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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (95)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (7810)
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VP8 And FFmpeg
18 juin 2010, par Multimedia Mike — VP8UPDATE, 2010-06-17 : You don’t need to struggle through these instructions anymore. libvpx 0.9.1 and FFmpeg 0.6 work together much better. Please see this post for simple instructions on getting up and running quickly.
Let’s take the VP8 source code (in Google’s new libvpx library) for a spin ; get it to compile and hook it up to FFmpeg. I am hesitant to publish specific instructions for building in the somewhat hackish manner available on day 1 (download FFmpeg at a certain revision and apply a patch) since that kind of post has a tendency to rise in Google rankings. I will just need to remember to update this post after the library patches are applied to the official FFmpeg tree.
Statement of libvpx’s Relationship to FFmpeg
I don’t necessarily speak officially for FFmpeg. But I’ve been with the project long enough to explain how certain things work.Certainly, some may wonder if FFmpeg will incorporate Google’s newly open sourced libvpx library into FFmpeg. In the near term, FFmpeg will support encoding and decoding VP8 via external library as it does with a number of other libraries (most popularly, libx264). FFmpeg will not adopt the code for its own codebase, even if the license may allow it. That just isn’t how the FFmpeg crew rolls.
In the longer term, expect the FFmpeg project to develop an independent, interoperable implementation of the VP8 decoder. Sometime after that, there may also be an independent VP8 encoder as well.
Building libvpx
Download and build libvpx. This is a basic ’configure && make’ process. The build process creates a static library, a bunch of header files, and 14 utilities. A bunch of these utilities operate on a file format called IVF which is apparently a simple transport method for VP8. I have recorded the file format on the wiki.We could use a decoder for this in the FFmpeg code base for testing VP8 in the future.
Who’s game ?Just as I was proofreading this post, I saw that David Conrad has sent an IVF demuxer to the ffmpeg-devel list.There doesn’t seem to be a ’make install’ step for the library. Instead, go into the overly long directory (on my system, this is generated as vpx-vp8-nopost-nodocs-generic-gnu-v0.9.0), copy the contents of include/ to /usr/local/include and the static library in lib/ to /usr/local/lib .
Building FFmpeg with libvpx
Download FFmpeg source code at the revision specified or take your chances with the latest version (as I did). Download and apply provided patches. This part hurts since there is one diff per file. Most of them applied for me.Configure FFmpeg with
'configure --enable-libvpx_vp8 --enable-pthreads'
. Ideally, this should yield no complaints and ’libvpx_vp8’ should show up in the enabled decoders and encoders sections. The library apparently relies on threading which is why'--enable-pthreads'
is necessary. After I did this, I was able to create a new webm/VP8/Vorbis file simply with :ffmpeg -i input_file output_file.webm
Unfortunately, I can’t complete the round trip as decoding doesn’t seem to work. Passing the generated .webm file back into FFmpeg results in a bunch of errors of this format :
[libvpx_vp8 @ 0x8c4ab20]v0.9.0 [libvpx_vp8 @ 0x8c4ab20]Failed to initialize decoder : Codec does not implement requested capability
Maybe this is the FFmpeg revision mismatch biting me.
FFmpeg Presets
FFmpeg features support for preset files which contain collections of tuning options to be loaded into the program. Google provided some presets along with their FFmpeg patches :- 1080p50
- 1080p
- 360p
- 720p50
- 720p
To invoke one of these (assuming the program has been installed via ’make install’ so that the presets are in the right place) :
ffmpeg -i input_file -vcodec libvpx_vp8 -vpre 720p output_file.webm
This will use a set of parameters that are known to do well when encoding a 720p video.
Code Paths
One of goals with this post was to visualize a call graph after I got the decoder hooked up to FFmpeg. Fortunately, this recon is greatly simplified by libvpx’s simple_decoder utility. Steps :- Build libvpx with
--enable-gprof
- Run simple_decoder on an IVF file
- Get the pl_from_gprof.pl and dot_from_pl.pl scripts frome Graphviz’s gprof filters
- gprof simple_decoder | ./pl_from_gprof.pl | ./dot_from_pl.pl > 001.dot
- Remove the 2 [graph] and 1 [node] modifiers from the dot file (they only make the resulting graph very hard to read)
- dot -Tpng 001.dot > 001.png
Here are call graphs generated from decoding test vectors 001 and 017.
It’s funny to see several functions calling an empty bubble. Probably nothing to worry about. More interesting is the fact that a lot of function_c() functions are called. The ’_c’ at the end is important— that generally indicates that there are (or could be) SIMD-optimized versions. I know this codebase has plenty of assembly. All of the x86 ASM files appear to be written such that they could be compiled with NASM.
