
Recherche avancée
Autres articles (110)
-
Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...)
Sur d’autres sites (13978)
-
Webcam stream with FFMpeg on iPhone
6 décembre 2011, par SaphrositI'm trying to send and show a webcam stream from a linux server to an iPhone app. I don't know if it's the best solution, but I downloaded and installed FFMpeg on the linux server (following, for those who want to know, this tutorial).
FFMpeg is working fine. After a lots of wandering, I managed to send a stream to the client launchingffmpeg -s 320x240 -f video4linux2 -i /dev/video0 -f mpegts -vcodec libx264 udp://192.168.1.34:1234
where 192.168.1.34 is the address of the client. Actually the client is a Mac, but it is supposed to be an iPhone. I know the stream is sent and received correctly (tested in different ways).
However I didn't managed to watch the stream directly on the iPhone.
I thought of different (possible) solutions :-
first solution : store incoming data in a
NSMutableData
object. Then, when the stream ends, store it and then play it using aMPMoviePlayerController
. Here's the code :[video writeToFile:@"videoStream.m4v" atomically:YES];
NSURL *url = [NSURL fileURLWithPath:@"videoStream.m4v"];
MPMoviePlayerController *videoController = [[MPMoviePlayerController alloc] initWithContentURL:url];
[videoController.view setFrame:CGRectMake(100, 100, 150, 150)];
[self.view addSubview:videoController.view];
[videoController play];the problem of this solution is that nothing is played (I only see a black square), even if the video is saved correctly (I can play it directly from my disk using VLC). Besides, it's not such a great idea. It's just to make things work.
-
Second solution : use
CMSampleBufferRef
to store the incoming video. Much more problems comes with this solution : first of all, there's noCoreMedia.framework
in my system. Besides I do not get well what does this class represents and what should I do to make it works : I mean if I start (somehow) filling this "SampleBuffer" with bytes I receive from UDP connection, then it will automatically call theCMSampleBufferMakeDataReadyCallback
function I set during creation ? If yes, when ? When the single frame is completed or when the whole stream is received ? -
Third solution : use
AVFoundation
framework (neither this is actually available on my Mac). I did not understand if it's actually possible to start recording from a remote source or even from aNSMutableData
, achar*
or something like that. OnAVFoundation Programming Guide
I didn't find any reference that say if it's possible or not.
I don't know which one of this solution is the best for my purpose. ANY suggestion would be appreciate.
Besides, there's also another problem : I didn't use any segmenter program to send the video. Now, if I'm not getting wrong, segmenter needs to split the source video in smaller/shorter video easier to send. If it is right, then maybe it's not strictly necessary to make things work (may be added later). However, since the server is running under linux, I cannot use Apple's mediastreamsegmeter. May someone suggest an opensource segmenter to use in association with FFMpeg ?
UPDATE : I edited my question adding more informations on what I did since now and what my doubts are.
-
-
Streaming jpegs live to iphone app
14 février 2012, par RavenIm progressing through taking the depth camera feed from my kinect and streaming it to my iphone app. I have got to stage of being able save jpegs for every frame created from the kinect depth image (30 fps) and save them to the local disk. I have than been able to convert this to mpeg with ffmpeg.
My question is now how can I view this live on my iphone ? Basically I want to view it live on the iphone as you are seeing it coming from the kinect.
Should I use http live streaming and use the segmenter to use apples HttpLiveStreaming functionality ? Or can I stream the raw jpeg image files up in some way as they are saved to disk and than just cycle the images on the phone as they go ?
Im wondering how video conferencing is achieved on the iphone (facetime/skype etc) ? because I'd prefer that it wasnt played inside the video player, just want to display live content on the screen as it happens.
Any ideas ? Thanks in advance
-
Revision 61812 : On améliore la gestion des ipod/iphone pas de la dernière génération en ...
29 mai 2012, par kent1@… — LogOn améliore la gestion des ipod/iphone pas de la dernière génération en tout cas