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Autres articles (96)
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ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Les sons
15 mai 2013, par -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (10685)
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avdevice/decklink_enc : Add support for compressed AC-3 output over SDI
7 avril 2023, par Devin Heitmuelleravdevice/decklink_enc : Add support for compressed AC-3 output over SDI
Extend the decklink output to include support for compressed AC-3,
encapsulated using the SMPTE ST 377:2015 standard.This functionality can be exercised by using the "copy" codec when
the input audio stream is AC-3. For example :./ffmpeg -i /foo.ts -codec:a copy -f decklink 'UltraStudio Mini Monitor'
Note that the default behavior continues to be to do PCM output,
which means without specifying the copy codec a stream containing
AC-3 will be decoded and downmixed to stereo audio before output.Thanks to Marton Balint for providing feedback.
Signed-off-by : Devin Heitmueller <dheitmueller@ltnglobal.com>
Signed-off-by : Marton Balint <cus@passwd.hu> -
Can't maintain desired fps with ffmpeg live stream when overlay is added
1er avril 2019, par jawswareI’m attempting to produce a 4K live stream for YouTube.
I’m capturing 2160p30 frames from a BlackMagic Design DeckLink Mini Recorder. I’m passing those frames to ffmpeg in their raw 8-bit 4:2:2 format. I’m able to achieve 30 fps encoding ( 16kbits/s and q= in the high 20s to low 30s) with my current parameters which are :
ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2
-f rawvideo -framerate 30 -pixel_format uyvy422 -video_size 3840x2160 -i \\.\pipe\videopipe
-f s16le -ac 2 -ar 44100 -i \\.\pipe\audiopipe
-r 30 -g 60 -c:v h264_nvenc -pix_fmt yuv420p -preset fast -profile main
-b:v 16000K -maxrate 24000k -bufsize 6000k
-f flv "rtmp://a.rtmp.youtube.com/live2/xxxx-xxxx-xxxx-xxxx"I’m dilemma is that once I introduce an overlay graphic, my encoding fps drops to 28 at best. Which leads me to believe I’m barley achieving the 30 fps without the overlay. I’m only adding these parameters to include the overlay :
-i logo.png
-filter_complex "overlay=100:100"I further diminish the encoding fps (20 fps max) when I introduce a dynamic overlay which I feed to ffmpeg through an additional pipe.
My questions are 1.) is there a better set a parameters I could be using to encode the 4K stream ? 2.) is there a better way to include the overlay ?
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Cannot play video in TextureView Android
26 octobre 2014, par BilldaI have a problem with playing video on some devices. I am using textureview with mediaplayer, every methods of SurfaceTextureView are called but when I just call mediaPlayer.start(), immediately the listener with completition of playing is called. In log is this error :
E/MediaPlayer﹕ error (1, -2147483648)
When I list log from all applications, I can see some errors and I dont know if it is somehow related http://pastebin.com/rRxxQgdJ
This log is from CyanogenMod with Android 4.3.1 but on some other devices like Samsung Galaxy S3 mini this error is happening.
On my Nexus 4 everything works fine. I’ve tried convert that video with mp4 codec for android H.264 and even with ffmpeg but the result is still the same. I am using TextureVideoView implementation from here :
https://github.com/dmytrodanylyk/video-crop/blob/master/library/src/com/dd/crop/TextureVideoView.javaThanks for any advice