Leftovers
One interesting item in the code was vpx_scale/leapster. Is this in reference to the Leapster handheld educational gaming unit ? Based on this item from 2005 (archive.org copy), some Leapster titles probably used VP6. This reminds me of finding references to the PlayStation in Duck/On2’s original VpVision source release. I don’t know of any PlayStation games that used Duck’s original codecs but with thousands to choose from, it’s possible that we may find a few some day. -
VP8 Codec Optimization Update
16 juin 2010, par noreply@blogger.com (John Luther) — inside webmSince WebM launched in May, the team has been working hard to make the VP8 video codec faster. Our community members have contributed improvements, but there’s more work to be done in some interesting areas related to performance (more on those below).
Encoder
The VP8 encoder is ripe for speed optimizations. Scott LaVarnway’s efforts in writing an x86 assembly version of the quantizer will help in this goal significantly as the quantizer is called many times while the encoder makes decisions about how much detail from the image will be transmitted.For those of you eager to get involved, one piece of low-hanging fruit is writing a SIMD version of the ARNR temporal filtering code. Also, much of the assembly code only makes use of the SSE2 instruction set, and there surely are newer extensions that could be made use of. There are also redundant code removal and other general cleanup to be done ; (Yaowu Xu has submitted some changes for these).
At a higher level, someone can explore some alternative motion search strategies in the encoder. Eventually the motion search can be decoupled entirely to allow motion fields to be calculated elsewhere (for example, on a graphics processor).Decoder
Decoder optimizations can bring higher resolutions and smoother playback to less powerful hardware.Jeff Muizelaar has submitted some changes which combine the IDCT and summation with the predicted block into a single function, helping us avoid storing the intermediate result, thus reducing memory transfers and avoiding cache pollution. This changes the assembly code in a fundamental way, so we will need to sync the other platforms up or switch them to a generic C implementation and accept the performance regression. Johann Koenig is working on implementing this change for ARM processors, and we’ll merge these changes into the mainline soon.
In addition, Tim Terriberry is attacking a different method of bounds checking on the "bool decoder." The bool decoder is performance-critical, as it is called several times for each bit in the input stream. The current code handles this check with a simple clamp in the innermost loops and a less-frequent copy into a circular buffer. This can be expensive at higher data rates. Tim’s patch removes the circular buffer, but uses a more complex clamp in the innermost loops. These inner loops have historically been troublesome on embedded platforms.
To contribute in these efforts, I’ve started working on rewriting higher-level parts of the decoder. I believe there is an opportunity to improve performance by paying better attention to data locality and cache layout, and reducing memory bus traffic in general. Another area I plan to explore is improving utilization in the multi-threaded decoder by separating the bitstream decoding from the rest of the image reconstruction, using work units larger than a single macroblock, and not tying functionality to a specific thread. To get involved in these areas, subscribe to the codec-devel mailing list and provide feedback on the code as it’s written.Embedded Processors
We want to optimize multiple platforms, not just desktops. Fritz Koenig has already started looking at the performance of VP8 on the Intel Atom platform. This platform need some attention as we wrote our current x86 assembly code with an out-of-order processor in mind. Since Atom is an in-order processor (much like the original Pentium), the instruction scheduling of all of the x86 assembly code needs to be reexamined. One option we’re looking at is scheduling the code for the Atom processor and seeing if that impacts the performance on other x86 platforms such as the Via C3 and AMD Geode. This is shaping up to be a lot of work, but doing it would provide us with an opportunity to tighten up our assembly code.
These issues, along with wanting to make better use of the larger register file on x86_64, may reignite every assembly programmer’s (least ?) favorite debate : whether or not to use intrinsics. Yunqing Wang has been experimenting with this a bit, but initial results aren’t promising. If you have experience in dealing with a lot of assembly code across several similar-but-kinda-different platforms, these maintainability issues might be familiar to you. I hope you’ll share your thoughts and experiences on the codec-devel mailing list.
Optimizing codecs is an iterative (some would say never-ending) process, so stay tuned for more posts on the progress we’re making, and by all means, start hacking yourself.
It’s exciting to see that we’re starting to get substantial code contributions from developers outside of Google, and I look forward to more as WebM grows into a strong community effort.
John Koleszar is a software engineer at Google. -
Révision 17263 : Drapeaux d’edition generalises :
18 février 2011, par cedric -integration du patch de sylvain sur inc/drapeau_edition
branchement automatique sur tous les objets : qui ont un bloc extra qui sont declares via declarer_tables_objets_sql (pour connaitre leur page d’edition) Fonctionne en l’etat sur breve, article, rubrique, sites, documents. Les mots et (...)