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Médias (91)
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (86)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (10936)
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lavc/rawdec : Use AV_PIX_FMT_PAL8 for raw 1 bpp video in AVI
28 janvier 2016, par Mats Petersonlavc/rawdec : Use AV_PIX_FMT_PAL8 for raw 1 bpp video in AVI
From
https://msdn.microsoft.com/en-us/library/windows/desktop/dd318229%28v=vs.85%29.aspx:"If biCompression equals BI_RGB and the bitmap uses 8 bpp or less, the
bitmap has a color table immediatelly following the BITMAPINFOHEADER
structure. The color table consists of an array of RGBQUAD values. The
size of the array is given by the biClrUsed member. If biClrUsed is
zero, the array contains the maximum number of colors for the given
bitdepth ; that is, 2^biBitCount colors."Nothing about "monochrome" here. Unfortunately, pal8 to monow conversion
seems a bit flaky, but that’s another story.Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>
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avformat/riffenc : don't force WAVEFORMATEXTENSIBLE for flt/dbl LPCM
21 décembre 2023, par Gyan Doshiavformat/riffenc : don't force WAVEFORMATEXTENSIBLE for flt/dbl LPCM
2c2a167ca7 forced WAVEFORMATEXTENSIBLE for all LPCM streams with greater
than 16 bits per sample. However, WAVEFORMATEX allows IEEE Float samples
or any depth where raw depth == coded depth, see Remarks section at
https://learn.microsoft.com/en-us/windows/win32/api/mmreg/ns-mmreg-waveformatex
and samples M1F1-float32-AFsp, M1F1-float64-AFsp at
https://www.mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Samples.htmlThere are hardware devices and likely software players requiring float samples
that fail to qualify files with WAVEFORMATEXTENSIBLE headers. -
Need help on handling MPEG4V1 data
14 septembre 2011, par GediminasI'm in situation where I need to get a chunk of MPEG4V1 (Microsoft MPEG-4 VKI
Codec V1) data located in the beginning of a packet (that was sent by some DVR unit).Packet structure looks something like this :
- Compressed MPEG4 data.
- Long integer - Number of events and tripwires.
- Long integer - Number of events.
- Event - Event's sequence.
- Long integer - Number of tripwires.
- Tripwire - Tripwires sequence.
- Long integer - Cyclical redundant code (CRC).
So there is no indication of how to know where does the MPEG4 data ends (Or is there ?),
and from where should I start reading this additional data like "Number of events and tripwires" and etc...I uploaded two packet's so you could see how the actual data looks like :
recvData1.txt,
recvData2.txt.I've tried to decode those packets using FFmpeg library with avcodec_decode_video function and by removing byte by byte from the end of my recvData buffer in a hope for any results,
but FFmpeg just allways returned with an error messages like this :"[msmpeg4v1 @ 038865a0] invalid startcode",
"[msmpeg4v1 @ 038865a0] header damaged".I'm not that good specialist on knowing of how does the MPEG4 works from the inside,
but judging by the error messages it's clearly seen that I'm missing some data for decoding at the start of the buffer.So I'm not sure of what part / kind of MPEG data I'm getting here..
Maybe it's some kind of MPEG's "frame" data with it's "end" indication or something ?I've even compared the start of my recvData buffer to some of MPEG4V1 encoded video files I found on the net "http://www.trekmania.net/clips/video_clips4.htm" to check if the start of my buffer really contains the MPEG data ..and not some kind of DVR vendor specific stuff..
And I noticed that there are about 20bytes of data
(at the start of my packet data, and in .avi files right after about 180bytes..)
that looks like some kind of header or something..Please check this image : "http://ggodis.gamedev.lt/stackOverflow/recvData.jpg"
Maybe someone knows what this part of MPEG4V1 data represents ?
P.S. ..I've checked the CRC values for my received packets and they were correct..