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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
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Further Dreamcast Hacking
3 février 2011, par Multimedia Mike — Sega DreamcastI’m still haunted by Sega Dreamcast programming, specifically the fact that I used to be able to execute custom programs on the thing (roughly 8-10 years ago) and now I cannot. I’m going to compose a post to describe my current adventures on this front. There are 3 approaches I have been using : Raw, Kallistios, and the almighty Linux.
Raw
What I refer to as "raw" is an assortment of programs that lived in a small number of source files (sometimes just one ASM file) and could be compiled with the most basic SH-4 toolchain. The advantage here is that there aren’t many moving parts and not many things that can possibly go wrong, so it provides a good functional baseline.One of the original Dreamcast hackers was Marcus Comstedt, who still has his original DC material hosted at the reasonably easy-to-remember URL mc.pp.se/dc. I can get some of these simple demos to work, but not others.
I also successfully assembled and ran a pair of 256-byte (!!) demos from this old DC scene page.
KallistiOS
KallistiOS (or just KOS) was a real-time OS developed for the DC and was popular among the DC homebrew community. All the programming I did back in the day was based around KOS. Now I can’t get any of it to work. More specifically, KOS can’t seem to make it past a certain point in its system initialization.The Linux Option
I was never that excited about running Linux on my Dreamcast. For some hackers, running Linux on a given piece of consumer electronics is the highest attainable goal. Back in the day, I looked at it from a much more pragmatic perspective— I didn’t see much use in running Linux on the DC, not as much as running KOS which was developed to be a much more appropriate fit.However, I was able to burn a CD-R of an old binary image of Linux 2.4.5 compiled for the Dreamcast and boot it some months ago. So I at least have a feeling that this should work. I have never cross-compiled a kernel of my own (though I have compiled many, many x86 kernels in my time, so I’m not a total n00b in this regard). I figured this might be a good time to start.
The first item that worries me is getting a functional cross-compiling toolchain. Fortunately, a little digging in the Linux kernel documentation pointed me in the direction of a bunch of ready-made toolchains hosted at kernel.org. So I grabbed one of the SH toolchains (gcc-4.3.3-nolibc) and got rolling.
I’m well familiar with the cycle of
'make menuconfig'
in order to pick configuration options, and then'make'
to build a kernel (or usually'make zImage'
or'make bzImage'
to create compressed images). For cross compiling, the primary difference seems to be editing the root Makefile in the Linux source code tree (I’m using 2.6.37, the latest stable as of this writing) and setting a value for the CROSS_COMPILE variable. Then, run'make menuconfig'
followed by'make'
as normal.The Linux 2.6 series is supposed to support a range of Renesas (formerly Hitachi) SH processors and board configurations. This includes reasonable defaults for the Sega Dreamcast hardware. I got it all compiling except for a series of .S files. Linus Torvalds once helped me debug a program I work on so I thought I’d see if there was something I could help debug here.
The first issue was with ASM statements of a form similar to :
mov #0xffffffe0, r1
Now, the DC’s SH-4 is a RISC CPU. A lot of RISC architectures adopt a fixed instruction size of 32 bits. You can’t encode an entire 32-bit immediate value inside of a 32-bit instruction (there would be no room for the instruction encoding). Further, the SH series encoded instructions with a mere 16 bits. The move immediate data instruction only allows for an 8-bit, sign-extended value.
I decided that the above statement is equivalent to :
mov #-32, r1
I’ll give this statement the benefit of the doubt that it used to work with the gcc toolchain somewhere along the line. I assume that the assembler is supposed to know enough to substitute the first form with the second.
The next problem is that an ’sti’ instruction shows up in a number of spots. Using Intel x86 conventions, this is a "set interrupt flag" instruction (I remember that the 6502 CPU had the same instruction mnemonic, though its interrupt flag’s operation was opposite that of the x86). The SH-4 reference manual lists no ’sti’ instruction. When it gets to these lines, the assembler complains about immediate move instructions with too large data, like the instructions above. I’m guessing they must be macro’d to something else but I failed to find where. I commented out those lines for the time being. Probably not that smart, but I want to keep this moving for now.
