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Médias (3)
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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (106)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (14966)
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Grow your business and understand your conversion funnel with Funnels for Piwik
14 décembre 2016, par InnoCraft — PluginsHi, this is Tom from InnoCraft. The company of the makers of Piwik.
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fate/mxf : Fix d10-user-comments test
4 décembre 2020, par Andreas Rheinhardtfate/mxf : Fix d10-user-comments test
The mxf_d10 muxer is very picky regarding the input it accepts :
The only video accepted is MPEG-2 with absolutely constant bitrate,
i.e. all packets need to have exactly the same size ; and only a few
bitrates are accepted.The sample file used did not abide by this : Writing the first packet
(a video packet) errors out and afterwards an audio packet from the
muxing queue has been written. That's all besides metadata (which this
test is about). The FFmpeg cli returned an error, but said error has
been ignored by the md5 test.This commit changes the test to actually send a compliant stream to the
muxer, so that it does not error out ; furthermore, the test is changed
to explicitly check the metadata instead of it only being implicitly
included in the md5 checksum. The compliant stream is created by our
encoder at runtime.Finally, the test now also covers writing user-specified
product/company/version identification.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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What's FFmpeg doing with avcodec_send_packet() ?
4 avril, par JimI'm trying to optimise a piece of software for playing video, which internally uses the FFmpeg libraries for decoding. We've found that on some large (4K, 60fps) video, it sometimes takes longer to decode a frame than that frame should be displayed for ; sadly, because of the problem domain, simply buffering/skipping frames is not an option.


However, it appears that the FFmpeg executable is able to decode the video in question fine, at about 2x speed, so I've been trying to work out what we're doing wrong.


I've written a very stripped-back decoder program for testing ; the source is here (it's about 200 lines). From profiling it, it appears that the one major bottleneck during decoding is the
avcodec_send_packet()
function, which can take up to 50ms per call. However, measuring the same call in FFmpeg shows strange behaviour :



(these are the times taken for each call to avcodec_send_packet() in milliseconds, when decoding a 4K 25fps VP9-encoded video.)


Basically, it seems that when FFmpeg uses this function, it only really takes any amount of time to complete every N calls, where N is the number of threads being used for decoding. However, both my test decoder and the actual product use 4 threads for decoding, and this doesn't happen ; when using frame-based threading, the test decoder behaves like FFmpeg using only 1 thread. This would seem to indicate that we're not using multithreading at all, but we've still seen performance improvements by using more threads.


FFmpeg's results average out to being about twice as fast overall as our decoders, so clearly we're doing something wrong. I've been reading through FFmpeg's source to try to find any clues, but it's so far eluded me.


My question is : what's FFmpeg doing here that we're not ? Alternatively, how can we increase the performance of our decoder ?


Any help is greatly appreciated.