Recherche avancée

Médias (1)

Mot : - Tags -/artwork

Autres articles (40)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

Sur d’autres sites (7649)

  • Creating an ffmpeg html/php form process and need ffmpeg technical feedback

    7 juin 2016, par dave

    I have decided to create an input form for ffmpeg to go with my video uploader.

    This is for my video uploader plugin for a social site software. Users have told me that they want technical options for videos so they can choose the specific options they want including thumbnail options.

    I have been reading the ffmpeg docs most of the morning as well as watching some videos and i have come up with a rough draft of my form. The videos uploaded will more than likely be non gaming, personal and hobby videos.

    The goal here is to have a form that is easy enough for the non technical user, but technical for those that want the options. So i do plan to have a checkbox which allows the non technical user to skip the technical settings. This will result in a generic ffmpeg command with default settings. If they choose to use the technical specs then it will create a more specific ffmpeg command stream.

    here is what i have so far in the draft.

    select max size options ’50MB’,’100MB’,’200MB’,’500MB’,’650MB’,’750MB’,’1GB’,’2GB’,’3GB’

    input for thumbcapture in seconds maxlength 2 size 2

    input for video in ’mpg’,’wma’,’mov’,’flv’,’mp4’,’avi’,’qt’,’wmv’,’rm’

    option for video size ’200x100’,’320x240’,’560x315’,’640x360’,’853x480’,’1280x720’ not sure if i want to offer a custom slot or not.

    my thought here is that if they do not want the tech version of the form then the codecs will be b:v copy b:a copy (if that is the smart way to do it) or just left out and let ffmpeg decide what is best.

    ===== this is the technical part of the form =======

    select for acodec options copy, mp3, mp1, mp2, dnet, 28_8, wmav2, alac, cook

    select for vcodec option copy, ffv1, ms-cram, mpeg-4, rv40, wmv, xvid, mov, qt, avchd

    select for bitrate audio 32k, 64k, 128k

    select for bitrate video 1000k, 1200k, 1500k

    select for sampling rate 22050, 44100

    input for crf(mp4 out only) size 2 maxlength 2 minval 2 maxval 49

    input for avi quantanizer (avi out only) size 2 maxlength 2 minval 2 maxval 49

    ===== end technical form =====================

    select for video out ’avi’,’mp4’,’flv’

    that is what i have so far. How does that combination on the technical side look to you ffmpeg pros ?

    Any suggestions ? :)

  • Build error caused by missing library arc4random

    25 mai 2016, par Omega1001

    I’m currently working on a Streaming framework, and decided to use ffmpeg to encode and or decode my Video and or Audio.

    So i clicked through https://ffmpeg.org for the api files, and downloaded the statically linked version only to find out it actually contained a .exe (I use Windows in development, but plan on using Linux in production) instead of one or more dll’s and header informations.

    Since i don’t think i can use the ’exe’ as replacement for an dll, i cloned the git source, and tried to compile it myself.

    Then, while compiling i run into this error :

    CC  libavutil/random_seed.o
    libavutil/random_seed.c: In function 'av_get_random_seed':
    libavutil/random_seed.c:130:12: error: implicit declaration of function 'arc4random' [-Werror=implicit-function-declaration]
        return arc4random();
               ^
    cc1: some warnings being treated as errors
    common.mak:60: recipe for target 'libavutil/random_seed.o' failed
    make: *** [libavutil/random_seed.o] Error 1

    As far as I can tell, this means that I’m missing the library arc4random, so I started searching for this lib, and found absolutly nothing, besides the fact that this library is somehow Apple related..., but no dll’s and stuff or sources to compile it myself.

    I use cygwin and its GCC to compile on 64-Bit windows 7 Machine.

    Can anyone hint me to some location where I can get this missing library, or some other possibility to get ffmpeg as library into my project ?
    (I would prefer something I can link statically , since this project is meant to be a lib by itself)

    Maybe is there a way I can make use of that downloaded exe of ffmpeg, since i can borrow its headers from the source I cloned from Git ?

    Any Hint appreciated.

    Best Regards,

    Jannik Adam

  • Using libav (ffmpeg), how to decode a video file directly to a GPU texture ?

    15 janvier 2023, par GaryO

    I'm using ffmpeg's libav to decode video files on Mac. For supported codecs, it says it can use the Mac VideoToolbox framework to hardware-accelerate the decoding.&#xA;Can I get the result of that decode directly as a Metal or CoreVideo buffer or texture, in GPU memory ? My plan is to process it with compute shaders before sending it to the screen and I'd like to maximize framerate by removing CPU<->GPU transfers.

    &#xA;

    Is there an example of doing this anywhere ?

    &#xA;