So I got the code to compile into a kernel file called ’vmlinux’. I’ve seen this file many times before but never thought about how to get it to run directly. The process has usually been to compress it and send it over to lilo or grub for loading, as that is the job of the bootloader. I have never even wondered what format the vmlinux file takes until now. It seems that ’vmlinux’ is just a plain old ELF file :
$ file vmlinux vmlinux : ELF 32-bit LSB executable, Renesas SH, version 1 (SYSV), statically linked, not stripped
The ’dc-tool’ program that uploads executables to the waiting bootloader on the Dreamcast is perfectly cool accepting ELF files (and S-record files, and raw binary files). After a very lengthy upload process, execution fails (resets the system).
For the sake of comparison, I dusted off that Linux 2.4.5 bootable Dreamcast CD-ROM and directly uploaded the vmlinux file from that disc. That works just fine (until it’s time to go to the next loading phase, i.e., finding a filesystem). Possible issues here could include the commented ’sti’ instructions (could be that they aren’t just decoration). I’m also trying to understand the memory organization— perhaps the bootloader wants the ELF to be based at a different address. Or maybe the kernel and the bootloader don’t like each other in the first place— in this case, I need to study the bootable Linux CD-ROM to see how it’s done.
Optimism
Even though I’m meeting with rather marginal success, this is tremendously educational. I greatly enjoy these exercises if only for the deeper understanding they bring for the lowest-level system details. -
Révision 19027 : Trois petits bugs liés à la gestion des pétitions :
26 février 2012, par esj@rezo.netle moteur de recherche compte sur l’existence de la puce de signature, on la crée ; * afficher_objet supposait l’existence de signature-24.gif, on donne un équivalent ; * quand on appele le script de gestion de signature avec un argument id_signature, ne pas choisir le statut par défaut mais celui (...)
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A systematic approach to making Web Applications accessible
22 février 2012, par silviaWith the latest developments in HTML5 and the still fairly new ARIA (Accessible Rich Interface Applications) attributes introduced by the W3C WAI (Web Accessibility Initiative), browsers have now implemented many features that allow you to make your JavaScript-heavy Web applications accessible.
Since I began working on making a complex web application accessible just over a year ago, I discovered that there was no step-by-step guide to approaching the changes necessary for creating an accessible Web application. Therefore, many people believe that it is still hard, if not impossible, to make Web applications accessible. In fact, it can be approached systematically, as this article will describe.
This post is based on a talk that Alice Boxhall and I gave at the recent Linux.conf.au titled “Developing accessible Web apps – how hard can it be ?” (slides, video), which in turn was based on a Google Developer Day talk by Rachel Shearer (slides).
These talks, and this article, introduce a process that you can follow to make your Web applications accessible : each step will take you closer to having an application that can be accessed using a keyboard alone, and by users of screenreaders and other accessibility technology (AT).
The recommendations here only roughly conform to the requirements of WCAG (Web Content Accessibility Guidelines), which is the basis of legal accessibility requirements in many jurisdictions. The steps in this article may or may not be sufficient to meet a legal requirement. It is focused on the practical outcome of ensuring users with disabilities can use your Web application.
Step-by-step Approach
The steps to follow to make your Web apps accessible are as follows :
- Use native HTML tags wherever possible
- Make interactive elements keyboard accessible
- Provide extra markup for AT (accessibility technology)
If you are a total newcomer to accessibility, I highly recommend installing a screenreader and just trying to read/navigate some Web pages. On Windows you can install the free NVDA screenreader, on Mac you can activate the pre-installed VoiceOver screenreader, on Linux you can use Orca, and if you just want a browser plugin for Chrome try installing ChromeVox.
1. Use native HTML tags
As you implement your Web application with interactive controls, try to use as many native HTML tags as possible.
