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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (11800)

  • libavcodec/mips : fix for mips optimized fp fft with hard coded tables disabled

    20 mars 2013, par Nedeljko Babic

    libavcodec/mips : fix for mips optimized fp fft with hard coded tables disabled

  • How to add watermark to video in Flutter using Flutter_ffmpeg

    14 mai 2021, par user433575

    I cannot figure out why my ffmpeg commands aren't working...

    


      Future<void> watermark(filePath, width, height) async {&#xA;&#xA;final String outPath = &#x27;watermarked.mp4&#x27;;&#xA;final String inputVideo =&#xA;    await rootBundle.loadString(&#x27;assets/ffmpeg/demo.mov&#x27;);&#xA;final String inputWatermark = await rootBundle&#xA;    .loadString(&#x27;assets/ffmpeg/video_overlay.png&#x27;);&#xA;final arguments =&#xA;    &#x27;-i $inputVideo -i $inputWatermark -filter_complex overlay=10:10 -codec:a copy $outPath&#x27;;&#xA;&#xA;&#xA;final int rc = await FlutterFFmpeg().execute(arguments);&#xA;assert(rc == 0);&#xA;print("outPath $outPath");&#xA;&#xA;uploadFile(outPath, "gallery");&#xA;</void>

    &#xA;

    }

    &#xA;

    Thanks

    &#xA;

  • Disadvantages to creating/removing many hard links ?

    6 novembre 2011, par agartland

    I need to create hundreds to thousands of temporary hard or symbolic links that will be deleted shortly after creation. For my purposes both types of links will work (i.e. the target is not a directory and it always exists on the same file system)

    As I understand it, symbolic links create a small file that contains the path to the original file. Whereas a hardlink creates a reference to the data in the same inode. So maybe if I am going to be creating/deleting thousands of these links is it better to be creating and deleting thousands of tiny files (symlinks) or thousands of these references (hardlinks) ? It seems like one taxes the hard drive (maybe fragmentation) while the other might tax the file system itself ? Where are inode references stored. Do I risk corrupting the file system by making so many hard links ? What about speed ?

    Thanks for your expertise !

    This a work around to be able to use ffmpeg to encode a movie out of an arbitrary subset of images from a directory. Since ffmpeg requires that the files be named properly (e.g. frame%04d.jpg) I realized I can just create hard/sym links to the subset of files and just name the links appropriately. This avoids renaming the original files and having to actually copy the data. It works great but it requires creating and deleting many thousands of links, repeatedly.

    Sort of addresses this problem too I believe :
    convert image sequence using ffmpeg