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Autres articles (69)
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)
Sur d’autres sites (10233)
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av_format/hlsenc : fix %v handling by format_name function
17 juin 2019, par Bodecs Belaav_format/hlsenc : fix %v handling by format_name function
Hi All,
When multiple variant streams are specified by var_stream_map option, %v
placeholder in various names ensures that each variant has its unique
names. Most of %v handlng is done in format_name function. Currently
in this function the result buffer is the same as the
input pattern buffer, so you must allocate it before calling format_name
function. It also means, that it is silently assumed that the result
string will NOT be
longer that the pattern string. It is true most of the time, because %v
may appear only once in the pattern string and number of variant streams
is less than 100 in practical cases. But theoretically it will fail if
specified number of variant streams is greater than 100 (i.e. longer
than 2 digits).
This patch fixes this behaviour by altering format_name function to
allocate the
result buffer and return it to the caller.Please, review this patch.
best,
Bela
>From 6377ebee8a106a9684d41b270c7d6c8e57cd3e7b Mon Sep 17 00:00:00 2001
From : Bela Bodecs <bodecsb@vivanet.hu>
Date : Mon, 17 Jun 2019 14:31:36 +0200
Subject : [PATCH] av_format/hlsenc : fix %v handling by format_name functionWhen multiple variant streams are specified by var_stream_map option, %v
placeholder in various names ensures that each variant has its unique
names. Most of %v handlng is done in format_name function. Currently
in this function the result buffer is the same as the input pattern
buffer, so you must allocate it before calling format_name function. It
also means, that it is silently assumed that the result string will NOT
be longer that the pattern string. It is true most of the time, because
%v may appear only once in the pattern string and number of variant
streams is less than 100 in practical cases. But theoretically it will
fail if specified number of variant streams is greater than 100. This
patch fixes this behaviour by altering format_name function to allocate
the result buffer and return it to the caller.Signed-off-by : Bela Bodecs <bodecsb@vivanet.hu>
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Dreamcast Track Sizes
1er mars 2015, par Multimedia Mike — Sega DreamcastI’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.
You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.
The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :
Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?
I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.
One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.
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Dreamcast Track Sizes
1er mars 2015, par Multimedia Mike — Sega DreamcastI’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.
You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.
The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :
Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?
I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.
One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.