HTML5 provides a rich set of elements which can be used to both add functionality and provide semantic context to your page. HTML4 already included many useful interactive controls, like <a>, <button>, <input> and <select>, and semantic landmark elements like <h1>. HTML5 adds richer <input> controls, and a more sophisticated set of semantic markup elements like such as <time>, <progress>, <meter>, <nav>, <header>, <article> and <aside>. (Note : check browser support for browser support of the new tags).
Using as much of the rich HTML5 markup as possible means that you get all of the accessibility features which have been implemented in the browser for those elements, such as keyboard support, short-cut keys and accessibility metadata, for free. For generic tags you have to implement them completely from scratch.
What exactly do you miss out on when you use a generic tag such as <div> over a specific semantic one such as <button> ?
- Generic tags are not focusable. That means you cannot reach them through using the [tab] on the keyboard.
- You cannot activate them with the space bar or enter key or perform any other keyboard interaction that would be regarded as typical with such a control.
- Since the role that the control represents is not specified in code but is only exposed through your custom visual styling, screenreaders cannot express to their users what type of control it is, e.g. button or link.
- Neither can screenreaders add the control to the list of controls on the page that are of a certain type, e.g. to navigate to all headers of a certain level on the page.
- And finally you need to manually style the element in order for it to look distinctive compared to other elements on the page ; using a default control will allow the browser to provide the default style for the platform, which you can still override using CSS if you want.
Example :
Compare these two buttons. The first one is implemented using a <div> tag, the second one using a <button> tag. Try using a screenreader to experience the difference.
<style> .custombutton cursor : pointer ; border : 1px solid #000 ; background-color : #F6F6F6 ; display : inline-block ; padding : 2px 5px ; </style> <div class="custombutton" onclick="alert(’sent !’)"> Send </div>
<button onclick="alert(’sent !’)"> Send </button>
2. Make interactive elements keyboard accessible
Many sophisticated web applications have some interactive controls that just have no appropriate HTML tag equivalent. In this case, you will have had to build an interactive element with JavaScript and <div> and/or <span> tags and lots of custom styling. The good news is, it’s possible to make even these custom controls accessible, and as a side benefit you will also make your application smoother to use for power users.
The first thing you can do to test usability of your control, or your Web app, is to unplug the mouse and try to use only the [TAB] and [ENTER] keys to interact with your application.
Try the following :
- Can you reach all interactive elements with [TAB] ?
- Can you activate interactive elements with [ENTER] (or [SPACE]) ?
- Are the elements in the right tab order ?
- After interaction : is the right element in focus ?
- Is there a keyboard shortcut that activates the element (accesskey) ?
No ? Let’s fix it.
2.1. Reaching interactive elements
If you have an element on your page that cannot be reached with [TAB], put a @tabindex attribute on it.
Example :
Here we have a <span> tag that works as a link (don’t do this – it’s just a simple example). The first one cannot be reached using [TAB] but the second one has a tabindex and is thus part of the tab order of the HTML page.
(Note : since we experiment lots with the tabindex in this article, to avoid confusion, click on some text in this paragraph and then hit the [TAB] key to see where it goes next. The click will set your keyboard focus in the DOM.)
Click
<style> .customlink text-decoration : underline ; cursor : pointer ; </style> <span class="customlink" onclick="alert(’activated !’)"> Click </span>
Click <style> .customlink text-decoration : underline ; cursor : pointer ; </style> <span class="customlink" onclick="alert(’activated !’)" tabindex="0"> Click </span>
You set @tabindex=0 to add an element into the native tab order of the page, which is the DOM order.
2.2. Activating interactive elements
Next, you typically want to be able to use the [ENTER] and [SPACE] keys to activate your custom control. To do so, you will need to implement an onkeydown event handler. Note that the keyCode for [ENTER] is 13 and for [SPACE] is 32.
Example :
Let’s add this functionality to the <span> tag from before. Try tabbing to it and hit the [ENTER] or [SPACE] key.
