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  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (7716)

  • ffmpeg scale2ref explanation ?

    11 décembre 2020, par Geuis

    I'm applying a watermark to a video. I'm trying to get the watermark to scale proportionally to the video dimensions. I've seen maybe a dozen different answers using scale2ref, but no explanations as to actually what's happening, so I'm finding it difficult to know how to implement/make changes to the configs to work for my situation.

    



    Current overlay command :

    



    ffmpeg -i test.mp4 -i logo.png -filter_complex "overlay=0:0" output.mp4


    



    Some answers I've looked at :

    



    ffmpeg creating gif from images, add watermark during creation ?

    



    ffmpeg fix watermark size or percentage

    



    What are the rules to how scale2ref works ?

    


  • Animate Windows desktop background using a timer in VB

    28 août 2017, par Mousa Alfhaily

    I’m working on code that should animate the desktop background using a timer and I achieved that using the code below, but I’n not planing to change it randomly to random wallpapers, so here is my problem, i’m using (ffmpeg) command-line to extract all the frames from a GIF image, then I’m running a timer with a low interval(100), to loop through all the frames and change the background using the User32.dll API, but the problem is that the animation is not very smooth as if you open it in the browser, and the program will be very slow during the animation, so I don’t know if there is another way to change the background without the lag, here is what i have done so far :

    Imports System.IO

    Public Class Form1
       Private Declare Auto Function SystemParametersInfo Lib "user32.dll" (ByVal X As Integer, ByVal Y As Integer, ByVal Z As String, ByVal W As Integer) As Integer
       Dim FrameX As Integer

       Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
           Timer1.Start()
       End Sub

       Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
           'If the frame is not exist then loop from the begenning with the frame 0.
           If Not File.Exists(Application.StartupPath & "\Frames\animation" & FrameX & ".png") Then
               FrameX = 0
           End If
           Try
               SystemParametersInfo(20, 0, Application.StartupPath & "\Frames\animation" & FrameX & ".png", 1 Or 2)
           Catch ex As Exception : End Try

           FrameX += 1
           Timer1.Start()
       End Sub
    End Class
  • ffmpeg command to add moving text watermark to video [closed]

    13 octobre 2023, par Imran Khan
    

    

            // Constants for watermark movement, direction change intervals, fade intervals, and overlap duration
        const MOVE_SPEED = 3;
        const DIRECTION_CHANGE_MIN = 3000;
        const DIRECTION_CHANGE_MAX = 6000;
        const FADE_INTERVAL_MIN = 10000;
        const FADE_INTERVAL_MAX = 20000;
        const OVERLAP_DURATION = 2000;

        // Get references to the video container and watermarks
        const container = document.querySelector('.video-container');
        const watermark1 = document.getElementById('watermark1');
        const watermark2 = document.getElementById('watermark2');

        // Helper function to get a random integer between min and max (inclusive)
        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        // Helper function to get a random direction (either 1 or -1)
        function getRandomDirection() {
            return Math.random() > 0.5 ? 1 : -1;
        }

        // Set the initial position of the watermark inside the video container
        function setInitialPosition(watermark) {
            const x = getRandomInt(0, container.offsetWidth - watermark.offsetWidth);
            const y = getRandomInt(0, container.offsetHeight - watermark.offsetHeight);
            watermark.style.left = `${x}px`;
            watermark.style.top = `${y}px`;
            watermark.style.opacity = 1;
        }

        // Function to handle continuous movement of the watermark
        function continuousMove(watermark) {
            let dx = getRandomDirection() * MOVE_SPEED;
            let dy = getRandomDirection() * MOVE_SPEED;

            // Inner function to handle the actual movement logic
            function move() {
                let x = parseInt(watermark.style.left || 0) + dx;
                let y = parseInt(watermark.style.top || 0) + dy;

                // Check boundaries and reverse direction if necessary
                if (x < 0 || x > container.offsetWidth - watermark.offsetWidth) {
                    dx = -dx;
                }
                if (y < 0 || y > container.offsetHeight - watermark.offsetHeight) {
                    dy = -dy;
                }

                // Apply the new position
                watermark.style.left = `${x}px`;
                watermark.style.top = `${y}px`;

