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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (62)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (9723)
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Resources for learning Metal for Video Editing [on hold]
28 septembre 2019, par Andrew SawyerI am trying to build a video editing system in Swift for my iOS app. I assume that Metal would be the best system for this as it is extremely powerful. I am unsure where to start learning about Metal because most resources are related to game development.
In V1 of my app I have used AVFoundation and an AVMutableComposition. However, in this version I need something more complex where I am able to do more effects, layering, etc.
Is Metal the best way to do this or would another method (FFMpeg, Open GL, etc.) be better ?
If so, what are the best resources to learn how to use Metal for this application ?Thank You !
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FFmpeg - create keyframes exactly each 25 frames
1er octobre 2019, par Vlad SineokSo lately I have been using FFmpeg to convert videos to VP8 format for a Nintendo Wii game. There’s a problem I’ve ran into - the game plays the videos smoothly when there’s exactly 1 keyframe per second (the videos are at 25 fps). But some videos rendered with FFmpeg don’t have an exact gap of 25 frames between them (checked this with libwebm - if there are cues at 15.062 or something like that - the videos stutter, otherwise everything plays fine). So the question is : how do I force the keyframes to be generated exactly each 25 frames ? (The -g parameter doesn’t work)
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Given an x264 stream and an ogg vorbis stream, how do I make a muxed stream that mplayer/VLC can read ?
14 avril 2012, par dascandyI'm confused and a bit stuck with this question. All I can find on Google is basic usage of transcoding software, which is not related to the question.
I'm making a game and I'd like to include native capture ability to stream video. I would much like to stream this to a standard-ish client, such as VLC. It needs to be both in a format it recognizes and it needs to be multiplexed in order for this to work.
My question therefore is, I know how to encode stuff from raw video frames to x264 (see also How to encode series of images into H264 using x264 API ? (C/C++) ). I know how to encode raw audio samples into ogg/vorbis. Now, how do I put one and one together for VLC ?