Click <span class="customlink" onclick="alert(’activated !’)" tabindex="0"> Click </span>
<script><br />
function handlekey(event) {<br />
var target = event.target || event.srcElement;<br />
if (event.keyCode == 13 || event.keyCode == 32) { target.onclick(); }<br />
}<br />
</script>
Click<span class="customlink" onclick="alert(’activated !’)" tabindex="0" onkeydown="handlekey(event) ;"> Click </span> <script> function handlekey(event) var target = event.target || event.srcElement ; if (event.keyCode == 13 || event.keyCode == 32) target.onclick() ; </script>
Note that there are some controls that might need support for keys other than [tab] or [enter] to be able to use them from the keyboard alone, for example a custom list box, menu or slider should respond to arrow keys.
2.3. Elements in the right tab order
Have you tried tabbing to all the elements on your page that you care about ? If so, check if the order of tab stops seems right. The default order is given by the order in which interactive elements appear in the DOM. For example, if your page’s code has a right column that is coded before the main article, then the links in the right column will receive tab focus first before the links in the main article.
You could change this by re-ordering your DOM, but oftentimes this is not possible. So, instead give the elements that should be the first ones to receive tab focus a positive @tabindex. The tab access will start at the smallest non-zero @tabindex value. If multiple elements share the same @tabindex value, these controls receive tab focus in DOM order. After that, interactive elements and those with @tabindex=0 will receive tab focus in DOM order.
Example :
The one thing that always annoys me the most is if the tab order in forms that I am supposed to fill in is illogical. Here is an example where the first and last name are separated by the address because they are in a table. We could fix it by moving to a <div> based layout, but let’s use @tabindex to demonstrate the change.
Firstname :
Address :
Lastname :
City :
<table class="customtabs"> <tr> <td>Firstname : <input type="text" id="firstname"> </td> <td>Address : <input type="text" id="address"> </td> </tr> <tr> <td>Lastname : <input type="text" id="lastname"> </td> <td>City : <input type="text" id="city"> </td> </tr> </table>
Click here to test this form,
then [TAB] :Firstname :
Address :
Lastname :
City :
<table class="customtabs"> <tr> <td>Firstname : <input type="text" id="firstname" tabindex="10"> </td> <td>Address : <input type="text" id="address" tabindex="30"> </td> </tr> <tr> <td>Lastname : <input type="text" id="lastname" tabindex="20"> </td> <td>City : <input type="text" id="city" tabindex="40"> </td> </tr> </table>
Be very careful with using non-zero tabindex values. Since they change the tab order on the page, you may get side effects that you might not have intended, such as having to give other elements on the page a non-zero tabindex value to avoid skipping too many other elements as I would need to do here.
2.4. Focus on the right element
Some of the controls that you create may be rather complex and open elements on the page that were previously hidden. This is particularly the case for drop-downs, pop-ups, and menus in general. Oftentimes the hidden element is not defined in the DOM right after the interactive control, such that a [TAB] will not put your keyboard focus on the next element that you are interacting with.
The solution is to manage your keyboard focus from JavaScript using the .focus() method.
Example :
Here is a menu that is declared ahead of the menu button. If you tab onto the button and hit enter, the menu is revealed. But your tab focus is still on the menu button, so your next [TAB] will take you somewhere else. We fix it by setting the focus on the first menu item after opening the menu.
<script><br />
function displayMenu(value) {<br />
document.getElementById("custommenu").style.display=value;<br />
}<br />
</script><div id="custommenu" style="display:none ;"> <button id="item1" onclick="displayMenu(’none’) ;">Menu item1</button> <button id="item2" onclick="displayMenu(’none’) ;">Menu item2</button> </div> <button onclick="displayMenu(’block’) ;">Menu</button> <script> function displayMenu(value) document.getElementById("custommenu").style.display=value ; </script>
<script><br />
function displayMenu2(value) {<br />
document.getElementById("custommenu2").style.display=value;<br />
document.getElementById("item1").focus();<br />
}<br />
</script><div id="custommenu" style="display:none ;"> <button id="item1" onclick="displayMenu(’none’) ;">Menu item1</button> <button id="item2" onclick="displayMenu(’none’) ;">Menu item2</button> </div> <button onclick="displayMenu(’block’) ;">Menu</button> <script> function displayMenu(value) document.getElementById("custommenu").style.display=value ; document.getElementById("item1").focus() ; </script>
You will notice that there are still some things you can improve on here. For example, after you close the menu again with one of the menu items, the focus does not move back onto the menu button.
