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Médias (2)

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Autres articles (39)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • MediaSPIP Init et Diogène : types de publications de MediaSPIP

    11 novembre 2010, par

    À l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
    Ces quatre rubriques principales (aussi appelées secteurs) sont : Medias ; Sites ; Editos ; Actualités ;
    Pour chacune de ces rubriques est créé un template de formulaire spécifique éponyme. Pour la rubrique "Medias" un second template "catégorie" est créé permettant d’ajouter (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (7382)

  • how to create video from ffmpeg ?

    4 mai 2020, par Hong

    I have 10 images, 2 videos(mov, mp4) and 1 audio.

    



    My plan is

    



      

    1. create images to video (images.mp4)
    2. 


    



    ffmpeg -framerate 0.75 -pattern_type glob -i '*.png' \
 -c:v libx264 -vf "format=yuv420p,pad=ceil(iw/2)*2:ceil(ih/2)*2" -r 30 -pix_fmt yuv420p out.mp4  


    



      

    1. concat videos
filelist :
    2. 


    



    file 'images.mp4'
file 'video1.mov'
file 'video2.mp4'


    



    2-1 )
ffmpeg -f concat -safe 0 -i filelist.txt -auto_convert 1 -c copy output.mp4

    



    2-2 ) first. i'm encode mov to mp4. and change filelist.txt

    



    file 'images.mp4'
file 'video1.mp4'
file 'video2.mp4'
ffmpeg -f concat -safe 0 -i filelist.txt -auto_convert 1 -c copy output.mp4


    



      

    1. add background music.
It has not yet reached this stage.
It's blocked in plan 2.
    2. 


    



    this plan is right ?
I'm not sure about this plan.

    



    Step 2 output is strange.
The frame of the video No. 1 and No. 2 is not smooth.

    



    How can I create video from images and meger another video.

    


  • Attempting to compile FFmpeg 4.2.3 statically for Windows 10 (x86_64), but binaries asks for missing DLLs

    29 mai 2020, par Expectator

    I am using Msys MinGW (x86_64) and pulled a snapshot of the latest major release of FFmpeg off of their website. Here is my ./configure options. I plan to use the binaries on both the computer that I compiled it on, and other Windows computers that I own.

    



    ./configure --enable-libaom --enable-avisynth --enable-chromaprint --enable-libdav1d --enable-libdavs2 --enable-libgme --enable-libmfx --enable-libkvazaar --enable-libmp3lame --enable-libilbc --enable-libvpx --enable-libmodplug --enable-version3 --enable-nonfree --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libvo-amrwbenc --enable-libfdk-aac --enable-libopenh264 --enable-libopenjpeg --enable-nvenc --enable-nvdec --enable-cuda --enable-cuvid --enable-libtwolame --enable-vapoursynth --enable-libwavpack --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxavs2 --enable-gpl --enable-static --disable-shared


    



    Output of configure script (pastebin)

    



    Output of uname -a (in Msys)

    



    MINGW64_NT-10.0-18362 <scrubbed> 3.1.4-340.x86_64 2020-05-22 08:28 UTC x86_64 Msys&#xA;</scrubbed>

    &#xA;&#xA;

    The issue that I'm facing is that despite passing the options --enable-static and --disable-shared, the executables generated still require libchromaprint.dll, libfdk-aac-2.dll, and libgme.dll to run. What I expected was that FFmpeg would execute independently of any DLL files since I passed those options to ./configure.

    &#xA;

  • How to extract motion vectors from h264 without a full decode on the CPU

    25 septembre 2020, par Adrian May

    I'm trying to use my nose as a pointing device. The plan is to encode the video stream from a webcam pointed at my face as h264 or the like, get the motion vectors, cook the numbers a bit and chuck them into /dev/uinput to make the mouse pointer move about. The uinput bit was easy.

    &#xA;

    This has to work with zero discernable latency. This, for instance :

    &#xA;

    #!/bin/bash&#xA;[ -p pipe.mkv ] || mkfifo pipe.mkv&#xA;ffmpeg -y -rtbufsize 1M -s 640x360 -vcodec mjpeg -i /dev/video0 -c h264_nvenc pipe.mkv &amp;&#xA;ffplay -flags2 &#x2B;export_mvs -vf codecview=mv=pf&#x2B;bf&#x2B;bb pipe.mkv&#xA;

    &#xA;

    shows that the vectors are there but with a latency of several seconds which is unusable in a mouse. I know that the first ffmpeg step is working very fast by using the GPU, so either the pipe or the h264 decode in the second step is introducing the latency.

    &#xA;

    I tried MV Tractus (same as mpegflow I think) in a similar pipe arrangement and it was also very slow. They do a full h264 decode on the CPU and I think that's the problem cos I can see them imposing a lot of load on one CPU. If the pipe had caused the delay by buffering badly then the CPU wouldn't have been loaded. I guess ffplay also did the decoding on the CPU and I couldn't persuade it not to, but it only wants to draw arrows which are no use to me.

    &#xA;

    I think there are several approaches, and I'd like advice on which would be best, or if there's something even better I don't know about. I could :

    &#xA;

      &#xA;
    • Decode in hardware and get the motion vectors. So far this has failed. I tried combining ffmpeg's extract_mvs.c and hw_decode.c samples but no motion vectors turn up. vdpau is the only decoder I got working on my linux box. I have a nvidia gpu.
    • &#xA;

    • Do a minimal parse of the h264 to fish out the motion vectors only, ignoring all the other data. I think this would mean putting some kind of "motion only" option in libav's parser, but I'm not at all familiar with that code.
    • &#xA;

    • Find some other h264 parsing library that has said option and also unpacks the container.
    • &#xA;

    • Forget about hardware accelerated encoding and use a stripped down encoder to make only the motion vectors on either CPU or GPU. I suspect this would be slow cos I think calculating the motion vectors is the hardest part of the algorithm.
    • &#xA;

    &#xA;

    I'm tending towards the second option but I need some help figuring out where in the libav code to do it.

    &#xA;