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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (74)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (7309)
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JavaCV FFmpegFrameRecorder properties explanation needed
29 décembre 2014, par LeronI’m using
FFmpegFrameRecorder
to get the video input from my webcam and record it into a video file. The problem is that I’m building my application using a few different demo source codes that I found and I use properties some of which are not completely clear to me.First, here is my code snippet :
FFmpegFrameRecorder recorder = new FFmpegFrameRecorder(FILENAME, grabber.getImageWidth(),grabber.getImageHeight());
recorder.setVideoCodec(13);
recorder.setFormat("mp4");
recorder.setPixelFormat(avutil.PIX_FMT_YUV420P);
recorder.setFrameRate(30);
recorder.setVideoBitrate(10 * 1024 * 1024);
recorder.start();- setVideoCodec(13) - What is the meaning of this
(13)
how can I understand what actual codec stands behind any number ? - setPixelFormat - Just get this, don’t know what it’s doing in general
- setFrameRate(30) - I think this should be pretty clear but still what is the logic behind what frame rate we choose (isn’t the high the better ?)
- setVideoBitrate(10*1024*1024) - again almost no idea what this does and what’s the logic behind the numbers ?
At the end I just want to mention one last problem that I get recording video like this. If the actual length of the video is let’s say 20secs. When I play the video file created from the program it runs significantly faster. Can’t tell if it’s exactly 2 times faster than it should be but in general if I record a 20sec video then it’s played for about 10secs. What may cause this and how can I fix it ?
- setVideoCodec(13) - What is the meaning of this
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phoneUS : Add N11 exclusions. Closes gh-861
21 août 2013, par nschonniphoneUS : Add N11 exclusions. Closes gh-861
Numbers like 911 and 411 cannot be used for area or exchange codes.
https://en.wikipedia.org/wiki/NANPA#Numbering_system -
What Every Programmer Should Know
24 décembre 2012, par Multimedia Mike — GeneralDuring my recent effort to force myself to understand Unicode and modern text encoding/processing, I was reminded that this is something that “every programmer should just know”, an idea that comes up every so often, usually in relation to a subject in which the speaker is already an expert. One of the most absurd examples I ever witnessed was a blog post along the lines of “What every working programmer ought to know about [some very specific niche of enterprise-level Java programming]“. I remember reading through the article and recognizing that I had almost no knowledge of the material. Disturbing, since I am demonstrably a “working programmer”.
For fun, I queried the googles on the matter of what ever programmer ought to know.
Specific Topics
Here is what every programmer should know about : Unicode, time, memory (simple), memory (extremely in-depth), regular expressions, search engine optimization, floating point, security, basic number theory, race conditions, managed C++, VIM commands, distributed systems, object-oriented design, latency numbers, rate monotonic algorithm, merging branches in Mercurial, classes of algorithms, and human names.Broader Topics
20 subjects every programmer should know, 97 things every programmer should know, 12 things every programmer should know, things every programmer should know (27 items), 10 papers every programmer should read at least twice, 10 things every programmer should know for their first job.Meanwhile, I remain fond of this xkcd comic whose mouseover text describes all that a person genuinely needs to know. Still, the new year is upon us, a time when people often make commitments to bettering themselves, and it couldn’t hurt (much) to at least skim some of the lists and find out what you never knew that you never knew.
What About Multimedia ?
Reading the foregoing (or the titles of the foregoing pieces), I naturally wonder if I should write something about what every programmer should know about multimedia. I think it would look something like a multimedia programming FAQ. These are some items that I can think of :- YUV : The other colorspace (since most programmers are only familiar with RGB and have no idea what to make of the YUV that comes out of most video decoding APIs)
- Why you can’t easily seek randomly to any specific frame in a video file (keyframe/interframe discussion and their implications)
- Understand your platform before endeavoring to implement multimedia software (modern platforms, particularly mobile platforms, probably provide everything you need in the native APIs and there is likely little reason to compile libavcodec for the platform)
- Difference between containers and codecs (longstanding item, but I would argue it’s less relevant these days due to standardization on the MPEG — MP4/H.264/AAC — stack)
- What counts as a multimedia standard in this day and age (comparing the foregoing MPEG stack with the WebM/VP8/Vorbis stack)
- Trade-offs to consider when engineering a multimedia solution
- Optimization doesn’t always work the way you think it does (not everything touted as a massive speed-up in the world of computing — whether it be multithreaded CPUs, GPGPUs, new SIMD instruction sets — will necessarily be applicable to multimedia processing)
- A practical guide to legal issues would not be amiss
- ???
What other items count as “something multimedia-related that every programmer should know” ?