Also, after opening the menu, you may prefer not to move the focus onto the first menu item but rather just onto the menu <div>. You can do so by giving that div a @tabindex and then calling .focus() on it. If you do not want to make the div part of the normal tabbing order, just give it a @tabindex=-1 value. This will allow your div to receive focus from script, but be exempt from accidental tabbing onto (though usually you just want to use @tabindex=0).
Bonus : If you want to help keyboard users even more, you can also put outlines on the element that is currently in focus using CSS”s outline property. If you want to avoid the outlines for mouse users, you can dynamically add a class that removes the outline in mouseover events but leaves it for :focus.
2.5. Provide sensible keyboard shortcuts
At this stage your application is actually keyboard accessible. Congratulations !
However, it’s still not very efficient : like power-users, screenreader users love keyboard shortcuts : can you imagine if you were forced to tab through an entire page, or navigate back to a menu tree at the top of the page, to reach each control you were interested in ? And, obviously, anything which makes navigating the app via the keyboard more efficient for screenreader users will benefit all power users as well, like the ubiquitous keyboard shortcuts for cut, copy and paste.
HTML4 introduced so-called accesskeys for this. In HTML5 @accesskey is now allowed on all elements.
The @accesskey attribute takes the value of a keyboard key (e.g. @accesskey="x") and is activated through platform- and browser-specific activation keys. For example, on the Mac it’s generally the [Ctrl] key, in IE it’ the [Alt] key, in Firefox on Windows [Shift]-[Alt], and in Opera on Windows [Shift]-[ESC]. You press the activation key and the accesskey together which either activates or focuses the element with the @accesskey attribute.
Example :
<script><br />
var button = document.getElementById('accessbutton');<br />
if (button.accessKeyLabel) {<br />
button.innerHTML += ' (' + button.accessKeyLabel + ')';<br />
}<br />
</script><button id="accessbutton" onclick="alert(’sent !’)" accesskey="e"> Send </button> <script> var button = document.getElementById(’accessbutton’) ; if (button.accessKeyLabel) button.innerHTML += ’ (’ + button.accessKeyLabel + ’)’ ; </script>
Now, the idea behind this is clever, but the execution is pretty poor. Firstly, the different activation keys between different platforms and browsers make it really hard for people to get used to the accesskeys. Secondly, the key combinations can conflict with browser and screenreader shortcut keys, the first of which will render browser shortcuts unusable and the second will effectively remove the accesskeys.
In the end it is up to the Web application developer whether to use the accesskey attribute or whether to implement explicit shortcut keys for the application through key event handlers on the window object. In either case, make sure to provide a help list for your shortcut keys.
Also note that a page with a really good hierarchical heading layout and use of ARIA landmarks can help to eliminate the need for accesskeys to jump around the page, since there are typically default navigations available in screen readers to jump directly to headings, hyperlinks, and ARIA landmarks.
3. Provide markup for AT
Having made the application keyboard accessible also has advantages for screenreaders, since they can now reach the controls individually and activate them. So, next we will use a screenreader and close our eyes to find out where we only provide visual cues to understand the necessary interaction.
Here are some of the issues to consider :
- Role may need to get identified
- States may need to be kept track of
- Properties may need to be made explicit
- Labels may need to be provided for elements
This is where the W3C’s ARIA (Accessible Rich Internet Applications) standard comes in. ARIA attributes provide semantic information to screen readers and other AT that is otherwise conveyed only visually.
Note that using ARIA does not automatically implement the standard widget behavior – you’ll still need to add focus management, keyboard navigation, and change aria attribute values in script.
3.1. ARIA roles
After implementing a custom interactive widget, you need to add a @role attribute to indicate what type of controls it is, e.g. that it is playing the role of a standard tag such as a button.
