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Autres articles (93)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (16050)
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How to load a custom java module into Wowza Streaming Engine ?
27 octobre 2018, par kw3rtiI’ve followed the tutorial below step by step, however, the module I’ve created does not appear to load or execute, as I’m not seeing any log entries relating to the getLogger calls in the Wowza Streaming Engine. More specifically, I have created a new Wowza project containing a new module (see code below). Eclipse has then created a jar file in the lib folder of the install directory. I have added the module to a live application on the streaming server. I have also edited the Application.xml file to include the new module.
To hopefully run the module I’ve written, I am streaming an mp4 file using ffmpeg (according to documentation here) to the streaming engine (via the live application), which I can see in the test players. My understanding was that this would trigger at least one of the event listeners in the module. However, nothing appears to come up in the logs. The only entries related to the stream that I can see are shown below.
I’ve been trying to debug what’s going wrong for quite a while now, so I’d appreciate any suggestions of what might fix the issue.
https://www.wowza.com/docs/How-to-extend-Wowza-Streaming-Engine-using-Java
public class GCStreamModule extends ModuleBase {
public void onAppStart(IApplicationInstance appInstance) {
String fullname = appInstance.getApplication().getName() + "/" + appInstance.getName();
getLogger().info("onAppStart: " + fullname);
}
public void onAppStop(IApplicationInstance appInstance) {
String fullname = appInstance.getApplication().getName() + "/" + appInstance.getName();
getLogger().info("onAppStop: " + fullname);
}
public void onConnect(IClient client, RequestFunction function, AMFDataList params) {
getLogger().info("onConnect: " + client.getClientId());
}
public void onConnectAccept(IClient client) {
getLogger().info("onConnectAccept: " + client.getClientId());
}
public void onConnectReject(IClient client) {
getLogger().info("onConnectReject: " + client.getClientId());
}
public void onDisconnect(IClient client) {
getLogger().info("onDisconnect: " + client.getClientId());
}
public void onStreamCreate(IMediaStream stream) {
getLogger().info("onStreamConnect");
}
public void onMediaStreamCreate(IMediaStream stream){
getLogger().info("onMediaStreamCreate: " + stream.getSrc());
}
} -
How can i specify range of frames in ffmpeg shuffleframes filter [closed]
26 juillet 2022, par liphoneI need to duplicate a bunch of seconds in video and in official docs you can only input frames into shuffleframes filter like so


ffmpeg -i INPUT -vf "shuffleframes=0 1 2 3 4 5 6 7 ... 592 593 594 595 596 597 598 599 600" OUTPUT



Is there any way to put it like in array ? Or maybe other method of shuffling frames in ffmpeg


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unity recorder use at runtime in C#
5 février 2020, par bluejaykeI’m using the unity recorder package in the editor, but I wasn’t sure / didn’t see in the docs if its possible to use the unity recorder package to capture video at runtime — meaning after the project is built to webGL etc., can unity record, and perhaps send / stream the video result to a server ? If not how else would this be accomplished ?