One change I ponder from time to time is the matter of programming language levels. Allow me to explain.

    The 1990s
    When I first took computer classes in the early 1990s, my texts would classify computer languages into 3 categories, or levels. The lower the level, the closer to the hardware ; the higher the level, the more abstract (and presumably, easier to use). I recall that the levels went something like this :

    • High level : Pascal, BASIC, Logo, Fortran
    • Medium level : C, Forth
    • Low level : Assembly language

    Keep in mind that these were the same texts which took the time to explain the history of computers from mainframes -> minicomputers -> a relatively recent phenomenon called microcomputers or "PCs".

    Somewhere in the mid-late 1990s, when I was at university, I was introduced to a new tier :

    • Very high level : Perl, shell scripting

    I think there was some debate among my peers about whether C++ and Java were properly classified as high or very high level. The distinction between high and very high, in my observation, seemed to be that very high level languages had more complex data structures (at the very least, a hash / dictionary / associative array / key-value map) built into the language, as well as implicit memory management.

    Modern Day
    These days, the old hierarchy is apparently forgotten (much like minicomputers). I observe that there is generally a much simpler 2-tier classification :

    • Low level : C, assembly language
    • High level : absolutely every other programming language in wide use today

    I find myself wondering where C++ and Objective-C fit in this classification scheme. Then I remember that it doesn’t matter and this is all academic.

    Relevancy
    I think about this because I have pretty much stuck to low-level programming all of my life, mostly due to my interest in game and multimedia-type programming. But the trends in computing have favored many higher level languages and programming paradigms. I woke up one day and realized that the kind of work I often do — lower level stuff — is not very common.

    I’m not here to argue that low or high level is superior. You know I’m all about using the appropriate tool for the job. But I sometimes find myself caught between worlds, having the defend and explain one to the other.

    • On one hand, it’s not unusual for the multitudes of programmers working at the high level to gasp and wonder why I or anyone else would ever use C or assembly language for anything when there are so many beautiful high level languages. I patiently explain that those languages have to be written in some other language (at first) and that they need to run on some operating system and that most assuredly won’t be written in a high level language. For further reading, I refer them to Joel Spolsky’s great essay called Back to Basics which describes why it can be useful to know at least a little bit about how the computer does what it does at the lowest levels.
    • On the other hand, believe it or not, I sometimes have to defend the merits of high level languages to my low level brethren. I’ll often hear variations of, "Any program can be written in C. Using a high level language to achieve the same will create a slow and bloated solution." I try to explain that the trade-off in time to complete the programming task weighed against the often-negligible performance hit of what is often an I/O-bound operation in the first place makes it worthwhile to use the high level language for a wide variety of tasks.

      Or I just ignore them. That’s actually the best strategy.

  • How to use x264 source code after compiling it

    8 mai 2016, par Zia Khattak

    I need to use the x264 code to compress and stream video from a camera in real time as part of my university project (first using computer and then dsp kit) (and vary quantization value when required). I am totally new to this domain and have absolutely no background.

    So far I have compiled the code using the given method in http://www.ayobamiadewole.com/Blog/How-to-build-x264-or-libx264.dll-in-Windows and created the x264.exe and libx264.dll

    I need help with what to do next in order to use the code for my purpose.

    All help is appreciated.