Example :
This menu button is implemented as a <div>, but with a role of “button” it is announced as a button by a screenreader.
<div tabindex="0" role="button">Menu</div>
ARIA roles also describe composite controls that do not have a native HTML equivalent.
Example :
This menu with menu items is implemented as a set of <div> tags, but with a role of “menu” and “menuitem” items.
<div role="menu"> <div tabindex="0" role="menuitem">Cut</div> <div tabindex="0" role="menuitem">Copy</div> <div tabindex="0" role="menuitem">Paste</div> </div>
3.2. ARIA states
Some interactive controls represent different states, e.g. a checkbox can be checked or unchecked, or a menu can be expanded or collapsed.
Example :
The following menu has states on the menu items, which are here not just used to give an aural indication through the screenreader, but also a visual one through CSS.
<style> .custombutton[aria-checked=true]:before content : "\2713 " ; </style> <div role="menu"> <div tabindex="0" role="menuitem" aria-checked="true">Left</div> <div tabindex="0" role="menuitem" aria-checked="false">Center</div> <div tabindex="0" role="menuitem" aria-checked="false">Right</div> </div>
3.3. ARIA properties
Some of the functionality of interactive controls cannot be captured by the role attribute alone. We have ARIA properties to add features that the screenreader needs to announce, such as aria-label, aria-haspopup, aria-activedescendant, or aria-live.
Example :
The following drop-down menu uses aria-haspopup to tell the screenreader that there is a popup hidden behind the menu button together with an ARIA state of aria-expanded to track whether it’s open or closed.
<script><br />
var button = document.getElementById("button");<br />
var menu = document.getElementById("menu");<br />
var items = document.getElementsByClassName("menuitem");<br />
var focused = 0;<br />
function showMenu(evt) {<br />
evt.stopPropagation();<br />
menu.style.visibility = 'visible';<br />
button.setAttribute('aria-expanded','true');<br />
focused = getSelected();<br />
items[focused].focus();<br />
}<br />
function hideMenu(evt) {<br />
evt.stopPropagation();<br />
menu.style.visibility = 'hidden';<br />
button.setAttribute('aria-expanded','false');<br />
button.focus();<br />
}<br />
function getSelected() {<br />
for (var i=0; i < items.length; i++) {<br />
if (items[i].getAttribute('aria-checked') == 'true') {<br />
return i;<br />
}<br />
}<br />
}<br />
function setSelected(elem) {<br />
var curSelected = getSelected();<br />
items[curSelected].setAttribute('aria-checked', 'false');<br />
elem.setAttribute('aria-checked', 'true');<br />
}<br />
function selectItem(evt) {<br />
setSelected(evt.target);<br />
hideMenu(evt);<br />
}<br />
function getPrevItem(index) {<br />
var prev = index - 1;<br />
if (prev < 0) {<br />
prev = items.length - 1;<br />
}<br />
return prev;<br />
}<br />
function getNextItem(index) {<br />
var next = index + 1;<br />
if (next == items.length) {<br />
next = 0;<br />
}<br />
return next;<br />
}<br />
function handleButtonKeys(evt) {<br />
evt.stopPropagation();<br />
var key = evt.keyCode;<br />
switch(key) {<br />
case (13): /* ENTER */<br />
case (32): /* SPACE */<br />
showMenu(evt);<br />
default:<br />
}<br />
}<br />
function handleMenuKeys(evt) {<br />
evt.stopPropagation();<br />
var key = evt.keyCode;<br />
switch(key) {<br />
case (38): /* UP */<br />
focused = getPrevItem(focused);<br />
items[focused].focus();<br />
break;<br />
case (40): /* DOWN */<br />
focused = getNextItem(focused);<br />
items[focused].focus();<br />
break;<br />
case (13): /* ENTER */<br />
case (32): /* SPACE */<br />
setSelected(evt.target);<br />
hideMenu(evt);<br />
break;<br />
case (27): /* ESC */<br />
hideMenu(evt);<br />
break;<br />
default:<br />
}<br />
}<br />
button.addEventListener('click', showMenu, false);<br />
button.addEventListener('keydown', handleButtonKeys, false);<br />
for (var i = 0; i < items.length; i++) {<br />
items[i].addEventListener('click', selectItem, false);<br />
items[i].addEventListener('keydown', handleMenuKeys, false);<br />
}<br />
</script><div class="custombutton" id="button" tabindex="0" role="button" aria-expanded="false" aria-haspopup="true"> <span>Justify</span> </div> <div role="menu" class="menu" id="menu" style="display : none ;"> <div tabindex="0" role="menuitem" class="menuitem" aria-checked="true"> Left </div> <div tabindex="0" role="menuitem" class="menuitem" aria-checked="false"> Center </div> <div tabindex="0" role="menuitem" class="menuitem" aria-checked="false"> Right </div> </div> [CSS and JavaScript for example omitted]
3.4. Labelling
The main issue that people know about accessibility seems to be that they have to put alt text onto images. This is only one means to provide labels to screenreaders for page content. Labels are short informative pieces of text that provide a name to a control.
