Recherche avancée

Médias (1)

Mot : - Tags -/blender

Autres articles (60)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (7885)

  • Add watermark with text effect using drawtext ffmpeg

    27 mars 2023, par mandesk

    i try to search to find the way make the watermark add in video like image using ffmpeg, but too hard for me, anyone help me, using drawtext can make the watermark like that ?
is transparency with burn light effect or something like Double Exposure

    


    enter image description here
enter image description here

    


  • x264 encoding taking longer when encoding static frames (than

    14 septembre 2015, par Danilo

    ​Hi,
    I’m using x264 for live video streaming and I’ve noticed that the thread
    responsible for encoding uses ​​more cpu (sometimes 50% more with 1920x1080) when the video stream is frozen (i.e. : camera is sending the same frame over an over again) or when I make it encode the same image over and over again.

    This seems somewhat counter intuitive to me, as I would expect x264 to use
    more processing power when encoding complex scenes other then static ones.

    My encoder settings are the following :

    1280x720 fps=25/1 timebase=0/0 bitdepth=8 cabac=0 ref=1 deblock=1:0:0 analyse=0x3:0x113
    me=hex subme=2 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1
    8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=1 lookahead_threads=0
    sliced_threads=0 slice_max_size=1190 nr=60 decimate=1 interlaced=0 bluray_compat=0
    constrained_intra=0 bframes=0 weightp=0  keyint=1200 keyint_min=120 scenecut=40
    intra_refresh=0 rc_lookahead=0 rc=crf mbtree=0 crf=24.0 qcomp=0.60 qpmin=0 qpmax=69
    qpstep=4 vbv_maxrate=1024 vbv_bufsize=350 crf_max=35.0 nal_hrd=none

    I created a github gist based on the example.c encoder bundled in x264’s
    source code and tested encoding times with it. (You can find it here :
    https://gist.github.com/danilogr/ab4976ff4e0831ab274b)

    Average encoding time for the static scene is 38% bigger than for a scene
    with movements. (You can find my test case and also the output from my test
    encoder on the link above).

    ​​
    ​I’ve also noticed that by setting ​​scenecut=0, subme=0, trellis=0 and me=dia I can get rid of this problem​, but with noticeable quality​ decrease.


    ​Could anyone, please, shed some light on the reasons for this odd behavior ?
    ​Also, what can be done in order to avoid this situation without a major decrease in quality ?​

  • FFMpeg with libstagefright for hardware encoding jpeg images to mp4 on Android

    16 septembre 2015, par HashG

    I have compiled FFMpeg with libstagefright for Android. I know this can be used for hardware decoding but I would like to use it for hardware encoding a stream of jpeg images to mp4 video. Could someone please shed some light on this.

    I have looked at the post below where Alex Cohn says "Alternatively, you can compile ffmpeg with libstagefright, and it will use hardware avc encoder." - android-how-to-encode-a-stream-of-images-to-h264-with-hardware-acceleration

    Could someone explain how to do this. I have compiled ffmpeg with the following options :

    --disable-avdevice
    --disable-decoder=h264
    --disable-decoder=h264_vdpau
    --enable-libstagefright-h264

    All this relates to enabling hardware decoding but what would I need to specify to enable hardware encoding ?

    My ffmpeg command to convert the images into a video looks like this :

    ffmpeg.execute(new String[]{"-framerate",
                   "25",
                   "-i",
                   "/images_directory/image%07d.jpg",
                   "-c:v",
                   "libx264",
                   "-preset",
                   "ultrafast",
                   "-tune",
                   "zerolatency",
                   "-r",
                   "25",
                   "-pix_fmt",
                   "yuv420p",
                   "output.mp4"})

    What should I change to enable hardware encoding ?