                // Continue moving
                setTimeout(move, 100);
            }

            move();

            // Change direction at random intervals
            setInterval(() => {
                const randomChoice = Math.random();
                if (randomChoice < 0.33) {
                    dx = getRandomDirection() * MOVE_SPEED;
                    dy = 0;
                } else if (randomChoice < 0.66) {
                    dy = getRandomDirection() * MOVE_SPEED;
                    dx = 0;
                } else {
                    dx = getRandomDirection() * MOVE_SPEED;
                    dy = getRandomDirection() * MOVE_SPEED;
                }
            }, getRandomInt(DIRECTION_CHANGE_MIN, DIRECTION_CHANGE_MAX));
        }

        // Handle the fading out of the old watermark and fading in of the new watermark
        function fadeOutAndIn(oldWatermark, newWatermark) {
            setTimeout(() => {
                setInitialPosition(newWatermark);
                newWatermark.style.opacity = 1;
            }, 0);

            setTimeout(() => {
                oldWatermark.style.opacity = 0;
            }, OVERLAP_DURATION);

            // Continue the cycle
            setTimeout(() => fadeOutAndIn(newWatermark, oldWatermark), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
        }

        // Initialize the watermarks
        setInitialPosition(watermark1);
        continuousMove(watermark1);
        setTimeout(() => fadeOutAndIn(watermark1, watermark2), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
        continuousMove(watermark2);
    

    


    body, html {
            height: 100%;
            margin: 0;
            font-family: Arial, sans-serif;
            display: flex;
            justify-content: center;
            align-items: center;
            background-color: #eee;
        }

        .video-container {
            width: 50vw;
            height: 50vh;
            background-color: black;
            position: relative;
            overflow: hidden;
        }

        .watermark {
            font-size: 22px;
            position: absolute;
            color: white;
            opacity: 0;
            transition: opacity 2s;
        }

    


    &#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;    <div class="video-container">&#xA;        <span class="watermark">watermark</span>&#xA;        <span class="watermark">watermark</span>&#xA;    </div>&#xA;    &#xA;&#xA;

    &#xD;&#xA;

    &#xD;&#xA;

    &#xD;&#xA;&#xA;

    I am trying to achieve an animation effect using ffmpeg. I am adding text watermark to an input video and animate the text diagonally, horizontally or vertically changed randomly. Here is what I have achieved so far.

    &#xA;

    ffmpeg -i video.mp4 -c:v libx264 -preset veryfast -crf 25 -tune zerolatency -vendor ap10 -pix_fmt yuv420p -filter:v "drawtext=fontfile=./fonts/Roboto/Roboto-Light.ttf:text=&#x27;Watermark&#x27;:fontcolor=white:alpha=0.5:fontsize=60:y=h/10*mod(t\,10):x=w/10*mod(t\,10):enable=1" -c:a copy watermark.mp4

    &#xA;

    Here is what I want it to work.

    &#xA;

    Initial Position :&#xA;The watermark randomly placed in the video the first time they appear.

    &#xA;

    Continuous Movement :&#xA;The watermark continuously moves within the video.&#xA;The direction and speed of the watermark's movement are random. It can move diagonally, purely horizontally, or purely vertically.&#xA;When the watermark reaches the boundaries of the video, it bounces back, changing its direction.

    &#xA;

    Direction Change :&#xA;During its continuous movement, the watermark will suddenly change its direction at random intervals between 3 to 6 seconds.&#xA;When changing direction, the watermark can randomly determined move diagonally, purely horizontally, or purely vertically.

    &#xA;

    Fade In and Out :&#xA;Every 10 to 20 seconds (randomly determined), the current watermark begins to fade out.&#xA;As the old watermark starts to fade out, a new watermark fades in at a random position, ensuring that there's always a visible watermark on the screen.&#xA;These two watermarks (the fading old one and the emerging new one) overlap on the screen for a duration of 2 seconds, after which the old watermark completely disappears.&#xA;These patterns and characteristics together provide a dynamic, constantly moving, and changing watermark for the video

    &#xA;

    To achieve the result I think we can use the drawtext multiple times. I have attached the HTML and JavaScript variant just for the reference to understand the result but I am trying to do this using ffmpeg.

    &#xA;