There are actually several ways of providing labels for controls :
- on img elements use @alt
- on input elements use the label element
- use @aria-labelledby if there is another element that contains the label
- use @title if you also want a label to be used as a tooltip
- otherwise use @aria-label
I’ll provide examples for the first two use cases - the other use cases are simple to deduce.
Example :
The following two images show the rough concept for providing alt text for images : images that provide information should be transcribed, images that are just decorative should receive an empty @alt attribute.
Image by Noah Sussman<img src="texture.jpg" alt=""> <img src="lolcat.jpg" alt="shocked lolcat titled ’HTML cannot do that !"> <img src="texture.jpg" alt="">
When marking up decorative images with an empty @alt attribute, the image is actually completely removed from the accessibility tree and does not confuse the blind user. This is a desired effect, so do remember to mark up all your images with @alt attributes, even those that don’t contain anything of interest to AT.
Example :
In the example form above in Section 2.3, when tabbing directly on the input elements, the screen reader will only say "edit text" without announcing what meaning that text has. That’s not very useful. So let’s introduce a label element for the input elements. We’ll also add checkboxes with a label.
<label>Doctor title :</label> <input type="checkbox" id="doctor"/> <label>Firstname :</label> <input type="text" id="firstname2"/>
<label for="lastname2">Lastname :</label>
<input type="text" id="lastname2"/><label>Address :
<input type="text" id="address2">
</label>
<label for="city2">City :
<input type="text" id="city2">
</label>
<label for="remember">Remember me :</label>
<input type="checkbox" id="remember">In this example we use several different approaches to show what a different it makes to use the <label> element to mark up input boxes.
The first two fields just have a <label> element next to a <input> element. When using a screenreader you will not notice a difference between this and not using the <label> element because there is no connection between the <label> and the <input> element.
In the third field we use the @for attribute to create that link. Now the input field isn’t just announced as "edit text", but rather as "Lastname edit text", which is much more useful. Also, the screenreader can now skip the labels and get straight on the input element.
In the fourth and fifth field we actually encapsulate the <input> element inside the <label> element, thus avoiding the need for a @for attribute, though it doesn’t hurt to explicity add it.
Finally we look at the checkbox. By including a referenced <label> element with the checkbox, we change the screenreaders announcement from just "checkbox not checked" to "Remember me checkbox not checked". Also notice that the click target now includes the label, making the checkbox not only more usable to screenreaders, but also for mouse users.
4. Conclusions
This article introduced a process that you can follow to make your Web applications accessible. As you do that, you will noticed that there are other things that you may need to do in order to give the best experience to a power user on a keyboard, a blind user using a screenreader, or a vision-impaired user using a screen magnifier. But once you’ve made a start, you will notice that it’s not all black magic and a lot can be achieved with just a little markup.
You will find more markup in the WAI ARIA specification and many more resources at Mozilla’s ARIA portal. Now go and change the world !
Many thanks to Alice Boxhall and Dominic Mazzoni for their proof-reading and suggested changes that really helped improve the article !