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Autres articles (74)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9052)
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Lossless codec for bayer data
21 août 2016, par vhdirkI’m working with lots of camera’s which capture in BG bayer pattern natively.
Now, every time I record some data, I save it to the disk in the raw bayer pattern, in an avi container. The problem is, that this really adds up after a while. After one year of research, I have close to 4TB of data...
So I’m looking for a lossless codec to compress this data. I know I could use libx264 (with —qp 0), or huffYUV, dirac or jpeg2000, but they all assume you have RGB or YUV data. It’s easy enough to convert the bayered data to RGB, and then compress it, but it kind of defeats the purpose of compression if you first triple the data. This would also mean that the demoasicing artefacts introduced by debayering would also be in my source data, which is also not too great. It would be nice to have a codec that can work on the bayered data directly.
Even more nice would be that the solution would involve a codec that is already supported by gstreamer (or ffmpeg), since that’s what I am already using.
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Winamp and the March of GUI
Ars Technica recently published a 15-year retrospective on the venerable Winamp multimedia player, prompting bouts of nostalgia and revelations of "Huh ? That program is still around ?" from many readers. I was among them.
I remember first using Winamp in 1997. I remember finding a few of these new files called MP3s online and being able to play the first 20 seconds using the official Fraunhofer Windows player— full playback required the fully licensed version. Then I searched for another player and came up with Winamp. The first version I ever used was v1.05 in the summer of 1997. I remember checking the website often for updates and trying out every single one. I can’t imagine doing that nowadays— programs need to auto-update themselves (which Winamp probably does now ; I can’t recall the last time I used the program).
Video Underdog
The last time Winamp came up on my radar was early in 2003 when a new version came with support for a custom, proprietary multimedia audio/video format called Nullsoft Video (NSV). I remember the timeframe because the date is indicated in the earliest revision of my NSV spec document (back when I was maintaining such docs in a series of plaintext files). This was cobbled together from details I and others in the open source multimedia community sorted out from sample files. It was missing quite a few details, though.Then, Winamp founder Justin Frankel — introduced through a colleague on the xine team — emailed me his official NSV format and told me I was free to incorporate details into my document just as long as it wasn’t obvious that I had the official spec. This put me in an obnoxious position of trying to incorporate details which would have been very difficult to reverse engineer without the official doc. I think I coped with the situation by never really getting around to updating my doc in any meaningful way. Then, one day, the official spec was released to the world anyway, and it is now mirrored here at multimedia.cx.
I don’t think the format ever really caught on in any meaningful way, so not a big deal. (Anytime I say that about a format, I always learn it saw huge adoption is some small but vocal community.)
What’s Wrong With This Picture ?
What I really wanted to discuss in this post was the matter of graphical user interfaces and how they have changed in the last 15 years.
I still remember when I first downloaded Winamp v1.05 and tried it on my Windows machine at the time. Indignantly, the first thought I had was, "What makes this program think it’s so special that it’s allowed to violate the user interface conventions put forth by the rest of the desktop ?" All of the Windows programs followed a standard set of user interface patterns and had a consistent look and feel... and then Winamp came along and felt it could violate all those conventions.I guess I let the program get away with it because it was either that or only play 20-second clips from the unregistered Fraunhofer player. Though incredibly sterile by comparison, the Fraunhofer player, it should be noted, followed Windows UI guidelines to the letter.
As the summer of 1997 progressed and more Winamp versions were released, eventually one came out (I think it was v1.6 or so) that supported skins. I was excited because there was a skin that made the program look like a proper Windows program— at least if you used the default Windows color scheme, and had all of your fonts a certain type and size.
Skins were implemented by packaging together a set of BMP images to overlay on various UI elements. I immediately saw a number of shortcomings with this skinning approach. A big one was UI lock-in. Ironically, if you skin an app and wish to maintain backwards compatibility with the thousands of skins selflessly authored by your vibrant community (seriously, I couldn’t believe how prolific these things were), then you were effectively locked into the primary UI. Forget about adding a new button anywhere.
Another big problem was resolution-independence. Basing your UI on static bitmaps doesn’t scale well with various resolutions. Winamp had its normal mode and it also had double-sized mode.
Skins proliferated among many types of programs in the late 1990s. I always treasured this Suck.com (remember them ? that’s a whole other nostalgia trip) essay from April, 2000 entitled Skin Cancer. Still, Winamp was basically the standard, and the best, and I put away my righteous nerd rage and even dug through the vast troves of skins. I remember settling on Swankamp for a good part of 1998, probably due to the neo-swing revival at the time.
Then again, if Winamp irked me, imagine my reaction when I was first exposed to the Sonique Music Player in 1998 :
The New UI Order
Upon reflection, I realize now that I had a really myopic view of what a computer GUI should be. I thought the GUIs were necessarily supposed to follow the WIMP (windows, icons, mouse, pointer) paradigm and couldn’t conceive of anything different. For a long time, I couldn’t envision a useful GUI on a small device (like a phone) because WIMP didn’t fit well on such a small interface (even though I saw various ill-fated attempts to make it work). This thinking seriously crippled me when I was trying to craft a GUI for a custom console media player I was developing as a hobby many years ago.I’m looking around at what I have open on my Windows 7 desktop right now. Google Chrome browser, Apple iTunes, Adobe Photoshop Elements, and VMware Player are 4 programs which all seem to have their own skins. Maybe Winamp doesn’t look so out of place these days.
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Embedding Metadata to H.264 encoded file
7 septembre 2012, par kerim yucelI am currently developing an application which produces certain metadata with respect to preview frames coming from the camera. I can see this metadata being produced properly and I have no problems here.
However, I have to embed this metadata to these frames of interest (frames are processed by a native algorithm to produce this metadata). I am using ffmpeg with x264 to encode the frames into H.264. I have checked x264.h and some documentations but failed to find what I seek.
My question is ; is there any unused portion of H.264 syntax that I can embed my metadata to encoded frames ?
I hope I was clear enough. Thanks in advance.